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3D screen flickering and Ogre2 crashes #2029

Open
2 of 19 tasks
Qqww4599 opened this issue Jul 11, 2023 · 2 comments
Open
2 of 19 tasks

3D screen flickering and Ogre2 crashes #2029

Qqww4599 opened this issue Jul 11, 2023 · 2 comments
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@Qqww4599
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Qqww4599 commented Jul 11, 2023

Environment

  • OS Version: Ubuntu 22.04(WSL) on Windows 10

  • binary build (Garden). Install from https://gazebosim.org/docs/garden/install_ubuntu

    • Rendering plugin: ogre and ogre2.

      • Sensor rendering error.
      • GUI rendering error.
    • EGL headless mode:

      • Running in EGL headless mode
    • Generally, mention all circumstances that might affect rendering capabilities:

      • running on a dual GPU machine (integrated GPU + discrete GPU)
      • running on a multi-GPU machine (it has multiple discrete GPUs)
      • running on real hardware
      • running in virtual machine
      • running in Docker/Singularity
      • running remotely (e.g. via SSH)
      • running in a cloud
      • using VirtualGL, XVFB, Xdummy, XVNC or other indirect rendering utilities
      • GPU is concurrently used for other tasks
        • desktop acceleration
        • video decoding (i.e. a playing Youtube video)
        • video encoding
        • CUDA/ROCm computations (Tensorflow, Torch, Caffe running)
        • multiple simulators running at the same time
      • other...
    • Rendering system info:

      ftc@DESKTOP-ARO2VPH:~$ LANG=C lspci -nn | grep VGA
      ftc@DESKTOP-ARO2VPH:~$ echo "$DISPLAY"
      :0
      ftc@DESKTOP-ARO2VPH:~$ LANG=C glxinfo -B | grep -i '\(direct rendering\|opengl\|profile\)'
      direct rendering: Yes
      Preferred profile: core (0x1)
      Max core profile version: 4.1
      Max compat profile version: 4.1
      Max GLES1 profile version: 1.1
      Max GLES[23] profile version: 3.0
      OpenGL vendor string: Microsoft Corporation
      OpenGL renderer string: D3D12 (Intel(R) UHD Graphics 770)
      OpenGL core profile version string: 4.1 (Core Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3
      OpenGL core profile shading language version string: 4.10
      OpenGL core profile context flags: (none)
      OpenGL core profile profile mask: core profile
      OpenGL version string: 4.1 (Compatibility Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3
      OpenGL shading language version string: 4.10
      OpenGL context flags: (none)
      OpenGL profile mask: compatibility profile
      OpenGL ES profile version string: OpenGL ES 3.0 Mesa 22.2.5-0ubuntu0.1~22.04.3
      OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
      ftc@DESKTOP-ARO2VPH:~$ ps aux | grep Xorg
      ftc        19581  0.0  0.0   4024  1924 pts/0    S+   13:28   0:00 grep Xorg
      
