There are 8 prison cells in a row, and each cell is either occupied or vacant.
Each day, whether the cell is occupied or vacant changes according to the following rules:
- If a cell has two adjacent neighbors that are both occupied or both vacant, then the cell becomes occupied.
- Otherwise, it becomes vacant.
(Note that because the prison is a row, the first and the last cells in the row can't have two adjacent neighbors.)
We describe the current state of the prison in the following way: cells[i] == 1
if the i
-th cell is occupied, else cells[i] == 0
.
Given the initial state of the prison, return the state of the prison after N
days (and N
such changes described above.)
Input: cells = [0,1,0,1,1,0,0,1], N = 7 Output: [0,0,1,1,0,0,0,0] Explanation: The following table summarizes the state of the prison on each day: Day 0: [0, 1, 0, 1, 1, 0, 0, 1] Day 1: [0, 1, 1, 0, 0, 0, 0, 0] Day 2: [0, 0, 0, 0, 1, 1, 1, 0] Day 3: [0, 1, 1, 0, 0, 1, 0, 0] Day 4: [0, 0, 0, 0, 0, 1, 0, 0] Day 5: [0, 1, 1, 1, 0, 1, 0, 0] Day 6: [0, 0, 1, 0, 1, 1, 0, 0] Day 7: [0, 0, 1, 1, 0, 0, 0, 0]
Input: cells = [1,0,0,1,0,0,1,0], N = 1000000000 Output: [0,0,1,1,1,1,1,0]
cells.length == 8
cells[i]
is in{0, 1}
1 <= N <= 10^9
impl Solution {
pub fn prison_after_n_days(mut cells: Vec<i32>, n: i32) -> Vec<i32> {
Self::prison_after_one_day(&mut cells);
let origin = cells.clone();
let mut period = n;
for i in 1..n {
Self::prison_after_one_day(&mut cells);
if cells[1..7] == origin[1..7] {
period = i;
break;
}
}
for _ in 0..((n - 1 - period) % period) {
Self::prison_after_one_day(&mut cells);
}
cells
}
pub fn prison_after_one_day(cells: &mut Vec<i32>) {
let next_day = (1..7)
.map(|i| 1 - (cells[i - 1] ^ cells[i + 1]))
.collect::<Vec<_>>();
cells[0] = 0;
cells[7] = 0;
for i in 1..7 {
cells[i] = next_day[i - 1];
}
}
}