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Change base stats to use stat array (#2280)
* Refactored char.Base.Atk to use char.Stats(attributes.BaseAtk) * Changed char.Base.Def to appropriate attributes.BaseDef * Fixed baseHP using baseAtk instead * fixup! traveler * Clean up snapshot struct * Simplify MaxHP/TotalAtk/TotalDef funcs * Use NonExtraDefense for noelle/itto/peakpatrolsong --------- Co-authored-by: Shizuka <shizuka.alpha@gmail.com>
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,15 +1,28 @@ | ||
package common | ||
|
||
import "github.com/genshinsim/gcsim/pkg/core/info" | ||
import ( | ||
"github.com/genshinsim/gcsim/pkg/core/attributes" | ||
"github.com/genshinsim/gcsim/pkg/core/info" | ||
"github.com/genshinsim/gcsim/pkg/core/player/character" | ||
"github.com/genshinsim/gcsim/pkg/modifier" | ||
) | ||
|
||
// doing Chapter III: Act I of sumeru archon quest buffs base atk by 3 | ||
func TravelerBaseAtkIncrease(p info.CharacterProfile) float64 { | ||
func TravelerBaseAtkIncrease(c *character.CharWrapper, p info.CharacterProfile) { | ||
baseAtkBuff, ok := p.Params["base_atk_buff"] | ||
if !ok { | ||
baseAtkBuff = 1 | ||
} | ||
if baseAtkBuff == 1 { | ||
return 3 | ||
if baseAtkBuff != 1 { | ||
return | ||
} | ||
return 0 | ||
|
||
m := make([]float64, attributes.EndStatType) | ||
m[attributes.BaseATK] = 3 | ||
c.AddStatMod(character.StatMod{ | ||
Base: modifier.NewBase("traveler-base-atk-buff", -1), | ||
Amount: func() ([]float64, bool) { | ||
return m, true | ||
}, | ||
}) | ||
} |
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