    • Please, attach the ogre.log or ogre2.log file from ~/.gz/rendering

ogre1
# paste log here
13:14:27: Creating resource group General
13:14:27: Creating resource group Internal
13:14:27: Creating resource group Autodetect
13:14:27: SceneManagerFactory for type 'DefaultSceneManager' registered.
13:14:27: Registering ResourceManager for type Material
13:14:27: Registering ResourceManager for type Mesh
13:14:27: Registering ResourceManager for type Skeleton
13:14:27: MovableObjectFactory for type 'ParticleSystem' registered.
13:14:27: ArchiveFactory for archive type FileSystem registered.
13:14:27: ArchiveFactory for archive type Zip registered.
13:14:27: ArchiveFactory for archive type EmbeddedZip registered.
13:14:27: DDS codec registering
13:14:27: FreeImage version: 3.18.0
13:14:27: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
13:14:27: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
13:14:27: PVRTC codec registering
13:14:27: ETC codec registering
13:14:27: Registering ResourceManager for type HighLevelGpuProgram
13:14:27: Registering ResourceManager for type Compositor
13:14:27: MovableObjectFactory for type 'Entity' registered.
13:14:27: MovableObjectFactory for type 'Light' registered.
13:14:27: MovableObjectFactory for type 'BillboardSet' registered.
13:14:27: MovableObjectFactory for type 'ManualObject' registered.
13:14:27: MovableObjectFactory for type 'BillboardChain' registered.
13:14:27: MovableObjectFactory for type 'RibbonTrail' registered.
13:14:27: *-*-* OGRE Initialising
13:14:27: *-*-* Version 1.9.0 (Ghadamon)
13:14:27: OverlayElementFactory for type Panel registered.
13:14:27: OverlayElementFactory for type BorderPanel registered.
13:14:27: OverlayElementFactory for type TextArea registered.
13:14:27: Registering ResourceManager for type Font
13:14:27: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL.so
13:14:27: Installing plugin: GL RenderSystem
13:14:27: OpenGL Rendering Subsystem created.
13:14:27: Plugin successfully installed
13:14:27: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_ParticleFX.so
13:14:27: Installing plugin: ParticleFX
13:14:27: Particle Emitter Type 'Point' registered
13:14:27: Particle Emitter Type 'Box' registered
13:14:27: Particle Emitter Type 'Ellipsoid' registered
13:14:27: Particle Emitter Type 'Cylinder' registered
13:14:27: Particle Emitter Type 'Ring' registered
13:14:27: Particle Emitter Type 'HollowEllipsoid' registered
13:14:27: Particle Affector Type 'LinearForce' registered
13:14:27: Particle Affector Type 'ColourFader' registered
13:14:27: Particle Affector Type 'ColourFader2' registered
13:14:27: Particle Affector Type 'ColourImage' registered
13:14:27: Particle Affector Type 'ColourInterpolator' registered
13:14:27: Particle Affector Type 'Scaler' registered
13:14:27: Particle Affector Type 'Rotator' registered
13:14:27: Particle Affector Type 'DirectionRandomiser' registered
13:14:27: Particle Affector Type 'DeflectorPlane' registered
13:14:27: Plugin successfully installed
13:14:27: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_BSPSceneManager.so
13:14:27: Installing plugin: BSP Scene Manager
13:14:27: Plugin successfully installed
13:14:27: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_OctreeSceneManager.so
13:14:27: Installing plugin: Octree Scene Manager
13:14:27: Plugin successfully installed
13:14:27: CPU Identifier & Features
13:14:27: -------------------------
13:14:27:  *   CPU ID: GenuineIntel: 12th Gen Intel(R) Core(TM) i9-12900E
13:14:27:  *      SSE: yes
13:14:27:  *     SSE2: yes
13:14:27:  *     SSE3: yes
13:14:27:  *      MMX: yes
13:14:27:  *   MMXEXT: yes
13:14:27:  *    3DNOW: no
13:14:27:  * 3DNOWEXT: no
13:14:27:  *     CMOV: yes
13:14:27:  *      TSC: yes
13:14:27:  *      FPU: yes
13:14:27:  *      PRO: yes
13:14:27:  *       HT: no
13:14:27: -------------------------
13:14:27: ******************************
*** Starting GLX Subsystem ***
******************************
13:14:27: Registering ResourceManager for type Texture
13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media' of type 'FileSystem' to resource group 'General'
13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/materials/programs' of type 'FileSystem' to resource group 'General'
13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/materials/scripts' of type 'FileSystem' to resource group 'General'
13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/materials/textures' of type 'FileSystem' to resource group 'General'
13:14:27: Creating resource group Fonts
13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/fonts' of type 'FileSystem' to resource group 'Fonts'
13:14:27: GLRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true macAPI=cocoa macAPICocoaUseNSView=true stereoMode=Frame Sequential 
13:14:27: GLXWindow::create used FBConfigID = 244
13:14:27: GL_VERSION = 4.1 (Compatibility Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3
13:14:27: GL_VENDOR = Microsoft Corporation
13:14:27: GL_RENDERER = D3D12 (Intel(R) UHD Graphics 770)
13:14:27: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_NV_vdpau_interop GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_shader_draw_parameters GL_ARB_shading_language_include GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_shader_atomic_counter_ops GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_MESA_shader_integer_functions GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_EGL_sync 
13:14:27: Supported GLX extensions: GLX_ARB_context_flush_control GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_no_config_context GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_OML_swap_method GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read 
13:14:27: ***************************
13:14:27: *** GL Renderer Started ***
13:14:27: ***************************
13:14:27: Registering ResourceManager for type GpuProgram
13:14:27: GLSL support detected
13:14:27: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
13:14:27: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 
13:14:27: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB 
13:14:27: RenderSystem capabilities
13:14:27: -------------------------
13:14:27: RenderSystem Name: OpenGL Rendering Subsystem
13:14:27: GPU Vendor: unknown
13:14:27: Device Name: D3D12 (Intel(R) UHD Graphics 770)
13:14:27: Driver Version: 4.1.0.0
13:14:27:  * Fixed function pipeline: yes
13:14:27:  * Hardware generation of mipmaps: yes
13:14:27:  * Texture blending: yes
13:14:27:  * Anisotropic texture filtering: yes
13:14:27:  * Dot product texture operation: yes
13:14:27:  * Cube mapping: yes
13:14:27:  * Hardware stencil buffer: yes
13:14:27:    - Stencil depth: 8
13:14:27:    - Two sided stencil support: yes
13:14:27:    - Wrap stencil values: yes
13:14:27:  * Hardware vertex / index buffers: yes
13:14:27:  * Vertex programs: yes
13:14:27:  * Number of floating-point constants for vertex programs: 2048
13:14:27:  * Number of integer constants for vertex programs: 0
13:14:27:  * Number of boolean constants for vertex programs: 0
13:14:27:  * Fragment programs: yes
13:14:27:  * Number of floating-point constants for fragment programs: 2048
13:14:27:  * Number of integer constants for fragment programs: 0
13:14:27:  * Number of boolean constants for fragment programs: 0
13:14:27:  * Geometry programs: no
13:14:27:  * Number of floating-point constants for geometry programs: 0
13:14:27:  * Number of integer constants for geometry programs: 0
13:14:27:  * Number of boolean constants for geometry programs: 0
13:14:27:  * Tesselation Hull programs: no
13:14:27:  * Number of floating-point constants for tesselation hull programs: 0
