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The core of the algorithm is a simple 3 degree of force simulation (quantization of inertial movement of a body in 3-dimension
space) (read more about 3/6DF here https://en.wikipedia.org/wiki/Six_degrees_of_freedom). 99% of magic is in how the
velocities change through the time under influence of drag force, wind and gravity.
There is also an approximation of bullet precession and influence of Coriolis performed using the formulas described by a recognized guru in external ballistic Brian Litz and described in his book "Applied Ballistics".
I am afraid that without reading all of these any "short" explanation will be hard to understand.
As a student practicing php language, can you provide a text version of the formula for this one?
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