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---
title: Greece Techtree of Glest - Version 2.0
(GlestPack)
layout: techtree
---
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+ADw-TD ALIGN+AD0-CENTER +AD4AJg-nbsp+ADs-Production+ACY-nbsp+ADs-Speed:+ACY-nbsp+ADvXnQA8-TD ALIGN+AD0-CENTER+AD4AJg-nbsp+ADsAPA-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4-
+ADw-TD+AD4APA-A HREF+AD0AIg-greece+AF8-chariot+AF8-full.html+ACIAPg-Chariot+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-battering+AF8-ram+AF8-full.html+ACIAPg-Battering Ram+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-oxybeles+AF8-full.html+ACIAPg-Oxybeles+ADw-/A+AD4APA-TR+AD4APA-TD+AD4- +ADw-IMG SRC+AD0AIg-images/greece/barley+AF8-bales/stables.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Barley Bales+ACIAPgA8-A HREF+AD0AIg-greece+AF8-barley+AF8-bales+AF8-full.html+ACIAPg-Barley Bales+ADw-/A+AD4APA-/TD+AD4APA-TD+AD4APA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-200+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TD ALIGN+AD0-CENTER +AD4AJg-nbsp+ADsAPA-TD ALIGN+AD0-CENTER+AD4AJg-nbsp+ADs-
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+ADw-TD ALIGN+AD0-CENTER +AD4AJg-nbsp+ADs-Hitpoints:+ACY-nbsp+ADs-,
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+ADw-TD ALIGN+AD0-CENTER +AD4AJg-nbsp+ADs-Hitpoints:+ACY-nbsp+ADs-,
Armor:+ACY-nbsp+ADsAPA-TD ALIGN+AD0-CENTER+AD4AJg-nbsp+ADsAPA-A HREF+AD0AIg-greece+AF8-cavalry+AF8-full.html+ACIAPg-Cavalry+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-hoplite+AF8-full.html+ACIAPg-Hoplite+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-peltast+AF8-full.html+ACIAPg-Peltast+ADw-/A+AD4-
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+ADw-TD ALIGN+AD0-CENTER +AD4AJg-nbsp+ADs-Attack+ACY-nbsp+ADs-Strength:+ACY-nbsp+ADsAPA-TD ALIGN+AD0-CENTER+AD4AJg-nbsp+ADsAPA-A HREF+AD0AIg-greece+AF8-archer+AF8-full.html+ACIAPg-Archer+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-hoplite+AF8-full.html+ACIAPg-Hoplite+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-peltast+AF8-full.html+ACIAPg-Peltast+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-cavalry+AF8-full.html+ACIAPg-Cavalry+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-battering+AF8-ram+AF8-full.html+ACIAPg-Battering Ram+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-chariot+AF8-full.html+ACIAPg-Chariot+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-onager+AF8-full.html+ACIAPg-Onager+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-oxybeles+AF8-full.html+ACIAPg-Oxybeles+ADw-/A+AD4-
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+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Building+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Morphing from +ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-160+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-80+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPg-240+ADw-/NOBR+AD4AJg-nbsp+ADs- +ADw-BR+AD4-(Cost for Advanced Barracks with 40+ACY-nbsp+ADsAJQ- discount +AD0- +ADw-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPgAm-nbsp+ADs-60+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPgAm-nbsp+ADs-30+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPgAm-nbsp+ADs-90+ACY-nbsp+ADsAPA-BR+AD4AJg-nbsp+ADs- cost for +ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4- +AD0- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-50+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADs- )
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+ADw-/TD+AD4APA-/TR+AD4-
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+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
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+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-300+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Advanced Buildings' is a Upgrade-Requirement for:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-tower+AF8-full.html+ACIAPg-Tower+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Advanced Buildings' enables commands:+ADw-/TD+AD4APA-TD+AD4-Build Advanced : +ADw-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4APA-br+AD4-
Advance Barracks : +ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Advanced Buildings':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-advanced+AF8-training+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/advanced+AF8-training/training+AF8-field.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Advanced Training+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Advanced Training+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-advanced+AF8-training+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/advanced+AF8-training/training+AF8-field-full.png+ACI- ALT+AD0AIg-Advanced Training+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Upgrade+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Upgraded by +ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-200+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-50+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-300+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Increase Production+ACY-nbsp+ADs-Speed:+ACY-nbsp+ADsAPA-/TD+AD4APA-TD+AD7XnQA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Affects Units:+ADw-/TD+AD4APA-TD+AD4- +ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Advanced Training' is a Upgrade-Requirement for:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-chariot+AF8-full.html+ACIAPg-Chariot+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-battering+AF8-ram+AF8-full.html+ACIAPg-Battering Ram+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-oxybeles+AF8-full.html+ACIAPg-Oxybeles+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Advanced Training':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-air+AF8-box+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/air+AF8-box/tower+AF8-of+AF8-souls.