13:14:27:  * Number of integer constants for tesselation hull programs: 0
13:14:27:  * Number of boolean constants for tesselation hull programs: 0
13:14:27:  * Tesselation Domain programs: no
13:14:27:  * Number of floating-point constants for tesselation domain programs: 0
13:14:27:  * Number of integer constants for tesselation domain programs: 0
13:14:27:  * Number of boolean constants for tesselation domain programs: 0
13:14:27:  * Compute programs: no
13:14:27:  * Number of floating-point constants for compute programs: 0
13:14:27:  * Number of integer constants for compute programs: 0
13:14:27:  * Number of boolean constants for compute programs: 0
13:14:27:  * Supported Shader Profiles: arbfp1 arbvp1 glsl ps_1_1 ps_1_2 ps_1_3 ps_1_4
13:14:27:  * Texture Compression: yes
13:14:27:    - DXT: yes
13:14:27:    - VTC: no
13:14:27:    - PVRTC: no
13:14:27:    - ATC: no
13:14:27:    - ETC1: no
13:14:27:    - ETC2: no
13:14:27:    - BC4/BC5: no
13:14:27:    - BC6H/BC7: no
13:14:27:  * Scissor Rectangle: yes
13:14:27:  * Hardware Occlusion Query: yes
13:14:27:  * User clip planes: yes
13:14:27:  * VET_UBYTE4 vertex element type: yes
13:14:27:  * Infinite far plane projection: yes
13:14:27:  * Hardware render-to-texture: yes
13:14:27:  * Floating point textures: yes
13:14:27:  * Non-power-of-two textures: yes
13:14:27:  * 1d textures: yes
13:14:27:  * Volume textures: yes
13:14:27:  * Multiple Render Targets: 8
13:14:27:    - With different bit depths: yes
13:14:27:  * Point Sprites: yes
13:14:27:  * Extended point parameters: yes
13:14:27:  * Max Point Size: 255
13:14:27:  * Vertex texture fetch: yes
13:14:27:  * Number of world matrices: 0
13:14:27:  * Number of texture units: 16
13:14:27:  * Stencil buffer depth: 8
13:14:27:  * Number of vertex blend matrices: 0
13:14:27:    - Max vertex textures: 32
13:14:27:    - Vertex textures shared: yes
13:14:27:  * Render to Vertex Buffer : no
13:14:27:  * Hardware Atomic Counters: no
13:14:27:  * GL 1.5 without VBO workaround: no
13:14:27:  * Frame Buffer objects: yes
13:14:27:  * Frame Buffer objects (ARB extension): no
13:14:27:  * Frame Buffer objects (ATI extension): no
13:14:27:  * PBuffer support: yes
13:14:27:  * GL 1.5 without HW-occlusion workaround: no
13:14:27:  * Vertex Array Objects: no
13:14:27:  * Separate shader objects: no
13:14:27: DefaultWorkQueue('Root') initialising on thread 7f446347a740.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f43077fe640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f43067fc640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fdffb640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f4306ffd640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f4307fff640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f4305ffb640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f43057fa640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f4304ff9640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fffff640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42ff7fe640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42feffd640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fe7fc640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fd7fa640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42fcff9640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f7fff640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f77fe640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f6ffd640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f67fc640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f5ffb640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f57fa640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42f4ff9640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42affff640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42af7fe640 starting.
13:14:27: DefaultWorkQueue('Root')::WorkerFunc - thread 7f42aeffd640 starting.
13:14:27: Particle Renderer Type 'billboard' registered
13:14:27: SceneManagerFactory for type 'BspSceneManager' registered.
13:14:27: Registering ResourceManager for type BspLevel
13:14:27: SceneManagerFactory for type 'OctreeSceneManager' registered.
13:14:27: Parsing scripts for resource group Autodetect
13:14:27: Finished parsing scripts for resource group Autodetect
13:14:27: Creating resources for group Autodetect
13:14:27: All done
13:14:27: Parsing scripts for resource group Fonts
13:14:27: Parsing script gz-rendering.fontdef
13:14:27: Finished parsing scripts for resource group Fonts
13:14:27: Creating resources for group Fonts
13:14:27: All done
13:14:27: Parsing scripts for resource group General
13:14:27: Parsing script distortion.material
13:14:27: Parsing script gaussian_noise.material
13:14:27: Parsing script pssm.material
13:14:27: Parsing script thermal.material
13:14:27: Parsing script point_cloud_point.material
13:14:27: Parsing script picker.material
13:14:27: Parsing script gpu_rays.material
13:14:27: Parsing script wide_angle_camera.material
13:14:27: Parsing script wide_camera_lens_map.compositor
13:14:27: Parsing script distortion.compositor
13:14:27: Parsing script gaussian_noise.compositor
13:14:27: Parsing script thermal_camera.compositor
13:14:27: Finished parsing scripts for resource group General
13:14:27: Creating resources for group General
13:14:27: All done
13:14:27: Parsing scripts for resource group Internal
13:14:27: Finished parsing scripts for resource group Internal
13:14:27: Creating resources for group Internal
13:14:27: All done
13:14:27: Added resource location '/usr/share/gz/gz-rendering7/ogre/media/rtshaderlib150' of type 'FileSystem' to resource group 'General'
13:14:27: Creating resource group ShaderGeneratorResourceGroup
13:14:27: Added resource location '/home/ftc/.gz/rendering/ogre-rtshader/ftc-rtshaderlibcache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
13:14:27: Added resource location '/usr/share/gz/gz-rendering7/media/materials/textures/com.png' of type 'FileSystem' to resource group 'General'
13:14:27: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
13:14:27: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/world_models/waves/materials' of type 'FileSystem' to resource group 'General' with recursive option
13:14:27: Initialising resource group General
13:14:27: Texture: /home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/world_models/waves/materials/water.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
13:14:28: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/meshes' of type 'FileSystem' to resource group 'General' with recursive option
13:14:28: Initialising resource group General
13:14:28: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/materials/textures/AltiTransitionMap.png' of type 'FileSystem' to resource group 'General'
13:14:28: Texture: /home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/materials/textures/AltiTransitionMap.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
13:14:28: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/materials/textures/x8.tga' of type 'FileSystem' to resource group 'General'
13:14:28: Texture: /home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/alti_transition_quad/materials/textures/x8.tga: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
13:14:28: Added resource location '/home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/havyard/meshes' of type 'FileSystem' to resource group 'General' with recursive option
13:14:28: Initialising resource group General
13:14:29: Texture: /home/ftc/gz_ws/src/asv_wave_sim/gz-waves-models/models/havyard/meshes/WamV.png: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1.

