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OpenPose Demo - Output

Contents

  1. Output Format
    1. Keypoint Ordering
    2. Heatmap Ordering
    3. Face and Hands
    4. Pose Output Format
    5. Face Output Format
    6. Hand Output Format
  2. Reading Saved Results
  3. Keypoint Format in the C++ API

Output Format

There are 2 alternatives to save the OpenPose output.

  1. The write_json flag saves the people pose data using a custom JSON writer. Each JSON file has a people array of objects, where each object has:
    1. An array pose_keypoints containing the body part locations and detection confidence formatted as x1,y1,c1,x2,y2,c2,.... The coordinates x and y can be normalized to the range [0,1], [-1,1], [0, source size], [0, output size], etc., depending on the flag keypoint_scale, while c is the confidence score in the range [0,1].
    2. The arrays face_keypoints, hand_left_keypoints, and hand_right_keypoints, analogous to pose_keypoints.
    3. The body part candidates before being assembled into people (if --part_candidates is enabled).
{
    "version":1.1,
    "people":[
        {
            "pose_keypoints":[582.349,507.866,0.845918,746.975,631.307,0.587007,...],
            "face_keypoints":[468.725,715.636,0.189116,554.963,652.863,0.665039,...],
            "hand_left_keypoints":[746.975,631.307,0.587007,615.659,617.567,0.377899,...],
            "hand_right_keypoints":[617.581,472.65,0.797508,0,0,0,723.431,462.783,0.88765,...]
        }
    ],
    // If `--part_candidates` enabled
    "part_candidates":[
        {
            "0":[296.994,258.976,0.845918,238.996,365.027,0.189116],
            "1":[381.024,321.984,0.587007],
            "2":[313.996,314.97,0.377899],
            "3":[238.996,365.027,0.189116],
            "4":[283.015,332.986,0.665039],
            "5":[457.987,324.003,0.430488,283.015,332.986,0.665039],
            "6":[],
            "7":[],
            "8":[],
            "9":[],
            "10":[],
            "11":[],
            "12":[],
            "13":[],
            "14":[293.001,242.991,0.674305],
            "15":[314.978,241,0.797508],
            "16":[],
            "17":[369.007,235.964,0.88765]
        }
    ]
}
  1. (Deprecated) The write_keypoint flag uses the OpenCV cv::FileStorage default formats, i.e. JSON (available after OpenCV 3.0), XML, and YML. Note that it does not include any other information othern than keypoints.

Keypoint Ordering

The body part mapping order of any body model (e.g. COCO, MPI) can be extracted from the C++ API by using the getPoseBodyPartMapping(const PoseModel poseModel) function available in poseParameters.hpp:

// C++ API call
#include <openpose/pose/poseParameters.hpp>
const auto& poseBodyPartMappingCoco = getPoseBodyPartMapping(PoseModel::COCO_18);
const auto& poseBodyPartMappingMpi = getPoseBodyPartMapping(PoseModel::MPI_15);

// Result for COCO (18 body parts)
// POSE_COCO_BODY_PARTS {
//     {0,  "Nose"},
//     {1,  "Neck"},
//     {2,  "RShoulder"},
//     {3,  "RElbow"},
//     {4,  "RWrist"},
//     {5,  "LShoulder"},
//     {6,  "LElbow"},
//     {7,  "LWrist"},
//     {8,  "RHip"},
//     {9,  "RKnee"},
//     {10, "RAnkle"},
//     {11, "LHip"},
//     {12, "LKnee"},
//     {13, "LAnkle"},
//     {14, "REye"},
//     {15, "LEye"},
//     {16, "REar"},
//     {17, "LEar"},
//     {18, "Background"},
// }

Heatmap Ordering

For the heat maps storing format, instead of saving each of the 67 heatmaps (18 body parts + background + 2 x 19 PAFs) individually, the library concatenates them into a huge (width x #heat maps) x (height) matrix (i.e., concatenated by columns). E.g., columns [0, individual heat map width] contains the first heat map, columns [individual heat map width + 1, 2 * individual heat map width] contains the second heat map, etc. Note that some image viewers are not able to display the resulting images due to the size. However, Chrome and Firefox are able to properly open them.