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Air Box+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Air Box+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-air+AF8-box+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/air+AF8-box/tower+AF8-of+AF8-souls-full.png+ACI- ALT+AD0AIg-Air Box+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Building+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Built by +ADw-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-200+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPg-250+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-150+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-6000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-stone+ACIAPg-Stone+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-16+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Air Box':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-pandora+AF8-full.html+ACIAPg-Pandora+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack On+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/air+AF8-box/tower+AF8-of+AF8-souls+AF8-attack+AF8-on.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack On+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Only air units+ADw-BR+AD4-
Strength: 200+-50+ADw-BR+AD4-
Range: 15+ADw-BR+AD4-
Splash-Radius: 3+ADw-BR+AD4-
Splash also damages own units+ACEAPA-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-energy+ACIAPg-Energy+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 80+ADw-BR+AD4-
Start Time: 0.3+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-alexander+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/alexander/archmage.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Alexander+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Alexander+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-alexander+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/alexander/archmage-full.png+ACI- ALT+AD0AIg-Alexander+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-300+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-200+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-3600+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-2+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Energy Points:+ADw-/TD+AD4APA-TD+AD4-1000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration Energy Points:+ADw-/TD+AD4APA-TD+AD4-10+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-leather+ACIAPg-Leather+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Alexander':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-castle+AF8-full.html+ACIAPg-Castle+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 220+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack Sword+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/alexander/archmage+AF8-ice+AF8-nova.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack Sword+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Only ground units+ADw-BR+AD4-
Strength: 900+-100+ADw-BR+AD4-
Range: 1+ADw-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-slashing+ACIAPg-Slashing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 75+ADw-BR+AD4-
Start Time: 0.5+ADw-BR+AD4-
Energy-Cost: 30+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack Arrow+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/alexander/archmage+AF8-static+AF8-fire.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack Arrow+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Ground and air units+ADw-BR+AD4-
Strength: 800+-200+ADw-BR+AD4-
Range: 10+ADw-BR+AD4-
Splash-Radius: 5+ADw-BR+AD4-
Splash also damages own units+ACEAPA-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-energy+ACIAPg-Energy+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 80+ADw-BR+AD4-
Start Time: 0.8+ADw-BR+AD4-
Energy-Cost: 50+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Expert+ADw-/b+AD4- at 18 kills+ADw-BR+AD4-
Hitpoints: 3600 -+AD4- 5400+ADw-BR+AD4-
Energy Points: 1000 -+AD4- 1500+ADw-BR+AD4-
Armor Strength: 15 -+AD4- 22+ADw-BR+AD4-
Sight: 15 -+AD4- 18+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-archer+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/archer/archer.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Archer+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Archer+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-archer+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/archer/archer-full.png+ACI- ALT+AD0AIg-Archer+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-BR+AD4-
Produced by +ADw-A HREF+AD0AIg-greece+AF8-trojan+AF8-horse+AF8-full.html+ACIAPg-Trojan Horse+ADw-/A+AD4APA-BR+AD4-
Produced by +ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Advanced Barracks: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-50+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Trojan Horse: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-50+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Barracks: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-50+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-60+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-700+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-20+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-leather+ACIAPg-Leather+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 220+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/archer/archer+AF8-attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Ground and air units+ADw-BR+AD4-
Strength: 100+-50+ADw-BR+AD4-
Range: 10+ADw-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-piercing+ACIAPg-Piercing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 50+ADw-BR+AD4-
Start Time: 0.5+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
(+ACI-Hold Position+ACI- requires +ADw-A HREF+AD0AIg-greece+AF8-training+AF8-field+AF8-full.html+ACIAPg-Training Field+ADw-/A+AD4-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Elite+ADw-/b+AD4- at 5 kills+ADw-BR+AD4-
Hitpoints: 700 -+AD4- 1050+ADw-BR+AD4-
