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kd_keen.c
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kd_keen.c
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/* Keen Dreams Source Code
* Copyright (C) 2014 Javier M. Chavez
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
// KD_KEEN.C
#include "KD_DEF.H"
#pragma hdrstop
/*
player->temp1 = pausetime / pointer to zees when sleeping
player->temp2 = pausecount / stagecount
player->temp3 =
player->temp4 =
*/
/*
=============================================================================
LOCAL CONSTANTS
=============================================================================
*/
#define KEENPRIORITY 1
#define PLACESPRITE RF_PlaceSprite (&ob->sprite,ob->x,ob->y,ob->shapenum, \
spritedraw,KEENPRIORITY);
#define MINPOLEJUMPTICS 19 // wait tics before allowing a pole regram
#define SPDRUNJUMP 16
#define SPDPOLESIDEJUMP 8
#define WALKAIRSPEED 8
#define DIVESPEED 32
#define JUMPTIME 16
#define POLEJUMPTIME 10
#define SPDJUMP 40
#define SPDDIVEUP 16
#define SPDPOLEJUMP 20
#define SPDPOWERUP -64
#define SPDPOWER 64
#define SPDPOWERY -20
#define POWERCOUNT 50
#define MAXXSPEED 24
/*
=============================================================================
GLOBAL VARIABLES
=============================================================================
*/
int singlegravity;
unsigned bounceangle[8][8] =
{
{0,0,0,0,0,0,0,0},
{7,6,5,4,3,2,1,0},
{5,4,3,2,1,0,15,14},
{5,4,3,2,1,0,15,14},
{3,2,1,0,15,14,13,12},
{9,8,7,6,5,4,3,2},
{9,8,7,6,5,4,3,2},
{11,10,9,8,7,6,5,4}
};
/*
=============================================================================
LOCAL VARIABLES
=============================================================================
*/
int jumptime;
long leavepoletime; // TimeCount when jumped off pole
/*
=============================================================================
SCORE BOX ROUTINES
=============================================================================
*/
void SpawnScore (void);
void ScoreThink (objtype *ob);
void ScoreReact (objtype *ob);
void MemDrawChar (int char8,byte far *dest,unsigned width,unsigned planesize);
statetype s_score = {NULL,NULL,think,false,
false,0, 0,0, ScoreThink , NULL, ScoreReact, NULL};
/*
======================
=
= SpawnScore
=
======================
*/
void SpawnScore (void)
{
scoreobj->obclass = inertobj;
scoreobj->active = allways;
scoreobj->needtoclip = false;
*((long *)&(scoreobj->temp1)) = -1; // force score to be updated
scoreobj->temp3 = -1; // and flower power
scoreobj->temp4 = -1; // and lives
NewState (scoreobj,&s_score);
}
void FixScoreBox (void)
{
unsigned width, planesize;
unsigned smallplane,bigplane;
spritetype _seg *block;
byte far *dest;
// draw boobus bomb if on level 15, else flower power
block = (spritetype _seg *)grsegs[SCOREBOXSPR];
width = block->width[0];
planesize = block->planesize[0];
dest = (byte far *)grsegs[SCOREBOXSPR]+block->sourceoffset[0]
+ planesize + width*16 + 4*CHARWIDTH;
if (mapon == 15)
{
MemDrawChar (20,dest,width,planesize);
MemDrawChar (21,dest+CHARWIDTH,width,planesize);
MemDrawChar (22,dest+width*8,width,planesize);