The saving order is body parts + background + PAFs. Any of them can be disabled with program flags. If background is disabled, then the final image will be body parts + PAFs. The body parts and background follow the order of getPoseBodyPartMapping(const PoseModel poseModel), while the PAFs follow the order specified on getPosePartPairs(const PoseModel poseModel):

// C++ API call
#include <openpose/pose/poseParameters.hpp>
const auto& posePartPairsCoco = getPosePartPairs(PoseModel::COCO_18);
const auto& posePartPairsMpi = getPosePartPairs(PoseModel::MPI_15);

// POSE_COCO_PAIRS
// Each index is the key value corresponding to each body part in `getPoseBodyPartMapping`. E.g., 1 for "Neck", 2 for "RShoulder", etc.
// 1,2,   1,5,   2,3,   3,4,   5,6,   6,7,   1,8,   8,9,   9,10,  1,11,  11,12, 12,13,  1,0,   0,14, 14,16,  0,15, 15,17,  2,16,  5,17

Face and Hands

The output format is analogous for hand (hand_left_keypoints, hand_right_keypoints) and face (face_keypoints) JSON files.

Pose Output Format

Face Output Format

Hand Output Format

Reading Saved Results

We use standard formats (JSON, XML, PNG, JPG, ...) to save our results, so there are many open-source libraries to read them in most programming languages. From C++, but you might the functions in include/openpose/filestream/fileStream.hpp. In particular, loadData (for JSON, XML and YML files) and loadImage (for image formats such as PNG or JPG) to load the data into cv::Mat format.

Keypoint Format in the C++ API

There are 3 different keypoint Array<float> elements in the Datum class:

  1. Array poseKeypoints: In order to access person person and body part part (where the index matches POSE_COCO_BODY_PARTS or POSE_MPI_BODY_PARTS), you can simply output:
    // Common parameters needed
    const auto numberPeopleDetected = poseKeypoints.getSize(0);
    const auto numberBodyParts = poseKeypoints.getSize(1);
    // Easy version
    const auto x = poseKeypoints[{person, part, 0}];
    const auto y = poseKeypoints[{person, part, 1}];
    const auto score = poseKeypoints[{person, part, 2}];
    // Slightly more efficient version
    // If you want to access these elements on a huge loop, you can get the index
    // by your own, but it is usually not faster enough to be worthy
    const auto baseIndex = poseKeypoints.getSize(2)*(person*numberBodyParts + part);
    const auto x = poseKeypoints[baseIndex];
    const auto y = poseKeypoints[baseIndex + 1];
    const auto score = poseKeypoints[baseIndex + 2];
  1. Array faceKeypoints: It is completely analogous to poseKeypoints.
    // Common parameters needed
    const auto numberPeopleDetected = faceKeypoints.getSize(0);
    const auto numberFaceParts = faceKeypoints.getSize(1);
    // Easy version
    const auto x = faceKeypoints[{person, part, 0}];
    const auto y = faceKeypoints[{person, part, 1}];
    const auto score = faceKeypoints[{person, part, 2}];
    // Slightly more efficient version
    const auto baseIndex = faceKeypoints.getSize(2)*(person*numberFaceParts + part);
    const auto x = faceKeypoints[baseIndex];
    const auto y = faceKeypoints[baseIndex + 1];
    const auto score = faceKeypoints[baseIndex + 2];
  1. std::array<Array, 2> handKeypoints, where handKeypoints[0] corresponds to the left hand and handKeypoints[1] to the right one. Each handKeypoints[i] is analogous to poseKeypoints and faceKeypoints:
    // Common parameters needed
    const auto numberPeopleDetected = handKeypoints[0].getSize(0); // = handKeypoints[1].getSize(0)
    const auto numberHandParts = handKeypoints[0].getSize(1); // = handKeypoints[1].getSize(1)

    // Easy version
    // Left Hand
    const auto xL = handKeypoints[0][{person, part, 0}];
    const auto yL = handKeypoints[0][{person, part, 1}];
    const auto scoreL = handKeypoints[0][{person, part, 2}];
    // Right Hand
    const auto xR = handKeypoints[1][{person, part, 0}];
    const auto yR = handKeypoints[1][{person, part, 1}];
    const auto scoreR = handKeypoints[1][{person, part, 2}];

    // Slightly more efficient version
    const auto baseIndex = handKeypoints[0].getSize(2)*(person*numberHandParts + part);
    // Left Hand
    const auto xL = handKeypoints[0][baseIndex];
    const auto yL = handKeypoints[0][baseIndex + 1];
    const auto scoreL = handKeypoints[0][baseIndex + 2];
    // Right Hand
    const auto xR = handKeypoints[1][baseIndex];
    const auto yR = handKeypoints[1][baseIndex + 1];
    const auto scoreR = handKeypoints[1][baseIndex + 2];