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priority_queue.go
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priority_queue.go
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package goest_worker
import (
"sync/atomic"
"context"
)
type prioirityQueue struct {
// link to forest
head *jobHeapNode
// size of heap
size uint64
send chan jobCall
receive chan jobCall
ctx context.Context
cancel context.CancelFunc
}
type jobHeapNode struct {
heap *prioirityQueue
// job for pool
job jobCall
// node priority
priority int
// parent node with great priority
parent *jobHeapNode
// child node with less prioroty
childHead *jobHeapNode
// one level nodes
rightSibling *jobHeapNode
}
// This is a factory for creating priority queue
// This implementation use the form of a binomial heap
var PriorityQueue PoolQueue = func (ctx context.Context, capacity int) Queue {
ctx, cancel := context.WithCancel(ctx)
queue := &prioirityQueue{
ctx: ctx,
cancel: cancel,
head: nil,
size: 0,
send: make(chan jobCall),
receive: make(chan jobCall, capacity),
}
go queue.processor(ctx, queue.send, queue.receive)
return queue
}
func (queue *prioirityQueue) Insert(job jobCall) {
select {
case <-queue.ctx.Done():
return
case queue.send <- job:
return
}
}
// For the priority queue, the capacity is the size
// of the input channel after which the heap will begin to fill.
func (queue *prioirityQueue) SetCapacity(ctx context.Context, capacity int) {
queue.cancel()
queue.ctx, queue.cancel = context.WithCancel(ctx)
queue.send = make(chan jobCall)
queue.receive = make(chan jobCall, capacity)
go queue.processor(queue.ctx, queue.send, queue.receive)
}
func (queue *prioirityQueue) Pop() jobCall {
select {
case <- queue.ctx.Done():
return nil
case j := <- queue.receive:
return j
}
}
func (queue *prioirityQueue) processor(ctx context.Context, send chan jobCall, receive chan jobCall) {
var exit = func() {
close(send)
close(receive)
}
go func() {
for {
var top *jobHeapNode
select {
case <-ctx.Done():
exit()
return
default:
top = queue.top()
}
if top == nil {
var job jobCall
select {
case <-ctx.Done():
exit()
return
case job = <- send:
break
}
// if queue empty try send job to receiver
select {
case <-ctx.Done():
exit()
return
case receive <- job:
continue
default:
queue.insertJob(job)
}
continue
}
select {
case <-ctx.Done():
exit()
return
case receive <- top.Job():
top.Remove()
case value := <- send:
queue.insertJob(value)
}
}
}()
}
func (jobHeap *prioirityQueue) newJobHeapNode(job jobCall) *jobHeapNode {
return &jobHeapNode {
heap: jobHeap,
job: job,
parent: nil,
childHead: nil,
rightSibling: nil,
priority: 0,
}
}
func (bh*prioirityQueue) top() *jobHeapNode {
if atomic.LoadUint64(&bh.size) == 0 {
return nil
}
return getMinimumNode(bh.head)
}
func (bh *prioirityQueue) remove(node *jobHeapNode) *jobHeapNode {
removeFromLinkedList(&bh.head, node)
for _, child := range nodeIterator(node.childHead) {
removeFromLinkedList(&node.childHead, child)
bh.insert(child)
}
atomic.AddUint64(&bh.size, ^uint64(0))
return node
}
func (bh *prioirityQueue) insertJob(job jobCall) {
atomic.AddUint64(&bh.size, 1)
newnode := bh.newJobHeapNode(job)
bh.insert(newnode)
}
func (bh *prioirityQueue) Len() uint64 {
return atomic.LoadUint64(&bh.size)
}
func (bh *prioirityQueue) insert(newnode *jobHeapNode) {
srnode := getNodeWithPriority(bh.head, newnode.priority)
if srnode == nil {
insertIntoLinkedList(&bh.head, newnode)
return
}
removeFromLinkedList(&bh.head, srnode)
linkednode := linkNodes(srnode, newnode)
bh.insert(linkednode)
}
func (heap *jobHeapNode) setChild (child *jobHeapNode) {
insertIntoLinkedList(&heap.childHead, child)
child.parent = heap
}
func (node *jobHeapNode) Job() (jobCall){
return node.job
}
func (node *jobHeapNode) Remove() () {
node.heap.remove(node)
}
func (heap *jobHeapNode) removeChild() {
removeFromLinkedList(&heap.parent.childHead, heap)
heap.parent = nil
}
// linkNodes - create relation between two nodes
func linkNodes(n1 *jobHeapNode, n2 *jobHeapNode) *jobHeapNode {
if n1.job.Priority() > n2.job.Priority() {
n1.priority += 1
n1.setChild(n2)
return n1
}
n2.priority += 1
n2.setChild(n1)
return n2
}
func insertIntoLinkedList(head **jobHeapNode, node *jobHeapNode) {
var prev *jobHeapNode
var next *jobHeapNode
prev = nil
next = *head
for next != nil && node.priority > next.priority {
prev = next
next = next.rightSibling
}
if prev == nil && next == nil {
*head = node
} else if prev == nil && next != nil {
node.rightSibling = *head
*head = node
} else if prev != nil && next == nil {
prev.rightSibling = node
} else if prev != nil && next != nil {
prev.rightSibling = node
node.rightSibling = next
}
}
func removeFromLinkedList(head **jobHeapNode, node *jobHeapNode) {
leftsib := getLeftsibling(*head, node)
if leftsib == nil {
*head = node.rightSibling
} else {
leftsib.rightSibling = node.rightSibling
}
node.rightSibling = nil
}
func getLeftsibling(head *jobHeapNode, node *jobHeapNode) *jobHeapNode {
if head == node {
return nil
}
checkNode := head
for {
if checkNode.rightSibling == node {
break
}
checkNode = checkNode.rightSibling
}
return checkNode
}
func getNodeWithPriority(head *jobHeapNode, priority int) *jobHeapNode {
checkNode := head
for {
if checkNode == nil {
break
}
if checkNode.priority == priority {
break
}
checkNode = checkNode.rightSibling
}
return checkNode
}
// getMinimumNode - find job with maximal priority
func getMinimumNode(head *jobHeapNode) *jobHeapNode {
minnode := head
checkNode := head.rightSibling
for {
if checkNode == nil {
break
}
if checkNode.job.Priority() > minnode.job.Priority() {
minnode = checkNode
}
checkNode = checkNode.rightSibling
}
return minnode
}
// get linked list
func nodeIterator(head *jobHeapNode) [] *jobHeapNode {
arr := make([] *jobHeapNode, 0, 4)
rightNode := head
for {
if rightNode == nil {
break
}
arr = append(arr, rightNode)
rightNode = rightNode.rightSibling
}
return arr
}