BindGroupLayoutEntry::count
Validation Does Not Check That Shader Uses Binding Arrays
#3648
Open
Labels
area: validation
Issues related to validation, diagnostics, and error handling
feature: bindless
Issues with Bindless Native Feature
type: bug
Something isn't working
When creating a
BindGroupLayout
, aBindGroupLayoutEntry::count
can be specified to signify a binding array.This is currently unchecked and will work transparently with a texture array, however it will still require
Features::TEXTURE_BINDING_ARRAY
.This should probably throw an error, if used with a texture array, saying that it expects a binding array.
@cwfitzgerald as you pointed out on Matrix.
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