Armor Strength: 20 -+AD4- 30+ADw-BR+AD4-
Sight: 15 -+AD4- 18+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Upgrades Available:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-helmets+AF8-full.html+ACIAPg-Helmets+ADw-/A+AD4- (Hitpoints:+ACY-nbsp+ADs-,
Armor:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-weapons+AF8-full.html+ACIAPg-Weapons+ADw-/A+AD4- (Attack+ACY-nbsp+ADs-Strength:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-artemis+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/artemis/technician.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Artemis+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Artemis+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-artemis+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/artemis/technician-full.png+ACI- ALT+AD0AIg-Artemis+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-400+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-50+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-3500+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Energy Points:+ADw-/TD+AD4APA-TD+AD4-1000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration Energy Points:+ADw-/TD+AD4APA-TD+AD4-10+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-leather+ACIAPg-Leather+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-8+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Artemis':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-golden+AF8-arrow+AF8-full.html+ACIAPg-Golden Arrow+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 250+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/artemis/attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Ground and air units+ADw-BR+AD4-
Strength: 150+-100+ADw-BR+AD4-
Range: 12+ADw-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-piercing+ACIAPg-Piercing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 50+ADw-BR+AD4-
Start Time: 0.5+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Arrow Of Death+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/artemis/death.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Arrow Of Death+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Ground and air units+ADw-BR+AD4-
Strength: 300+-100+ADw-BR+AD4-
Range: 12+ADw-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-piercing+ACIAPg-Piercing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 80+ADw-BR+AD4-
Start Time: 0.5+ADw-BR+AD4-
Energy-Cost: 60+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Golden Arrow+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/artemis/gold.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Golden Arrow+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Only ground units+ADw-BR+AD4-
Strength: 5500+-500+ADw-BR+AD4-
Range: 11+ADw-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-piercing+ACIAPg-Piercing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 40+ADw-BR+AD4-
Start Time: 0.5+ADw-BR+AD4-
Energy-Cost: 1000+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-atlas+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/atlas/atlas.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Atlas+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Atlas+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-atlas+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/atlas/atlas-full.png+ACI- ALT+AD0AIg-Atlas+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-250+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-50+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-2+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-100+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-2000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-3+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-45+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-stone+ACIAPg-Stone+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-10+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Atlas':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 125+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/atlas/thor+AF8-attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Only ground units+ADw-BR+AD4-
Strength: 400+-100+ADw-BR+AD4-
Range: 1+ADw-BR+AD4-
Splash-Radius: 1+ADw-BR+AD4-
Splash also damages own units+ACEAPA-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-energy+ACIAPg-Energy+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 50+ADw-BR+AD4-
Start Time: 0.8+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Hercules +ADw-/b+AD4- at 10 kills+ADw-BR+AD4-
Hitpoints: 2000 -+AD4- 3000+ADw-BR+AD4-
Armor Strength: 45 -+AD4- 67+ADw-BR+AD4-
Sight: 10 -+AD4- 12+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-barley+AF8-bales+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/barley+AF8-bales/stables.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Barley Bales+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Barley Bales+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-barley+AF8-bales+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/barley+AF8-bales/stables-full.png+ACI- ALT+AD0AIg-Barley Bales+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Upgrade+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Upgraded by +ADw-A HREF+AD0AIg-greece+AF8-barley+AF8-field+AF8-full.html+ACIAPg-Barley Field+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-200+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-200+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Barley Bales' is a Upgrade-Requirement for:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-cavalry+AF8-full.html+ACIAPg-Cavalry+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-chariot+AF8-full.html+ACIAPg-Chariot+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Barley Bales':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-barley+AF8-field+AF8-full.html+ACIAPg-Barley Field+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-barley+AF8-field+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/barley+AF8-field/farm.