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id_sd.h
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id_sd.h
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/* Keen Dreams Source Code
* Copyright (C) 2014 Javier M. Chavez
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
//
// ID Engine
// ID_SD.h - Sound Manager Header
// v1.0d1
// By Jason Blochowiak
//
#ifndef __TYPES__
#include "ID_Types.h"
#endif
#ifndef __ID_SD__
#define __ID_SD__
#ifdef __DEBUG__
#define __DEBUG_SoundMgr__
#endif
#define TickBase 70 // 70Hz per tick - used as a base for timer 0
typedef enum {
sdm_Off,
sdm_PC,sdm_AdLib,
sdm_SoundBlaster,sdm_SoundSource
} SDMode;
typedef enum {
smm_Off,smm_AdLib
} SMMode;
typedef struct
{
longword length;
word priority;
} SoundCommon;
// PC Sound stuff
#define pcTimer 0x42
#define pcTAccess 0x43
#define pcSpeaker 0x61
#define pcSpkBits 3
typedef struct
{
SoundCommon common;
byte data[1];
} PCSound;
// Registers for the Sound Blaster card - needs to be offset by n0
#define sbReset 0x206
#define sbReadData 0x20a
#define sbWriteCmd 0x20c
#define sbWriteData 0x20c
#define sbWriteStat 0x20c
#define sbDataAvail 0x20e
typedef struct
{
SoundCommon common;
word hertz;
byte bits,
reference,
data[1];
} SampledSound;
// Registers for the AdLib card
// Operator stuff
#define alChar 0x20
#define alScale 0x40
#define alAttack 0x60
#define alSus 0x80
#define alWave 0xe0
// Channel stuff
#define alFreqL 0xa0
#define alFreqH 0xb0
#define alFeedCon 0xc0
// Global stuff
#define alEffects 0xbd
typedef struct
{
byte mChar,cChar,
mScale,cScale,
mAttack,cAttack,
mSus,cSus,
mWave,cWave,
nConn,
unused[5];
} Instrument;
typedef struct
{
SoundCommon common;
Instrument inst;
byte block,
data[1];
} AdLibSound;
//
// Sequencing stuff
//
#define sqMaxTracks 10
#define sqMaxMoods 1 // DEBUG
#define sev_Null 0 // Does nothing
#define sev_NoteOff 1 // Turns a note off
#define sev_NoteOn 2 // Turns a note on
#define sev_NotePitch 3 // Sets the pitch of a currently playing note
#define sev_NewInst 4 // Installs a new instrument
#define sev_NewPerc 5 // Installs a new percussive instrument
#define sev_PercOn 6 // Turns a percussive note on
#define sev_PercOff 7 // Turns a percussive note off
#define sev_SeqEnd -1 // Terminates a sequence
typedef struct
{
word flags,
count,
offsets[1];
} MusicGroup;
typedef struct
{
/* This part needs to be set up by the user */
word mood,*moods[sqMaxMoods];
/* The rest is set up by the code */
Instrument inst;
word *seq;
longword nextevent;
} ActiveTrack;
#define sqmode_Normal 0
#define sqmode_FadeIn 1
#define sqmode_FadeOut 2
#define sqMaxFade 64 // DEBUG
// Global variables
extern boolean LeaveDriveOn;
extern boolean SoundSourcePresent,SoundBlasterPresent,AdLibPresent,
NeedsDigitized,NeedsMusic; // For Caching Mgr
extern SDMode SoundMode;
extern SMMode MusicMode;
extern longword TimeCount; // Global time in ticks
extern boolean ssIsTandy; // For config file
extern word ssPort;
// Function prototypes
extern void SD_Startup(void),
SD_Shutdown(void),
SD_Default(boolean gotit,SDMode sd,SMMode sm),
SD_PlaySound(word sound),
SD_StopSound(void),
SD_WaitSoundDone(void),
SD_StartMusic(Ptr music), // DEBUG - this shouldn't be a Ptr
SD_FadeOutMusic(void),
SD_SetUserHook(void (*hook)(void));
extern boolean SD_MusicPlaying(void),
SD_SetSoundMode(SDMode mode),
SD_SetMusicMode(SMMode mode);
extern word SD_SoundPlaying(void);
#ifdef _MUSE_ // MUSE Goes directly to the lower level routines
extern void SDL_PCPlaySound(PCSound far *sound),
SDL_PCStopSound(void),
SDL_ALPlaySound(AdLibSound far *sound),
SDL_ALStopSound(void),
SDL_SBPlaySample(SampledSound far *sample),
SDL_SBStopSample(void),
SDL_SSPlaySample(SampledSound far *sample),
SDL_SSStopSample(void);
#endif
#endif