MemDrawChar (23,dest+width*8+CHARWIDTH,width,planesize);
}
else
{
MemDrawChar (28,dest,width,planesize);
MemDrawChar (29,dest+CHARWIDTH,width,planesize);
MemDrawChar (30,dest+width*8,width,planesize);
MemDrawChar (31,dest+width*8+CHARWIDTH,width,planesize);
}
}
/*
======================
=
= MemDrawChar
=
======================
*/
#if GRMODE == EGAGR
void MemDrawChar (int char8,byte far *dest,unsigned width,unsigned planesize)
{
asm mov si,[char8]
asm shl si,1
asm shl si,1
asm shl si,1
asm shl si,1
asm shl si,1 // index into char 8 segment
asm mov ds,[WORD PTR grsegs+STARTTILE8*2]
asm mov es,[WORD PTR dest+2]
asm mov cx,4 // draw four planes
asm mov bx,[width]
asm dec bx
planeloop:
asm mov di,[WORD PTR dest]
asm movsb
asm add di,bx
asm movsb
asm add di,bx
asm movsb
asm add di,bx
asm movsb
asm add di,bx
asm movsb
asm add di,bx
asm movsb
asm add di,bx
asm movsb
asm add di,bx
asm movsb
asm mov ax,[planesize]
asm add [WORD PTR dest],ax
asm loop planeloop
asm mov ax,ss
asm mov ds,ax
}
#endif
#if GRMODE == CGAGR
void MemDrawChar (int char8,byte far *dest,unsigned width,unsigned planesize)
{
asm mov si,[char8]
asm shl si,1
asm shl si,1
asm shl si,1
asm shl si,1 // index into char 8 segment
asm mov ds,[WORD PTR grsegs+STARTTILE8*2]
asm mov es,[WORD PTR dest+2]
asm mov bx,[width]
asm sub bx,2
asm mov di,[WORD PTR dest]
asm movsw
asm add di,bx
asm movsw
asm add di,bx
asm movsw
asm add di,bx
asm movsw
asm add di,bx
asm movsw
asm add di,bx
asm movsw
asm add di,bx
asm movsw
asm add di,bx
asm movsw
asm mov ax,ss
asm mov ds,ax
planesize++; // shut the compiler up
}
#endif
/*
====================
=
= ShiftScore
=
====================
*/
#if GRMODE == EGAGR
void ShiftScore (void)
{
spritetabletype far *spr;
spritetype _seg *dest;
spr = &spritetable[SCOREBOXSPR-STARTSPRITES];
dest = (spritetype _seg *)grsegs[SCOREBOXSPR];
CAL_ShiftSprite (FP_SEG(dest),dest->sourceoffset[0],
dest->sourceoffset[1],spr->width,spr->height,2);
CAL_ShiftSprite (FP_SEG(dest),dest->sourceoffset[0],
dest->sourceoffset[2],spr->width,spr->height,4);
CAL_ShiftSprite (FP_SEG(dest),dest->sourceoffset[0],
dest->sourceoffset[3],spr->width,spr->height,6);
}
#endif
/*
===============
=
= ScoreThink
=
===============
*/
void ScoreThink (objtype *ob)
{
char str[10],*ch;
spritetype _seg *block;
byte far *dest;
unsigned i, length, width, planesize, number;
//
// score changed
//
if ((gamestate.score>>16) != ob->temp1
|| (unsigned)gamestate.score != ob->temp2 )
{
block = (spritetype _seg *)grsegs[SCOREBOXSPR];
width = block->width[0];
planesize = block->planesize[0];
dest = (byte far *)grsegs[SCOREBOXSPR]+block->sourceoffset[0]
+ planesize + width*4 + 1*CHARWIDTH;
ltoa (gamestate.score,str,10);
// erase leading spaces
length = strlen(str);
for (i=6;i>length;i--)
MemDrawChar (0,dest+=CHARWIDTH,width,planesize);
// draw digits
ch = str;
while (*ch)
MemDrawChar (*ch++ - '0'+1,dest+=CHARWIDTH,width,planesize);
#if GRMODE == EGAGR
ShiftScore ();
#endif
ob->needtoreact = true;
ob->temp1 = gamestate.score>>16;
ob->temp2 = gamestate.score;
}
//
// flower power changed
//
if (mapon == 15)
number = gamestate.boobusbombs;
else
number = gamestate.flowerpowers;
if (number != ob->temp3)
{
