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A commonly implemented (and in most cases necessary) feature for MMOs is interest management. Essentially, interest management is a way of only broadcasting state updates to players who need to see them in order to reduce bandwidth and processing.
Godot's high-level-multiplayer API allows for implementing such systems via its tagging/visibility feature. As explicitly mentioned in the documentation, Netfox's Synchronizers do no support Godot's visibility features. This makes implementing things like interest management extremely challenging or even impossible.
The text was updated successfully, but these errors were encountered:
A commonly implemented (and in most cases necessary) feature for MMOs is interest management. Essentially, interest management is a way of only broadcasting state updates to players who need to see them in order to reduce bandwidth and processing.
Godot's high-level-multiplayer API allows for implementing such systems via its tagging/visibility feature. As explicitly mentioned in the documentation, Netfox's Synchronizers do no support Godot's visibility features. This makes implementing things like interest management extremely challenging or even impossible.
The text was updated successfully, but these errors were encountered: