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FootTrigger.cs
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FootTrigger.cs
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using Dreamteck.Splines;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityModManagerNet;
namespace walking_mod
{
class FootTrigger : MonoBehaviour
{
void OnTriggerEnter(Collider collider)
{
SplineComputer spline = collider.gameObject.GetComponent<SplineComputer>();
if(spline == null) spline = collider.gameObject.GetComponentInParent<SplineComputer>();
if(spline != null) Main.walking_go.doGrind(spline);
}
void OnTriggerStay(Collider collider)
{
if(collider.gameObject.name != "FakeSkater")
{
Utils.Log(collider.gameObject.name);
SplineComputer spline = collider.gameObject.GetComponent<SplineComputer>();
if (spline == null) spline = collider.gameObject.GetComponentInParent<SplineComputer>();
if (spline != null) Main.walking_go.doGrind(spline);
}
}
}
}