ogre2
# paste log here
10:18:49: Creating resource group General
10:18:49: Creating resource group Internal
10:18:49: Creating resource group Autodetect
10:18:49: SceneManagerFactory for type 'DefaultSceneManager' registered.
10:18:49: Registering ResourceManager for type Material
10:18:49: Registering ResourceManager for type Mesh
10:18:49: Registering ResourceManager for type Mesh2
10:18:49: Registering ResourceManager for type OldSkeleton
10:18:49: MovableObjectFactory for type 'ParticleSystem' registered.
10:18:49: ArchiveFactory for archive type FileSystem registered.
10:18:49: ArchiveFactory for archive type Zip registered.
10:18:49: ArchiveFactory for archive type EmbeddedZip registered.
10:18:49: DDS codec registering
10:18:49: FreeImage version: 3.18.0
10:18:49: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
10:18:49: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
10:18:49: ETC codec registering
10:18:49: OITD codec registering
10:18:49: Registering ResourceManager for type HighLevelGpuProgram
10:18:49: MovableObjectFactory for type 'Decal' registered.
10:18:49: MovableObjectFactory for type 'InternalCubemapProbe' registered.
10:18:49: MovableObjectFactory for type 'Entity' registered.
10:18:49: MovableObjectFactory for type 'Item' registered.
10:18:49: MovableObjectFactory for type 'Light' registered.
10:18:49: MovableObjectFactory for type 'Rectangle2Dv2' registered.
10:18:49: MovableObjectFactory for type 'BillboardSet' registered.
10:18:49: MovableObjectFactory for type 'ManualObject2' registered.
10:18:49: MovableObjectFactory for type 'BillboardChain' registered.
10:18:49: MovableObjectFactory for type 'RibbonTrail' registered.
10:18:49: MovableObjectFactory for type 'WireAabb' registered.
10:18:49: *-*-* OGRE Initialising
10:18:49: *-*-* Version 2.3.1 (Daedalus)
10:18:49: OverlayElementFactory for type Panel registered.
10:18:49: OverlayElementFactory for type BorderPanel registered.
10:18:49: OverlayElementFactory for type TextArea registered.
10:18:49: Registering ResourceManager for type Font
10:18:49: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/RenderSystem_GL3Plus.so
10:18:49: Installing plugin: GL 3+ RenderSystem
10:18:49: OpenGL 3+ Rendering Subsystem created.
10:18:49: Found Num EGL Devices: 2
10:18:49: EGL Device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0
10:18:49: Trying to init device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0...
10:18:49: Created GL 4.1 context for device EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0
10:18:49: Destroying device: EGL_EXT_device_drm EGL_EXT_device_drm_render_node #0 /dev/dri/card0...
10:18:49: EGL Device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1
10:18:49: Trying to init device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1...
10:18:49: Created GL 4.1 context for device EGL_MESA_device_software EGL_EXT_device_drm_render_node #1
10:18:49: Destroying device: EGL_MESA_device_software EGL_EXT_device_drm_render_node #1...
10:18:49: Plugin successfully installed
10:18:49: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.3/OGRE/Plugin_ParticleFX.so
10:18:49: Installing plugin: ParticleFX
10:18:49: Particle Emitter Type 'Point' registered
10:18:49: Particle Emitter Type 'Box' registered
10:18:49: Particle Emitter Type 'Ellipsoid' registered
10:18:49: Particle Emitter Type 'Cylinder' registered
10:18:49: Particle Emitter Type 'Ring' registered
10:18:49: Particle Emitter Type 'HollowEllipsoid' registered
10:18:49: Particle Affector Type 'LinearForce' registered
10:18:49: Particle Affector Type 'ColourFader' registered
10:18:49: Particle Affector Type 'ColourFader2' registered
10:18:49: Particle Affector Type 'ColourImage' registered
10:18:49: Particle Affector Type 'ColourInterpolator' registered
10:18:49: Particle Affector Type 'Scaler' registered
10:18:49: Particle Affector Type 'Rotator' registered
10:18:49: Particle Affector Type 'DirectionRandomiser' registered
10:18:49: Particle Affector Type 'DeflectorPlane' registered
10:18:49: Plugin successfully installed
10:18:49: CPU Identifier & Features
10:18:49: -------------------------
10:18:49:  *   CPU ID: GenuineIntel: 12th Gen Intel(R) Core(TM) i9-12900E
10:18:49:  *   Logical cores: 24
10:18:49:  *      SSE: yes
10:18:49:  *     SSE2: yes
10:18:49:  *     SSE3: yes
10:18:49:  *      MMX: yes
10:18:49:  *   MMXEXT: yes
10:18:49:  *    3DNOW: no
10:18:49:  * 3DNOWEXT: no
10:18:49:  *     CMOV: yes
10:18:49:  *      TSC: yes
10:18:49:  *      FPU: yes
10:18:49:  *      PRO: yes
10:18:49:  *       HT: no
10:18:49: -------------------------
10:18:49: ******************************
*** Starting GLX Subsystem ***
******************************
10:18:49: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed  miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=6291474 stereoMode=Frame Sequential 
10:18:49: GLXWindow::create used FBConfigID = 244
10:18:49: GL Version = 4.1.0.0
10:18:49: GL_VERSION = 4.1 (Compatibility Profile) Mesa 22.2.5-0ubuntu0.1~22.04.3
10:18:49: GL_VENDOR = Microsoft Corporation
10:18:49: GL_RENDERER = D3D12 (Intel(R) UHD Graphics 770)
10:18:49: GL_EXTENSIONS = 
10:18:49: GL_AMD_conservative_depth
10:18:49: GL_AMD_draw_buffers_blend
