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How to use spdlog in DLLs
Matthew Pare edited this page Jan 12, 2022
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2 revisions
Because spdlog is header-only, building shared libraries and using it in a main program will not share the registry between them.
This means that calls to functions like spdlog::set_level(spdlog::level::level_enum::info)
will not change loggers in DLLs.
What can be done is to register the logger in both registries.
/*
* Disclaimer:
* This was not compiled but extracted from documentation and some code.
*/
// mylibrary.h
// In library, we skip the symbol exporting part
#include <memory>
#include <vector>
#include <spdlog/spdlog.h>
#include <spdlog/logger.h>
#include <spdlog/sinks/stdout_color_sinks.h>
namespace library
{
static const std::string logger_name = "example";
std::shared_ptr<spdlog::logger> setup_logger(std::vector<spdlog::sink_ptr> sinks)
{
auto logger = spdlog::get(logger_name);
if(not logger)
{
if(sinks.size() > 0)
{
logger = std::make_shared<spdlog::logger>(logger_name,
std::begin(sinks),
std::end(sinks));
spdlog::register_logger(logger);
}
else
{
logger = spdlog::stdout_color_mt(logger_name);
}
}
return logger;
}
void test(std::string message)
{
auto logger = spdlog::get(logger_name);
if(logger)
{
logger->debug("{}::{}", __FUNCTION__, message);
}
}
}
// In the main program
#include <mylibrary.h>
#include <spdlog/logger.h>
#include <spdlog/sinks/daily_file_sink.h>
#include <spdlog/sinks/stdout_sinks.h>
int main()
{
// We assume that we load the library here
...
// Let's use the library
std::vector<spdlog::sink_ptr> sinks;
sinks.push_back(std::make_shared<spdlog::sinks::stdout_sink_st>());
sinks.push_back(std::make_shared<spdlog::sinks::daily_file_sink_st>("logfile", 23, 59));
auto logger = library::setup_logger(sinks);
spdlog::set_level(spdlog::level::level_enum::debug); // No effect for the library.
library::test("Hello World!"); // No logging
spdlog::register_logger(logger);
// Now this will also affect the library logger
spdlog::set_level(spdlog::level::level_enum::debug);
library::test("Hello World!"); // Hurray !
return 0;
}