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PSM games "Powered By Unity" do not launch with FAKE.rif license #5
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Please contact me at celesteblue.dev@gmail.com |
Can you share one of those games to take a look? Also provide your original rif. Thanks |
I have a couple of Unity based games. |
Hello, i have attempted a patch, but without your account & vita (activation shits) i cant possibly confirm if it actually works.. if it works ill make a pull request |
Patch works.. but an interesting thing is,. you have to add the npdrm_free license file for the unity runtime under ux0:license/app/ it appears to be the same license every time and is drmfree :D |
Guys for me it still won't work. For example Raptor RPG always crashes on Powered by Unity screen with an error message. I've updated to today's nopsmdrm and the problem still occurs. Not sure what else can I do..? |
@ESKuba RTFM If the game is "Powered by Unity" then you must ALSO create a folder in ux0:/license/app/PSM_TITLE_ID and place the 6488b73b912a753a492e2714e9b38bc7.rif included in this repo into that folder. |
@KuromeSan Hell, you're right, I overlooked that line of instructions. Had the .rif in there just in a different folder. |
The plugin should do that automatically to be honest. |
@devnoname120 Acturally, if PSM games where promoted properly (like in vitashell with "refresh livearea") this would be done for you.. i couldnt find an easy way to make it do this automatically |
I have made backups of 22 games and have generated FAKE.rif license files for each. Most games work fine. However, 3 games out of the 22 do not launch with the FAKE.rif file. The new license file that gets generated from FAKE.rif under the license folder never appears. The only difference I can find is that they are all "Powered By Unity" and have an additional Runtime folder under RO that seems to be related to the Unity runtime.
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