block = (spritetype _seg *)grsegs[SCOREBOXSPR];
width = block->width[0];
planesize = block->planesize[0];
dest = (byte far *)grsegs[SCOREBOXSPR]+block->sourceoffset[0]
+ planesize + width*20 + 5*CHARWIDTH;
if (number > 99)
strcpy (str,"99");
else
ltoa (number,str,10);
// erase leading spaces
length = strlen(str);
for (i=2;i>length;i--)
MemDrawChar (0,dest+=CHARWIDTH,width,planesize);
// draw digits
ch = str;
while (*ch)
MemDrawChar (*ch++ - '0'+1,dest+=CHARWIDTH,width,planesize);
#if GRMODE == EGAGR
ShiftScore ();
#endif
ob->needtoreact = true;
ob->temp3 = gamestate.flowerpowers;
}
//
// lives changed
//
if (gamestate.lives != ob->temp4)
{
block = (spritetype _seg *)grsegs[SCOREBOXSPR];
width = block->width[0];
planesize = block->planesize[0];
dest = (byte far *)grsegs[SCOREBOXSPR]+block->sourceoffset[0]
+ planesize + width*20 + 2*CHARWIDTH;
if (gamestate.lives>9)
MemDrawChar ('9' - '0'+1,dest,width,planesize);
else
MemDrawChar (gamestate.lives +1,dest,width,planesize);
#if GRMODE == EGAGR
ShiftScore ();
#endif
ob->needtoreact = true;
ob->temp4 = gamestate.lives;
}
if (originxglobal != ob->x || originyglobal != ob->y)
ob->needtoreact = true;
}
/*
===============
=
= ScoreReact
=
===============
*/
void ScoreReact (objtype *ob)
{
ob->x = originxglobal;
ob->y = originyglobal;
#if GRMODE == EGAGR
RF_PlaceSprite (&ob->sprite
,ob->x+4*PIXGLOBAL
,ob->y+4*PIXGLOBAL
,SCOREBOXSPR
,spritedraw
,PRIORITIES-1);
#endif
#if GRMODE == CGAGR
RF_PlaceSprite (&ob->sprite
,ob->x+8*PIXGLOBAL
,ob->y+8*PIXGLOBAL
,SCOREBOXSPR
,spritedraw
,PRIORITIES-1);
#endif
}
/*
=============================================================================
FLOWER POWER ROUTINES
temp1 = 8, same as power bonus
temp2 = initial direction
=============================================================================
*/
void PowerCount (objtype *ob);
void PowerContact (objtype *ob, objtype *hit);
void PowerReact (objtype *ob);
extern statetype s_flowerpower1;
extern statetype s_flowerpower2;
extern statetype s_boobusbomb1;
extern statetype s_boobusbomb2;
extern statetype s_bombexplode;
extern statetype s_bombexplode2;
extern statetype s_bombexplode3;
extern statetype s_bombexplode4;
extern statetype s_bombexplode5;
extern statetype s_bombexplode6;
extern statetype s_powerblink1;
extern statetype s_powerblink2;
statetype s_flowerpower1 = {FLOWERPOWER1SPR,FLOWERPOWER1SPR,stepthink,false,
false,10, 0,0, ProjectileThink, PowerContact, PowerReact, &s_flowerpower2};
statetype s_flowerpower2 = {FLOWERPOWER2SPR,FLOWERPOWER2SPR,stepthink,false,
false,10, 0,0, ProjectileThink, PowerContact, PowerReact, &s_flowerpower1};
statetype s_boobusbomb1 = {BOOBUSBOMB1SPR,BOOBUSBOMB1SPR,stepthink,false,
false,5, 0,0, ProjectileThink, PowerContact, PowerReact, &s_boobusbomb2};
statetype s_boobusbomb2 = {BOOBUSBOMB3SPR,BOOBUSBOMB3SPR,stepthink,false,
false,5, 0,0, ProjectileThink, PowerContact, PowerReact, &s_boobusbomb1};
statetype s_bombexplode = {BOOBUSBOOM1SPR,BOOBUSBOOM1SPR,step,false,
false,5, 0,0, NULL, NULL, DrawReact, &s_bombexplode2};
statetype s_bombexplode2= {BOOBUSBOOM2SPR,BOOBUSBOOM2SPR,step,false,
false,5, 0,0, NULL, NULL, DrawReact, &s_bombexplode3};
statetype s_bombexplode3= {BOOBUSBOOM1SPR,BOOBUSBOOM1SPR,step,false,
false,5, 0,0, NULL, NULL, DrawReact, &s_bombexplode4};
statetype s_bombexplode4= {BOOBUSBOOM2SPR,BOOBUSBOOM2SPR,step,false,
false,5, 0,0, NULL, NULL, DrawReact, &s_bombexplode5};
statetype s_bombexplode5= {BOOBUSBOOM1SPR,BOOBUSBOOM1SPR,step,false,
false,5, 0,0, NULL, NULL, DrawReact, &s_bombexplode6};
statetype s_bombexplode6= {BOOBUSBOOM2SPR,BOOBUSBOOM2SPR,step,false,
false,5, 0,0, NULL, NULL, DrawReact, NULL};
statetype s_powerblink1 = {FLOWERPOWER1SPR,FLOWERPOWER1SPR,step,false,
false,5, 0,0, PowerCount, NULL, DrawReact, &s_powerblink2};
statetype s_powerblink2 = {-1,-1,step,false,
false,5, 0,0, PowerCount, NULL, DrawReact, &s_powerblink1};
/*
===============
=
= ThrowPower
=
===============
*/
void ThrowPower (unsigned x, unsigned y, int dir)
{
statetype *startstate;
if (mapon == 15)
{
if (!gamestate.boobusbombs)
{
SD_PlaySound (NOWAYSND);
return; // no bombs to throw
}
SD_PlaySound (THROWBOMBSND);
gamestate.bombsthislevel--;
gamestate.boobusbombs--;
}
else
{
if (!gamestate.flowerpowers)
{
SD_PlaySound (NOWAYSND);
return; // no flower power to throw
}
SD_PlaySound (THROWSND);
gamestate.flowerpowers--;
}
GetNewObj (true);
new->obclass = powerobj;
new->temp2 = dir;
new->x = x;
new->y = y;
new->tileleft = new->tileright = x>>G_T_SHIFT;
new->tiletop = new->tilebottom = y>>G_T_SHIFT;
new->ydir = -1;
switch (dir)
{
case dir_North:
new->xspeed = 0;
new->yspeed = SPDPOWERUP;
break;
case dir_East:
new->xspeed = SPDPOWER;
new->yspeed = SPDPOWERY;
break;
case dir_South:
new->xspeed = 0;
new->yspeed = SPDPOWER;
break;
case dir_West:
new->xspeed = -SPDPOWER;
new->yspeed = SPDPOWERY;
break;
default:
Quit ("ThrowPower: Bad dir!");
}
if (mapon != 15)
{
new->temp1 = 8; // flower power bonus
startstate = &s_flowerpower1;
}
else
{
new->temp1 = 10; // boobus bomb bonus
startstate = &s_boobusbomb1;
}
new->active = removable;
#if 0
new->x -= 5*new->xspeed; // make sure they hit nearby walls
new->y -= 5*new->yspeed;
#endif
NewState (new,startstate);
#if 0
new->xmove = 5*new->xspeed;
new->ymove = 5*new->yspeed;
ClipToWalls (new);
#endif
}
/*
============================
=
= PowerCount
=
============================
*/
void PowerCount (objtype *ob)
{
ob->temp2+=tics;
ob->shapenum = 0;
if (ob->temp2 > POWERCOUNT)
RemoveObj(ob);
}
/*
============================
=
= CalcSingleGravity
=
============================
*/
void CalcSingleGravity (void)
{
unsigned speed;
long i;
//
// only accelerate on odd tics, because of limited precision
//
speed = 0;
singlegravity = 0;
for (i=lasttimecount-tics;i<lasttimecount;i++)
{
if (i&1)
{
speed+=ACCGRAVITY;
if (speed>SPDMAXY)
speed=SPDMAXY;
}
singlegravity+=speed;
}
singlegravity/=2;
}
/*
============================
=
= PowerContact
=
============================
*/
void PowerContact (objtype *ob, objtype *hit)
{
unsigned x,y,yspot,xspot;
switch (hit->obclass)
{
case broccoobj:
case tomatobj:
case carrotobj:
case celeryobj:
case asparobj:
case taterobj:
case frenchyobj:
case squashobj:
case apelobj:
case peapodobj:
case peabrainobj:
ChangeToFlower (hit);
RemoveObj (ob);
break;
case boobusobj:
if (!--hit->temp4)
{
