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The grand plan for this tutorial is to learn how to serialize/deserialize any object efficiently in time and space, so you could focus on other, more interesting things.

This tutorial will cover these main topics:

  • Getting started with bitsery, and serialize/deserialize your first object.
  • Extend to your needs by enabling serialization/deserialization depending on version number.
  • Squeeze Me! compress your data when you know what it stores.
  • Anything is Possible extend library for custom container, compress geometry and more.
  • Little or Big change endianness if you want best performance on PowerPC.