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Barley Field+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Barley Field+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-barley+AF8-field+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/barley+AF8-field/farm-full.png+ACI- ALT+AD0AIg-Barley Field+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Building+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Built by +ADw-A HREF+AD0AIg-greece+AF8-slave+AF8-full.html+ACIAPg-Slave+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-250+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg--25+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Storage:+ADw-/TD+AD4APA-TD+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPgAm-nbsp+ADs-50+ACY-nbsp+ADs-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-50+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-3000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-wood+ACIAPg-Wood+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-5+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Barley Field' is able to Upgrade:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-barley+AF8-bales+AF8-full.html+ACIAPg-Barley Bales+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Barley Field' is a Requirement for:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-cavalry+AF8-full.html+ACIAPg-Cavalry+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Barley Field':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-castle+AF8-full.html+ACIAPg-Castle+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-barracks+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/barracks/barracks.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Barracks+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Barracks+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-barracks+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/barracks/barracks-full.png+ACI- ALT+AD0AIg-Barracks+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Building+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Built by +ADw-A HREF+AD0AIg-greece+AF8-slave+AF8-full.html+ACIAPg-Slave+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-50+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-120+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-6000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-5+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-stone+ACIAPg-Stone+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-6+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Barracks' is able to Produce:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-hoplite+AF8-full.html+ACIAPg-Hoplite+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-psiloi+AF8-full.html+ACIAPg-Psiloi+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-archer+AF8-full.html+ACIAPg-Archer+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-peltast+AF8-full.html+ACIAPg-Peltast+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-cavalry+AF8-full.html+ACIAPg-Cavalry+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Barracks' is able to Upgrade:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-training+AF8-field+AF8-full.html+ACIAPg-Training Field+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Barracks':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-castle+AF8-full.html+ACIAPg-Castle+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4- Morph Skill: Advanced Barracks +ADw-/TD+AD4APA-TD+AD4-Morphing to: +ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-IMG SRC+AD0AIg-images/greece/advanced+AF8-barracks/barracks.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Advanced Barracks+ACIAPgA8-BR+AD4-
Refund (Discount): 40+ACY-nbsp+ADsAJQA8-BR+AD4-
Morph Speed: 300+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Upgrades Available:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-training+AF8-field+AF8-full.html+ACIAPg-Training Field+ADw-/A+AD4- (Production+ACY-nbsp+ADs-Speed:+ACY-nbsp+ADvXnQ-)+ADw-BR+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-training+AF8-full.html+ACIAPg-Advanced Training+ADw-/A+AD4- (Production+ACY-nbsp+ADs-Speed:+ACY-nbsp+ADvXnQ-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-battering+AF8-ram+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/battering+AF8-ram/br.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Battering Ram+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Battering Ram+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-battering+AF8-ram+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/battering+AF8-ram/br-full.png+ACI- ALT+AD0AIg-Battering Ram+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-200+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-2+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-100+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-2000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-3+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-20+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-wood+ACIAPg-Wood+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-10+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Battering Ram':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-advanced+AF8-training+AF8-full.html+ACIAPg-Advanced Training+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 220+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/battering+AF8-ram/thor+AF8-attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Only ground units+ADw-BR+AD4-
Strength: 400+-50+ADw-BR+AD4-
Range: 1+ADw-BR+AD4-
Splash-Radius: 1+ADw-BR+AD4-
Splash also damages own units+ACEAPA-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-impact+ACIAPg-Impact+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 60+ADw-BR+AD4-
Start Time: 0.5+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Advanced+ADw-/b+AD4- at 10 kills+ADw-BR+AD4-
Hitpoints: 2000 -+AD4- 3000+ADw-BR+AD4-
Armor Strength: 20 -+AD4- 30+ADw-BR+AD4-
Sight: 10 -+AD4- 12+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Upgrades Available:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-helmets+AF8-full.html+ACIAPg-Helmets+ADw-/A+AD4- (Hitpoints:+ACY-nbsp+ADs-,
Armor:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-weapons+AF8-full.html+ACIAPg-Weapons+ADw-/A+AD4- (Attack+ACY-nbsp+ADs-Strength:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-blacksmith+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/blacksmith/blacksmith.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Blacksmith+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Blacksmith+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-blacksmith+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/blacksmith/blacksmith-full.png+ACI- ALT+AD0AIg-Blacksmith+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Building+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Built by +ADw-A HREF+AD0AIg-greece+AF8-slave+AF8-full.html+ACIAPg-Slave+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Storage:+ADw-/TD+AD4APA-TD+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPgAm-nbsp+ADs-200+ACY-nbsp+ADs-
(Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-105+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-6000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-wood+ACIAPg-Wood+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-12+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Blacksmith' is able to Produce:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Blacksmith' is able to Upgrade:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-shields+AF8-full.html+ACIAPg-Shields+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-weapons+AF8-full.html+ACIAPg-Weapons+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-helmets+AF8-full.html+ACIAPg-Helmets+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Blacksmith' is a Requirement for:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-cavalry+AF8-full.html+ACIAPg-Cavalry+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-chariot+AF8-full.html+ACIAPg-Chariot+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-atlas+AF8-full.html+ACIAPg-Atlas+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-alexander+AF8-full.html+ACIAPg-Alexander+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-battering+AF8-ram+AF8-full.html+ACIAPg-Battering Ram+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-tower+AF8-full.html+ACIAPg-Tower+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-hoplite+AF8-full.html+ACIAPg-Hoplite+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-onager+AF8-full.html+ACIAPg-Onager+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Blacksmith':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-castle+AF8-full.html+ACIAPg-Castle+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-castle+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/castle/castle.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Castle+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Castle+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-castle+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/castle/castle-full.png+ACI- ALT+AD0AIg-Castle+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Building+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Built by +ADw-A HREF+AD0AIg-greece+AF8-slave+AF8-full.html+ACIAPg-Slave+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPg-300+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg--10+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Storage:+ADw-/TD+AD4APA-TD+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPgAm-nbsp+ADs-2000+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPgAm-nbsp+ADs-1200+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPgAm-nbsp+ADs-1500+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPgAm-nbsp+ADs-150+ACY-nbsp+ADs-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-300+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-9000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-stone+ACIAPg-Stone+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Castle' is able to Produce:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-slave+AF8-full.html+ACIAPg-Slave+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Castle' is a Requirement for:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-barley+AF8-field+AF8-full.html+ACIAPg-Barley Field+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-alexander+AF8-full.html+ACIAPg-Alexander+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-cavalry+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/cavalry/horseman.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Cavalry+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Cavalry+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-cavalry+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/cavalry/horseman-full.png+ACI- ALT+AD0AIg-Cavalry+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-BR+AD4-
Produced by +ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Advanced Barracks: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-250+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-2+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Barracks: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-250+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-2+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-120+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1400+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-30+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-leather+ACIAPg-Leather+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-10+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Cavalry':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-barley+AF8-field+AF8-full.html+ACIAPg-Barley Field+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-barley+AF8-bales+AF8-full.html+ACIAPg-Barley Bales+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 480+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/cavalry/horseman+AF8-attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Only ground units+ADw-BR+AD4-