10:18:49: GL_AMD_multi_draw_indirect
10:18:49: GL_AMD_shader_stencil_export
10:18:49: GL_AMD_shader_trinary_minmax
10:18:49: GL_AMD_texture_texture4
10:18:49: GL_ANGLE_texture_compression_dxt3
10:18:49: GL_ANGLE_texture_compression_dxt5
10:18:49: GL_APPLE_packed_pixels
10:18:49: GL_ARB_ES2_compatibility
10:18:49: GL_ARB_ES3_compatibility
10:18:49: GL_ARB_arrays_of_arrays
10:18:49: GL_ARB_base_instance
10:18:49: GL_ARB_blend_func_extended
10:18:49: GL_ARB_clear_buffer_object
10:18:49: GL_ARB_clip_control
10:18:49: GL_ARB_color_buffer_float
10:18:49: GL_ARB_compatibility
10:18:49: GL_ARB_compressed_texture_pixel_storage
10:18:49: GL_ARB_conditional_render_inverted
10:18:49: GL_ARB_conservative_depth
10:18:49: GL_ARB_copy_buffer
10:18:49: GL_ARB_debug_output
10:18:49: GL_ARB_depth_buffer_float
10:18:49: GL_ARB_depth_clamp
10:18:49: GL_ARB_depth_texture
10:18:49: GL_ARB_direct_state_access
10:18:49: GL_ARB_draw_buffers
10:18:49: GL_ARB_draw_buffers_blend
10:18:49: GL_ARB_draw_elements_base_vertex
10:18:49: GL_ARB_draw_indirect
10:18:49: GL_ARB_draw_instanced
10:18:49: GL_ARB_explicit_attrib_location
10:18:49: GL_ARB_explicit_uniform_location
10:18:49: GL_ARB_fragment_coord_conventions
10:18:49: GL_ARB_fragment_layer_viewport
10:18:49: GL_ARB_fragment_program
10:18:49: GL_ARB_fragment_program_shadow
10:18:49: GL_ARB_fragment_shader
10:18:49: GL_ARB_framebuffer_no_attachments
10:18:49: GL_ARB_framebuffer_object
10:18:49: GL_ARB_framebuffer_sRGB
10:18:49: GL_ARB_get_program_binary
10:18:49: GL_ARB_get_texture_sub_image
10:18:49: GL_ARB_gpu_shader5
10:18:49: GL_ARB_gpu_shader_fp64
10:18:49: GL_ARB_gpu_shader_int64
10:18:49: GL_ARB_half_float_pixel
10:18:49: GL_ARB_half_float_vertex
10:18:49: GL_ARB_indirect_parameters
10:18:49: GL_ARB_instanced_arrays
10:18:49: GL_ARB_internalformat_query
10:18:49: GL_ARB_internalformat_query2
10:18:49: GL_ARB_invalidate_subdata
10:18:49: GL_ARB_map_buffer_alignment
10:18:49: GL_ARB_map_buffer_range
10:18:49: GL_ARB_multi_bind
10:18:49: GL_ARB_multi_draw_indirect
10:18:49: GL_ARB_multisample
10:18:49: GL_ARB_multitexture
10:18:49: GL_ARB_occlusion_query
10:18:49: GL_ARB_occlusion_query2
10:18:49: GL_ARB_parallel_shader_compile
10:18:49: GL_ARB_pixel_buffer_object
10:18:49: GL_ARB_point_parameters
10:18:49: GL_ARB_point_sprite
10:18:49: GL_ARB_program_interface_query
10:18:49: GL_ARB_provoking_vertex
10:18:49: GL_ARB_robust_buffer_access_behavior
10:18:49: GL_ARB_robustness
10:18:49: GL_ARB_sample_shading
10:18:49: GL_ARB_sampler_objects
10:18:49: GL_ARB_seamless_cube_map
10:18:49: GL_ARB_separate_shader_objects
10:18:49: GL_ARB_shader_atomic_counter_ops
10:18:49: GL_ARB_shader_atomic_counters
10:18:49: GL_ARB_shader_bit_encoding
10:18:49: GL_ARB_shader_draw_parameters
10:18:49: GL_ARB_shader_objects
10:18:49: GL_ARB_shader_precision
10:18:49: GL_ARB_shader_stencil_export
10:18:49: GL_ARB_shader_storage_buffer_object
10:18:49: GL_ARB_shader_subroutine
10:18:49: GL_ARB_shader_texture_lod
10:18:49: GL_ARB_shading_language_100
10:18:49: GL_ARB_shading_language_420pack
10:18:49: GL_ARB_shading_language_include
10:18:49: GL_ARB_shading_language_packing
10:18:49: GL_ARB_shadow
10:18:49: GL_ARB_stencil_texturing
10:18:49: GL_ARB_sync
10:18:49: GL_ARB_tessellation_shader
10:18:49: GL_ARB_texture_border_clamp
10:18:49: GL_ARB_texture_buffer_object
10:18:49: GL_ARB_texture_buffer_object_rgb32
10:18:49: GL_ARB_texture_buffer_range
10:18:49: GL_ARB_texture_compression
10:18:49: GL_ARB_texture_compression_bptc
10:18:49: GL_ARB_texture_compression_rgtc
10:18:49: GL_ARB_texture_cube_map
10:18:49: GL_ARB_texture_cube_map_array
10:18:49: GL_ARB_texture_env_add
10:18:49: GL_ARB_texture_env_combine
10:18:49: GL_ARB_texture_env_crossbar
10:18:49: GL_ARB_texture_env_dot3
10:18:49: GL_ARB_texture_filter_anisotropic
10:18:49: GL_ARB_texture_float
10:18:49: GL_ARB_texture_gather
10:18:49: GL_ARB_texture_mirrored_repeat
10:18:49: GL_ARB_texture_multisample
10:18:49: GL_ARB_texture_non_power_of_two
10:18:49: GL_ARB_texture_query_levels
10:18:49: GL_ARB_texture_query_lod
10:18:49: GL_ARB_texture_rectangle
10:18:49: GL_ARB_texture_rg
10:18:49: GL_ARB_texture_rgb10_a2ui
10:18:49: GL_ARB_texture_stencil8
10:18:49: GL_ARB_texture_storage
10:18:49: GL_ARB_texture_storage_multisample
10:18:49: GL_ARB_texture_swizzle
10:18:49: GL_ARB_timer_query
10:18:49: GL_ARB_transform_feedback2
10:18:49: GL_ARB_transform_feedback3
10:18:49: GL_ARB_transform_feedback_instanced
10:18:49: GL_ARB_transpose_matrix
10:18:49: GL_ARB_uniform_buffer_object
10:18:49: GL_ARB_vertex_array_bgra
10:18:49: GL_ARB_vertex_array_object
10:18:49: GL_ARB_vertex_attrib_64bit
10:18:49: GL_ARB_vertex_attrib_binding
10:18:49: GL_ARB_vertex_buffer_object
10:18:49: GL_ARB_vertex_program
10:18:49: GL_ARB_vertex_shader
10:18:49: GL_ARB_vertex_type_10f_11f_11f_rev
10:18:49: GL_ARB_vertex_type_2_10_10_10_rev
10:18:49: GL_ARB_viewport_array
10:18:49: GL_ARB_window_pos
10:18:49: GL_ATI_blend_equation_separate
10:18:49: GL_ATI_draw_buffers
10:18:49: GL_ATI_fragment_shader
10:18:49: GL_ATI_separate_stencil
10:18:49: GL_ATI_texture_env_combine3
10:18:49: GL_ATI_texture_float
10:18:49: GL_EXT_EGL_image_storage
10:18:49: GL_EXT_EGL_sync
10:18:49: GL_EXT_abgr