// killed boobus
GivePoints (50000);
GivePoints (50000);
hit->obclass = inertobj;
ChangeState (hit,&s_boobusdie);
hit->temp1 = 0; // death count
}
SD_PlaySound (BOMBBOOMSND);
ChangeState (ob,&s_bombexplode);
break;
}
}
/*
============================
=
= PowerReact
=
============================
*/
void PowerReact (objtype *ob)
{
unsigned wall,absx,absy,angle,newangle;
unsigned long speed;
PLACESPRITE;
if (ob->hiteast || ob->hitwest)
{
ob->xspeed= -ob->xspeed/2;
ob->obclass = bonusobj;
}
if (ob->hitsouth)
{
if ( ob->hitsouth == 17) // go through pole holes
{
if (ob->temp2 != dir_North)
ob->obclass = bonusobj;
ob->top-=32;
ob->y-=32;
ob->xspeed = 0;
ob->x = ob->tilemidx*TILEGLOBAL + 4*PIXGLOBAL;
}
else
{
ob->yspeed= -ob->yspeed/2;
}
return;
}
wall = ob->hitnorth;
if ( wall == 17) // go through pole holes
{
if (ob->temp2 != dir_South)
ob->obclass = bonusobj;
ob->bottom+=32;
ob->y+=32;
ob->xspeed = 0;
ob->x = ob->tilemidx*TILEGLOBAL + 4*PIXGLOBAL;
}
else if (wall)
{
ob->obclass = bonusobj;
if (ob->yspeed < 0)
ob->yspeed = 0;
absx = abs(ob->xspeed);
absy = ob->yspeed;
if (absx>absy)
{
if (absx>absy*2) // 22 degrees
{
angle = 0;
speed = absx*286; // x*sqrt(5)/2
}
else // 45 degrees
{
angle = 1;
speed = absx*362; // x*sqrt(2)
}
}
else
{
if (absy>absx*2) // 90 degrees
{
angle = 3;
speed = absy*256;
}
else
{
angle = 2; // 67 degrees
speed = absy*286; // y*sqrt(5)/2
}
}
if (ob->xspeed > 0)
angle = 7-angle;
speed >>= 1;
newangle = bounceangle[ob->hitnorth][angle];
switch (newangle)
{
case 0:
ob->xspeed = speed / 286;
ob->yspeed = -ob->xspeed / 2;
break;
case 1:
ob->xspeed = speed / 362;
ob->yspeed = -ob->xspeed;
break;
case 2:
ob->yspeed = -(speed / 286);
ob->xspeed = -ob->yspeed / 2;
break;
case 3:
case 4:
ob->xspeed = 0;
ob->yspeed = -(speed / 256);
break;
case 5:
ob->yspeed = -(speed / 286);
ob->xspeed = ob->yspeed / 2;
break;
case 6:
ob->xspeed = ob->yspeed = -(speed / 362);
break;
case 7:
ob->xspeed = -(speed / 286);
ob->yspeed = ob->xspeed / 2;
break;
case 8:
ob->xspeed = -(speed / 286);
ob->yspeed = -ob->xspeed / 2;
break;
case 9:
ob->xspeed = -(speed / 362);
ob->yspeed = -ob->xspeed;
break;
case 10:
ob->yspeed = speed / 286;
ob->xspeed = -ob->yspeed / 2;
break;
case 11:
case 12:
ob->xspeed = 0;
ob->yspeed = -(speed / 256);
break;
case 13:
ob->yspeed = speed / 286;
ob->xspeed = ob->yspeed / 2;
break;
case 14:
ob->xspeed = speed / 362;
ob->yspeed = speed / 362;
break;
case 15:
ob->xspeed = speed / 286;
ob->yspeed = ob->xspeed / 2;
break;
}
if (speed < 256*16)
{
if (mapon == 15)
{
ob->ydir = -1; // bonus stuff flies up when touched
ob->temp2 = ob->shapenum = BOOBUSBOMB1SPR;
ob->temp3 = ob->temp2 + 2;
ob->needtoclip = 0;
ChangeState (ob,&s_bonus);
}
else
{
ChangeState (ob,&s_powerblink1);
ob->needtoclip = 0;
ob->temp2 = 0; // blink time
}
}
}
}
/*
=============================================================================
MINI KEEN
player->temp1 = dir
player->temp2 = animation stage
#define WORLDKEENSLEEP1SPR 238
#define WORLDKEENSLEEP2SPR 239
#define WORLDKEENWAVE1SPR 240
#define WORLDKEENWAVE2SPR 241
=============================================================================
*/
void SpawnWorldKeen (int tilex, int tiley);
