From 1c695dbff476ccf499871965835fb649129cf558 Mon Sep 17 00:00:00 2001 From: RarePossum <48541822+RarePossum@users.noreply.github.com> Date: Sat, 11 Nov 2023 15:09:34 +1100 Subject: [PATCH 1/3] Fix Fischl A4 Timing Fixes Fischl A4 timing. This should cause it to proc after TKP as seen in game. The frame count matches personal testing that I seem to have lost the footage of. --- internal/characters/fischl/asc.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/internal/characters/fischl/asc.go b/internal/characters/fischl/asc.go index 0f7b065e84..4db739caea 100644 --- a/internal/characters/fischl/asc.go +++ b/internal/characters/fischl/asc.go @@ -57,7 +57,7 @@ func (c *char) a4() { ai, c.ozSnapshot.Snapshot, combat.NewCircleHitOnTarget(c.Core.Combat.PrimaryTarget(), nil, 0.5), - 3) + 5) return false } From d393cd040212d0bb76a4995ea7a7c609bcfd378f Mon Sep 17 00:00:00 2001 From: RarePossum <48541822+RarePossum@users.noreply.github.com> Date: Sun, 10 Dec 2023 11:01:55 +1100 Subject: [PATCH 2/3] Fix Nahida Skill Timing --- internal/characters/nahida/skill.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/internal/characters/nahida/skill.go b/internal/characters/nahida/skill.go index 5621a9480d..59262a6379 100644 --- a/internal/characters/nahida/skill.go +++ b/internal/characters/nahida/skill.go @@ -233,7 +233,7 @@ func (c *char) triggerTriKarmaDamageIfAvail(t *enemy.Enemy) { ai, snap, combat.NewSingleTargetHit(e.Key()), - 4, + 3, cb, ) } From 5c6b84bf057bd08fabb078d2073143843047bb26 Mon Sep 17 00:00:00 2001 From: RarePossum <48541822+RarePossum@users.noreply.github.com> Date: Sun, 10 Dec 2023 11:02:16 +1100 Subject: [PATCH 3/3] Fixchl Fischl A4 timing --- internal/characters/fischl/asc.go | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/internal/characters/fischl/asc.go b/internal/characters/fischl/asc.go index 4db739caea..34446201d9 100644 --- a/internal/characters/fischl/asc.go +++ b/internal/characters/fischl/asc.go @@ -57,7 +57,7 @@ func (c *char) a4() { ai, c.ozSnapshot.Snapshot, combat.NewCircleHitOnTarget(c.Core.Combat.PrimaryTarget(), nil, 0.5), - 5) + 4) return false }