10:18:49: GL_EXT_bgra
10:18:49: GL_EXT_blend_color
10:18:49: GL_EXT_blend_equation_separate
10:18:49: GL_EXT_blend_func_separate
10:18:49: GL_EXT_blend_minmax
10:18:49: GL_EXT_blend_subtract
10:18:49: GL_EXT_compiled_vertex_array
10:18:49: GL_EXT_copy_texture
10:18:49: GL_EXT_direct_state_access
10:18:49: GL_EXT_draw_buffers2
10:18:49: GL_EXT_draw_instanced
10:18:49: GL_EXT_draw_range_elements
10:18:49: GL_EXT_fog_coord
10:18:49: GL_EXT_framebuffer_blit
10:18:49: GL_EXT_framebuffer_multisample
10:18:49: GL_EXT_framebuffer_multisample_blit_scaled
10:18:49: GL_EXT_framebuffer_object
10:18:49: GL_EXT_framebuffer_sRGB
10:18:49: GL_EXT_gpu_program_parameters
10:18:49: GL_EXT_gpu_shader4
10:18:49: GL_EXT_memory_object
10:18:49: GL_EXT_memory_object_fd
10:18:49: GL_EXT_multi_draw_arrays
10:18:49: GL_EXT_packed_depth_stencil
10:18:49: GL_EXT_packed_float
10:18:49: GL_EXT_packed_pixels
10:18:49: GL_EXT_pixel_buffer_object
10:18:49: GL_EXT_point_parameters
10:18:49: GL_EXT_provoking_vertex
10:18:49: GL_EXT_rescale_normal
10:18:49: GL_EXT_secondary_color
10:18:49: GL_EXT_semaphore
10:18:49: GL_EXT_semaphore_fd
10:18:49: GL_EXT_separate_specular_color
10:18:49: GL_EXT_shader_integer_mix
10:18:49: GL_EXT_shadow_funcs
10:18:49: GL_EXT_stencil_two_side
10:18:49: GL_EXT_stencil_wrap
10:18:49: GL_EXT_subtexture
10:18:49: GL_EXT_texture
10:18:49: GL_EXT_texture3D
10:18:49: GL_EXT_texture_array
10:18:49: GL_EXT_texture_buffer_object
10:18:49: GL_EXT_texture_compression_dxt1
10:18:49: GL_EXT_texture_compression_rgtc
10:18:49: GL_EXT_texture_compression_s3tc
10:18:49: GL_EXT_texture_cube_map
10:18:49: GL_EXT_texture_edge_clamp
10:18:49: GL_EXT_texture_env_add
10:18:49: GL_EXT_texture_env_combine
10:18:49: GL_EXT_texture_env_dot3
10:18:49: GL_EXT_texture_filter_anisotropic
10:18:49: GL_EXT_texture_integer
10:18:49: GL_EXT_texture_lod_bias
10:18:49: GL_EXT_texture_object
10:18:49: GL_EXT_texture_rectangle
10:18:49: GL_EXT_texture_sRGB
10:18:49: GL_EXT_texture_sRGB_decode
10:18:49: GL_EXT_texture_shared_exponent
10:18:49: GL_EXT_texture_snorm
10:18:49: GL_EXT_texture_swizzle
10:18:49: GL_EXT_timer_query
10:18:49: GL_EXT_transform_feedback
10:18:49: GL_EXT_vertex_array
10:18:49: GL_EXT_vertex_array_bgra
10:18:49: GL_EXT_vertex_attrib_64bit
10:18:49: GL_IBM_multimode_draw_arrays
10:18:49: GL_IBM_rasterpos_clip
10:18:49: GL_IBM_texture_mirrored_repeat
10:18:49: GL_INGR_blend_func_separate
10:18:49: GL_KHR_context_flush_control
10:18:49: GL_KHR_debug
10:18:49: GL_KHR_no_error
10:18:49: GL_KHR_parallel_shader_compile
10:18:49: GL_KHR_robust_buffer_access_behavior
10:18:49: GL_KHR_robustness
10:18:49: GL_KHR_texture_compression_astc_ldr
10:18:49: GL_KHR_texture_compression_astc_sliced_3d
10:18:49: GL_MESA_pack_invert
10:18:49: GL_MESA_shader_integer_functions
10:18:49: GL_MESA_texture_signed_rgba
10:18:49: GL_MESA_window_pos
10:18:49: GL_NV_blend_square
10:18:49: GL_NV_conditional_render
10:18:49: GL_NV_copy_image
10:18:49: GL_NV_depth_clamp
10:18:49: GL_NV_fog_distance
10:18:49: GL_NV_half_float
10:18:49: GL_NV_light_max_exponent
10:18:49: GL_NV_packed_depth_stencil
10:18:49: GL_NV_primitive_restart
10:18:49: GL_NV_texgen_reflection
10:18:49: GL_NV_texture_env_combine4
10:18:49: GL_NV_texture_rectangle
10:18:49: GL_NV_vdpau_interop
10:18:49: GL_OES_EGL_image
10:18:49: GL_OES_read_format
10:18:49: GL_S3_s3tc
10:18:49: GL_SGIS_generate_mipmap
10:18:49: GL_SGIS_texture_border_clamp
10:18:49: GL_SGIS_texture_edge_clamp
10:18:49: GL_SGIS_texture_lod
10:18:49: GL_SUN_multi_draw_arrays
10:18:49: **************************************
10:18:49: ***   OpenGL 3+ Renderer Started   ***
10:18:49: **************************************
10:18:49: Registering ResourceManager for type GpuProgram
10:18:49: RenderSystem capabilities
10:18:49: -------------------------
10:18:49: RenderSystem Name: OpenGL 3+ Rendering Subsystem
10:18:49: GPU Vendor: microsoft
10:18:49: Device Name: D3D12 (Intel(R) UHD Graphics 770)
10:18:49: Driver Version: 4.1.0.0
10:18:49:  * Fixed function pipeline: no
10:18:49:  * Hardware generation of mipmaps: yes
10:18:49:  * Texture blending: yes
10:18:49:  * Anisotropic texture filtering: yes
10:18:49:  * Dot product texture operation: yes
10:18:49:  * Cube mapping: yes
10:18:49:  * Hardware stencil buffer: yes
10:18:49:    - Stencil depth: 8
10:18:49:    - Two sided stencil support: yes
10:18:49:    - Wrap stencil values: yes
10:18:49:  * Hardware vertex / index buffers: yes
10:18:49:  * 32-bit index buffers: yes
10:18:49:  * Vertex programs: yes
10:18:49:  * Number of floating-point constants for vertex programs: 16352
10:18:49:  * Number of integer constants for vertex programs: 16352
10:18:49:  * Number of boolean constants for vertex programs: 16352
10:18:49:  * Fragment programs: yes
10:18:49:  * Number of floating-point constants for fragment programs: 16380
10:18:49:  * Number of integer constants for fragment programs: 16380
10:18:49:  * Number of boolean constants for fragment programs: 16380
10:18:49:  * Geometry programs: yes
10:18:49:  * Number of floating-point constants for geometry programs: 16352
10:18:49:  * Number of integer constants for geometry programs: 16352
10:18:49:  * Number of boolean constants for geometry programs: 16352