Strength: 220+-50+ADw-BR+AD4-
Range: 1+ADw-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-piercing+ACIAPg-Piercing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 100+ADw-BR+AD4-
Start Time: 0.8+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
(+ACI-Hold Position+ACI- requires +ADw-A HREF+AD0AIg-greece+AF8-training+AF8-field+AF8-full.html+ACIAPg-Training Field+ADw-/A+AD4-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Elite+ADw-/b+AD4- at 6 kills+ADw-BR+AD4-
Hitpoints: 1400 -+AD4- 2100+ADw-BR+AD4-
Armor Strength: 30 -+AD4- 45+ADw-BR+AD4-
Sight: 10 -+AD4- 12+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Upgrades Available:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-helmets+AF8-full.html+ACIAPg-Helmets+ADw-/A+AD4- (Hitpoints:+ACY-nbsp+ADs-,
Armor:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-shields+AF8-full.html+ACIAPg-Shields+ADw-/A+AD4- (Hitpoints:+ACY-nbsp+ADs-,
Armor:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-weapons+AF8-full.html+ACIAPg-Weapons+ADw-/A+AD4- (Attack+ACY-nbsp+ADs-Strength:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-chariot+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/chariot/battle+AF8-machine.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Chariot+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Chariot+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-chariot+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/chariot/battle+AF8-machine-full.png+ACI- ALT+AD0AIg-Chariot+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-250+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-75+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPg-220+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-140+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-2500+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-wood+ACIAPg-Wood+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-12+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Chariot':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-barley+AF8-bales+AF8-full.html+ACIAPg-Barley Bales+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-training+AF8-full.html+ACIAPg-Advanced Training+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 440+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack Spear+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/chariot/battle+AF8-machine+AF8-attack+AF8-arrow.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack Spear+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Only air units+ADw-BR+AD4-
Strength: 170+-75+ADw-BR+AD4-
Range: 9+ADw-BR+AD4-
Splash-Radius: 1+ADw-BR+AD4-
Splash also damages own units+ACEAPA-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-piercing+ACIAPg-Piercing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 60+ADw-BR+AD4-
Start Time: 0.5+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
Special Move Speed: 480 (Charge Skill)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Elite+ADw-/b+AD4- at 10 kills+ADw-BR+AD4-
Hitpoints: 2500 -+AD4- 3750+ADw-BR+AD4-
Armor Strength: 15 -+AD4- 22+ADw-BR+AD4-
Sight: 12 -+AD4- 14+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Upgrades Available:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-helmets+AF8-full.html+ACIAPg-Helmets+ADw-/A+AD4- (Hitpoints:+ACY-nbsp+ADs-,
Armor:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-weapons+AF8-full.html+ACIAPg-Weapons+ADw-/A+AD4- (Attack+ACY-nbsp+ADs-Strength:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-dragon+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/dragon/dragon.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Dragon+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Dragon+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-dragon+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/dragon/dragon-full.png+ACI- ALT+AD0AIg-Dragon+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-300+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-150+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1400+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-3+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-20+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-organic+ACIAPg-Organic+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Dragon':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Air Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 250+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Breath+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/dragon/dragon+AF8-attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Breath+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Ground and air units+ADw-BR+AD4-
Strength: 250+-40+ADw-BR+AD4-
Range: 8+ADw-BR+AD4-
Splash-Radius: 1+ADw-BR+AD4-
Splash also damages own units+ACEAPA-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-energy+ACIAPg-Energy+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 40+ADw-BR+AD4-
Start Time: 0.3+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Master+ADw-/b+AD4- at 10 kills+ADw-BR+AD4-
Hitpoints: 1400 -+AD4- 2100+ADw-BR+AD4-
Armor Strength: 20 -+AD4- 30+ADw-BR+AD4-
Sight: 15 -+AD4- 18+ADw-BR+AD4-
+ADw-B+AD4-Ancient+ADw-/b+AD4- at 10 kills+ADw-BR+AD4-
Hitpoints: 2100 -+AD4- 3150+ADw-BR+AD4-
Armor Strength: 30 -+AD4- 45+ADw-BR+AD4-