void KeenWorldThink (objtype *ob);
void KeenWorldWalk (objtype *ob);
extern statetype s_worldkeen;
extern statetype s_worldkeenwave1;
extern statetype s_worldkeenwave2;
extern statetype s_worldkeenwave3;
extern statetype s_worldkeenwave4;
extern statetype s_worldkeenwave5;
extern statetype s_worldkeenwait;
extern statetype s_worldkeensleep1;
extern statetype s_worldkeensleep2;
extern statetype s_worldwalk;
#pragma warn -sus
statetype s_worldkeen = {NULL,NULL,stepthink,false,
false,360, 0,0, KeenWorldThink, NULL, DrawReact, &s_worldkeenwave1};
statetype s_worldkeenwave1= {WORLDKEENWAVE1SPR,WORLDKEENWAVE1SPR,stepthink,false,
false,20, 0,0, KeenWorldThink, NULL, DrawReact, &s_worldkeenwave2};
statetype s_worldkeenwave2= {WORLDKEENWAVE2SPR,WORLDKEENWAVE2SPR,stepthink,false,
false,20, 0,0, KeenWorldThink, NULL, DrawReact, &s_worldkeenwave3};
statetype s_worldkeenwave3= {WORLDKEENWAVE1SPR,WORLDKEENWAVE1SPR,stepthink,false,
false,20, 0,0, KeenWorldThink, NULL, DrawReact, &s_worldkeenwave4};
statetype s_worldkeenwave4= {WORLDKEENWAVE2SPR,WORLDKEENWAVE2SPR,stepthink,false,
false,20, 0,0, KeenWorldThink, NULL, DrawReact, &s_worldkeenwave5};
statetype s_worldkeenwave5= {WORLDKEENWAVE1SPR,WORLDKEENWAVE1SPR,stepthink,false,
false,20, 0,0, KeenWorldThink, NULL, DrawReact, &s_worldkeenwait};
statetype s_worldkeenwait = {WORLDKEEND3SPR,WORLDKEEND3SPR,stepthink,false,
false,400, 0,0, KeenWorldThink, NULL, DrawReact, &s_worldkeensleep1};
statetype s_worldkeensleep1 = {WORLDKEENSLEEP1SPR,WORLDKEENSLEEP1SPR,stepthink,false,
false,30, 0,0, KeenWorldThink, NULL, DrawReact, &s_worldkeensleep2};
statetype s_worldkeensleep2 = {WORLDKEENSLEEP2SPR,WORLDKEENSLEEP2SPR,stepthink,false,
false,90, 0,0, KeenWorldThink, NULL, DrawReact, &s_worldkeensleep2};
statetype s_worldwalk = {NULL,NULL,slide,false,
false,4, 16,16, KeenWorldWalk, NULL, DrawReact, &s_worldwalk};
#pragma warn +sus
/*
======================
=
= SpawnWorldKeen
=
======================
*/
void SpawnWorldKeen (int tilex, int tiley)
{
player->obclass = keenobj;
if (!gamestate.worldx)
{
player->x = tilex<<G_T_SHIFT;
player->y = tiley<<G_T_SHIFT;
}
else
{
player->x = gamestate.worldx;
player->y = gamestate.worldy;
}
player->active = yes;
player->needtoclip = true;
player->xdir = 0;
player->ydir = 0;
player->temp1 = dir_West;
player->temp2 = 3;
player->shapenum = 3+WORLDKEENL1SPR-1; // feet together
NewState (player,&s_worldkeen);
}
/*
======================
=
= CheckEnterLevel
=
======================
*/
void CheckEnterLevel (objtype *ob)
{
int x,y,tile;
for (y=ob->tiletop;y<=ob->tilebottom;y++)
for (x=ob->tileleft;x<=ob->tileright;x++)
{
tile = *((unsigned _seg *)mapsegs[2]+mapbwidthtable[y]/2+x);
if (tile >= 3 && tile <=18)
{
//
// enter level!
//
if (tile == 17)
{
if (gamestate.boobusbombs < 12)
{
VW_FixRefreshBuffer ();
US_CenterWindow (26,6);
PrintY+= 8;
US_CPrint ("You can't possibly\n"
"defeat King Boobus Tuber\n"
"with less than 12 bombs!");
VW_UpdateScreen ();
IN_Ack ();
RF_ForceRefresh ();
return;
}
}
gamestate.worldx = ob->x;
gamestate.worldy = ob->y;
gamestate.mapon = tile-2;
playstate = levelcomplete;
SD_PlaySound (ENTERLEVELSND);
}
}
}
/*