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Auto run a tree of commands
Vimium C has a powerful command named runKey
.
Not only it can run different keys on different page conditions,
but also it supports command "trees" and runs different commands according to whether a previous command succeeds or not.
When an key sequence item in keys
in runKey
's options has (
, )
, ?
, :
, +
or %
, it will be parsed as a command tree.
The basic syntax is:
- there're 3 types of node in a tree: key node, list node and branching node
- a key node means a single mapped command.
- it can be
count prefix + mapped key sequence
, or one of available command names - when it means a mapped key, its key name can only include English letters and numbers.
- for example,
3<c-f1>
will work as expected, but<c-=>
is invalid and causes an error tip when running- since v1.96, this limit has been removed
- when it means
<v-...>
, then<v-
and>
can be omitted
- for example,
- if it include
$c
or%c
, then its count will be multipled by the count prefix ofrunKey
, like$c3g0
- since v1.93, it may have a suffix of
#key=url-encoded-val&key2=val2
as inline options
- it can be
- a list node may include any number of child nodes
-
+
is used to join its children, and it can be omitted if there's no ambiguity - for example,
3f1c
means to run<v-f1c>
by 3 times; while3f%cf
means3f
and%cf
-
- a branching node means
if ... then ... else ...
- it syntax is
<condition> ["?" <then-branch>] [":" <else-branch>]
- either
?
or:
can be omitted, so both(a?)
and(b:2c)
will work
- it syntax is
- to specify priorities, use
(
and)
to join some nodes into a list (node)
- a key node runs a single command and returns "success" or "failure"
- a list node runs its children one by one
- when a child node fails:
- if the child is a key node, the list itself fails immediately, ignoring following nodes
- otherwise, if the child is not the last one, then the list continues to run a next child
- it returns the result of its last child node, or "success" if it's empty
- when a child node fails:
- a branching node runs its condition node firstly
- and then choose one between
then
andelse
branches according to whether thecondition
succeeds or not - it returns the result of its selected branch
- and then choose one between
Since v1.93, the syntax of inline options is:
- such string of inline options will end before
/[()?:+]/
, unless it matches/(^|&)#/
- option values are URL-decoded by default, except those after a second
#
character - e.g.:
#a=1&b=2%2B3&#c=a?b:c=+5%25
means{ "a": 1, "b": "2+3", "c": "a?b:c=+5%25" }
To assign shared options, there're some ways:
- add
options={"key1":"val1","key2":"val2"}
to arunKey
mapping - add
"o."
prefix to option items, such aso.key1="val1" o.key2="val2"
- since v1.93, add a valid inline option string as the prefix of a key sequence.
- for example,
#text=hello%20world+showHUD
will show a tip of "hello world
"
- for example,
Since v1.93.0, map aaa runKey keys="bbb,ccc"
can be simplified into run aaa bbb,ccc
.
To focus an input in a current frame, and when it fails, go to the top frame / scroll to top and then find an input again, we may write:
map W scrollToTop
map i runKey keys="focusInput?:(mainFrame:W+150wait)%cfocusInput" \
o.keep o.select="all-line" o.reachable \
o.prefer="#js-issues-search,#searchEngines"
In the mapping above, 150wait
means to wait for 150 milliseconds, which allows page scripts to update UI state.
Here're some other valid examples in v1.93:
map <v-de> dispatchEvent
# simluate `Escape` on page scripts by press `Ctrl+]`
run <c-]:i> #key=Escape%2C27+de-de
# simulate `ArrowDown` and `ArrowUp` by `Ctrl+J` and `Ctrl+K`
env s element="select"
env t element="textarea"
run <c-j:i> #key=ArrowDown%2C40+de+-de,#key=ArrowUp%2C38+de+-de \
expect="t:editText#run=auto%2ccount%2cline;s:scrollSelect"
run <c-k:i> -<c-j:i>
There's a simpler way to run another key or command after one command: use $then
and $else
options since v1.92.
Most commands support 3 options of $then: string
, $else: string
and $retry: number
.
- If such a command succeeds, then it triggers the mapped key or command name in
$then
; otherwise it triggers$else
. - By default, such a key mapping chain can include up to 7 commands (1 head and 6 following)
- If you want to allow a longer chain, use
$retry
to specify a longer number- if
$retry
is in7 ~ 20
, then it's treated as6
; if it's negative, then use its absolute number
- if
Since v1.93, $then
and $else
can also include a suffix of inline options, like "showHUD#text=hello
"
For example,
map i scrollToTop $then="focusInput" $else="<v-m>"
map <v-m> mainFrame $then="focusInput"
means:
- find an scrollable element and scroll to top
- if something is scrolled, then run
focusInput
- otherwise, focus the main (top) frame and then run
focusInput
There're multiple ways to do so:
# every line should work independently, with pre-defined mapping from `o` to `Vomnibar.activate`
map t createTab $then="Vomnibar.activate"
map t createTab $then="o"
map t runKey keys="createTab+Vomnibar.activate" # since v1.93.0
shortcut createTab $then="o"