10:18:49:  * Tessellation Hull programs: yes
10:18:49:  * Number of floating-point constants for tessellation hull programs: 16384
10:18:49:  * Number of integer constants for tessellation hull programs: 16384
10:18:49:  * Number of boolean constants for tessellation hull programs: 16384
10:18:49:  * Tessellation Domain programs: yes
10:18:49:  * Number of floating-point constants for tessellation domain programs: 16352
10:18:49:  * Number of integer constants for tessellation domain programs: 16352
10:18:49:  * Number of boolean constants for tessellation domain programs: 16352
10:18:49:  * Compute programs: no
10:18:49:  * Number of floating-point constants for compute programs: 1
10:18:49:  * Number of integer constants for compute programs: 59
10:18:49:  * Number of boolean constants for compute programs: 1
10:18:49:  * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410
10:18:49:  * Texture Compression: yes
10:18:49:    - DXT: yes
10:18:49:    - VTC: no
10:18:49:    - PVRTC: no
10:18:49:    - ATC: no
10:18:49:    - ETC1: no
10:18:49:    - ETC2: yes
10:18:49:    - BC4/BC5: yes
10:18:49:    - BC6H/BC7: yes
10:18:49:    - ASTC: yes
10:18:49:  * Hardware Occlusion Query: yes
10:18:49:  * User clip planes: yes
10:18:49:  * VET_UBYTE4 vertex element type: yes
10:18:49:  * Infinite far plane projection: yes
10:18:49:  * Hardware render-to-texture: yes
10:18:49:  * Floating point textures: yes
10:18:49:  * Non-power-of-two textures: yes
10:18:49:  * 1d textures: yes
10:18:49:  * Volume textures: yes
10:18:49:  * Max Texture resolution (2D) 16384
10:18:49:  * Max Texture resolution (3D) 1024
10:18:49:  * Max Texture resolution (Cubemaps) 16384
10:18:49:  * Multiple Render Targets: 8
10:18:49:    - With different bit depths: yes
10:18:49:  * Point Sprites: yes
10:18:49:  * Extended point parameters: yes
10:18:49:  * Max Point Size: 255
10:18:49:  * Vertex texture fetch: yes
10:18:49:  * Number of world matrices: 0
10:18:49:  * Number of texture units: 16
10:18:49:  * Stencil buffer depth: 8
10:18:49:  * Number of vertex blend matrices: 0
10:18:49:    - Max vertex textures: 32
10:18:49:    - Vertex textures shared: yes
10:18:49:  * Render to Vertex Buffer : yes
10:18:49:  * Hardware Atomic Counters: yes
10:18:49:  * GL 1.5 without VBO workaround: no
10:18:49:  * Frame Buffer objects: yes
10:18:49:  * Frame Buffer objects (ARB extension): no
10:18:49:  * Frame Buffer objects (ATI extension): no
10:18:49:  * PBuffer support: no
10:18:49:  * GL 1.5 without HW-occlusion workaround: no
10:18:49:  * Vertex Array Objects: yes
10:18:49:  * Separate shader objects: no
10:18:49:  * Using Reverse Z: yes
10:18:49: DefaultWorkQueue('Root') initialising on thread main.
10:18:49: Particle Renderer Type 'billboard' registered
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General'
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General'
10:18:49: HLMS Library path '/usr/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
10:18:49: HLMS Library path '/usr/share/gz/gz-rendering7/ogre2/media/Hlms/Gz' has no piece files. Are you sure you provided the right path with read access?
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media' of type 'FileSystem' to resource group 'General'
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General'
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
10:18:49: Parsing scripts for resource group Autodetect
10:18:49: Finished parsing scripts for resource group Autodetect
10:18:49: Creating resources for group Autodetect
10:18:49: All done
10:18:49: Parsing scripts for resource group General
10:18:49: Parsing script Quad.program
10:18:49: Parsing script picker.program
10:18:49: Parsing script Copyback.material
10:18:49: Parsing script EsmGaussianBlurLogFilter.material
10:18:49: Parsing script DepthUtils.material
10:18:49: Parsing script DPSM.material
10:18:49: Parsing script GpuNormalMapper.material
10:18:49: Parsing script gaussian_noise.material
10:18:49: Parsing script thermal.material
10:18:49: Parsing script point_cloud_point.material
10:18:49: Parsing script selection_buffer.material
10:18:49: Parsing script picker.material
10:18:49: Parsing script gpu_rays.material
10:18:49: Parsing script skybox.material
10:18:49: Parsing script depth_camera.material
10:18:49: Parsing script TerraShadowGenerator.compositor
10:18:49: Parsing script GpuNormalMapper.compositor
10:18:49: Parsing script GpuRays.compositor
10:18:49: Parsing script Mipmaps.material.json
10:18:49: Parsing script EsmGaussianBlurLogFilter.material.json
10:18:49: Parsing script TerraShadowGenerator.material.json
10:18:49: Finished parsing scripts for resource group General
10:18:49: Creating resources for group General
10:18:49: All done
10:18:49: Parsing scripts for resource group Internal
10:18:49: Finished parsing scripts for resource group Internal
10:18:49: Creating resources for group Internal
10:18:49: All done
10:18:49: Added resource location '/usr/share/gz/gz-rendering7/media/materials/textures/' of type 'FileSystem' to resource group 'General'
10:18:49: OGRE EXCEPTION(9:UnimplementedException):  in GL3PlusTextureGpu::copyTo at ./RenderSystems/GL3Plus/src/OgreGL3PlusTextureGpu.cpp (line 685)

