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Is your feature request related to a problem? Please describe.
I usually don't like to call the get_tree().change_scene() method because it takes a string. If I ever move or rename the scene I have to find all usages of it and do the same. That's why I always use get_tree().change_scene_to() with a PackedScene. That way it will always be automatically updated whenever I change the path of the scene.
Describe the solution you'd like
Currently only the change_scene() is possible with this plugin. I would be nice if we also have the other option available
The text was updated successfully, but these errors were encountered:
To be clear, the solution I have in mind is to make SceneManager.change_scene() take either a String or a PackedScene as a parameter, not to make a whole new method, in order to keep the API as small as possible
Is your feature request related to a problem? Please describe.
I usually don't like to call the
get_tree().change_scene()
method because it takes a string. If I ever move or rename the scene I have to find all usages of it and do the same. That's why I always useget_tree().change_scene_to()
with aPackedScene
. That way it will always be automatically updated whenever I change the path of the scene.Describe the solution you'd like
Currently only the
change_scene()
is possible with this plugin. I would be nice if we also have the other option availableThe text was updated successfully, but these errors were encountered: