From e237d591d853aad7c95d7f333d65d2412ba4e7f0 Mon Sep 17 00:00:00 2001 From: Abhiroop Bhavsar <126786356+akky20@users.noreply.github.com> Date: Fri, 6 Sep 2024 03:06:06 +0530 Subject: [PATCH] fixed typos in three places (#2599) Signed-off-by: Abhiroop Bhavsar --- tutorials/frame_reference.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/frame_reference.md b/tutorials/frame_reference.md index 3d904fa19e..eae0401ae5 100644 --- a/tutorials/frame_reference.md +++ b/tutorials/frame_reference.md @@ -40,7 +40,7 @@ being in the positive z direction and so forth. If you are creating a model, besides designing its kinematic structure (links and joints) and physical properties, you need to decide where to place your model's reference frame. Next are a few examples of our turtle model with three -differente choices for its reference frame. +different choices for its reference frame. @image html files/frame_reference/turtle_frames.png @@ -57,14 +57,14 @@ left, and `Z` pointing up. 3. Try to match the `Z` value of your reference frame with the point of your model that contacts the ground or the water. That way, when you spawn your model -at any point in the world, if you use `z` value of `0`, you know it will +at any point in the world, if you use `Z` value of `0`, you know it will smoothly sit on a stable place. # How to set your model reference frame There are a few ways to change the reference frame of your model: -1. Adjust your mesh reference frame. When desigining your mesh you'll be able to +1. Adjust your mesh reference frame. When designing your mesh you'll be able to set its reference frame. It's recommended to match the mesh reference frame with the one you will want in Gazebo for your model.