Description

I want to simulate VTOL taking off and landing on the ship, hoping to have the same effect as https://www.youtube.com/watch?v=rJCEN5Htu2s
But now I have some problems:

1.There will be no waves when using Ogre1 and software rendering, and the 3D screen will flicker frequently
After executing the gz sim car.world --render-engine ogre command, the screen will flicker at high frequency.
car.world is the world I created, including a VTOL, a ship and waves
blink

2.Executing LIBGL_ALWAYS_SOFTWARE=1 gz sim car.world can be started successfully, but no waves are generated
no wave

3.The window will be closed immediately after execution with Ogre2. The command is gz sim car.world
This problem is a bit similar to #1841.
I have tried LIBGL_DRI3_DISABLE=1 gz sim car.world so far it will flicker

----update----
When I turn on the Video recorder and start recording, the screen no longer flickers. However, when the recording stops, the screen will flash again.

@Qqww4599 Qqww4599 added the bug Something isn't working label Jul 11, 2023
@iche033
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iche033 commented Jul 12, 2023

custom shaders support in ogre 1.x (used by waves) is not working well. As for ogre2 support on WSL, there are a few know issues, please see #920. You'll likely need a few patches mentioned in #920 (comment)

@mixtah
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mixtah commented Jul 19, 2023

I have the same issue and similar setup (using Fortress), I found setting LIBGL_ALWAYS_SOFTWARE=1 does fix the immediate crash and flickering but it will still easily crash on some features.
Only just starting a project in this setup so I'll see how far I get with this, and will keep an eye on this thread.

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