Sight: 18 -+AD4- 21+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-engineer+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/engineer/technician.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Engineer+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Engineer+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-engineer+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/engineer/technician-full.png+ACI- ALT+AD0AIg-Engineer+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Worker Unit+ADw-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-80+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-800+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-leather+ACIAPg-Leather+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-8+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Engineer' is able to Build:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-tower+AF8-full.html+ACIAPg-Tower+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-air+AF8-box+AF8-full.html+ACIAPg-Air Box+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-trojan+AF8-horse+AF8-full.html+ACIAPg-Trojan Horse+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Engineer' is able to Upgrade:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-advanced+AF8-buildings+AF8-full.html+ACIAPg-Advanced Buildings+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 220+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4- Morph Skill: Build Ballista +ADw-/TD+AD4APA-TD+AD4-Morphing to: +ADw-A HREF+AD0AIg-greece+AF8-oxybeles+AF8-full.html+ACIAPg-Oxybeles+ADw-/A+AD4APA-IMG SRC+AD0AIg-images/greece/oxybeles/air+AF8-ballista.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Oxybeles+ACIAPgA8-BR+AD4-
Refund (Discount): 40+ACY-nbsp+ADsAJQA8-BR+AD4-
Morph Speed: 500+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4- Morph Skill: Build Onager +ADw-/TD+AD4APA-TD+AD4-Morphing to: +ADw-A HREF+AD0AIg-greece+AF8-onager+AF8-full.html+ACIAPg-Onager+ADw-/A+AD4APA-IMG SRC+AD0AIg-images/greece/onager/catapult.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Onager+ACIAPgA8-BR+AD4-
Refund (Discount): 40+ACY-nbsp+ADsAJQA8-BR+AD4-
Morph Speed: 350+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4- Repair/Heal Skill: Repair +ADw-/TD+AD4APA-TD+AD4-Repairing: +ADw-A HREF+AD0AIg-greece+AF8-trojan+AF8-horse+AF8-full.html+ACIAPg-Trojan Horse+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-barley+AF8-field+AF8-full.html+ACIAPg-Barley Field+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-tower+AF8-full.html+ACIAPg-Tower+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-castle+AF8-full.html+ACIAPg-Castle+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-air+AF8-box+AF8-full.html+ACIAPg-Air Box+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-oxybeles+AF8-full.html+ACIAPg-Oxybeles+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-battering+AF8-ram+AF8-full.html+ACIAPg-Battering Ram+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-chariot+AF8-full.html+ACIAPg-Chariot+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-onager+AF8-full.html+ACIAPg-Onager+ADw-/A+AD4APA-BR+AD4-
Repair/Heal Speed: 180+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4- Repair/Heal Skill: Heal +ADw-/TD+AD4APA-TD+AD4-Healing: +ADw-A HREF+AD0AIg-greece+AF8-slave+AF8-full.html+ACIAPg-Slave+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-cavalry+AF8-full.html+ACIAPg-Cavalry+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-hoplite+AF8-full.html+ACIAPg-Hoplite+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-peltast+AF8-full.html+ACIAPg-Peltast+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-alexander+AF8-full.html+ACIAPg-Alexander+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-artemis+AF8-full.html+ACIAPg-Artemis+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-atlas+AF8-full.html+ACIAPg-Atlas+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-archer+AF8-full.html+ACIAPg-Archer+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-psiloi+AF8-full.html+ACIAPg-Psiloi+ADw-/A+AD4APA-BR+AD4-
Repair/Heal Speed: 210+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-golden+AF8-arrow+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/golden+AF8-arrow/shield1.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Golden Arrow+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Golden Arrow+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-golden+AF8-arrow+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/golden+AF8-arrow/shield1-full.png+ACI- ALT+AD0AIg-Golden Arrow+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Upgrade+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Upgraded by +ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-200+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-250+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Golden Arrow' is a Upgrade-Requirement for:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-artemis+AF8-full.html+ACIAPg-Artemis+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Golden Arrow':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-helmets+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/helmets/h.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Helmets+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Helmets+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-helmets+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/helmets/h-full.png+ACI- ALT+AD0AIg-Helmets+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Upgrade+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Upgraded by +ADw-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-200+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-200+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-600+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Increase Hitpoints:+ACY-nbsp+ADsAPA-/TD+AD4APA-TD+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Increase Armor:+ACY-nbsp+ADsAPA-/TD+AD4APA-TD+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Affects Units:+ADw-/TD+AD4APA-TD+AD4- +ADw-A HREF+AD0AIg-greece+AF8-archer+AF8-full.html+ACIAPg-Archer+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-hoplite+AF8-full.html+ACIAPg-Hoplite+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-peltast+AF8-full.html+ACIAPg-Peltast+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-cavalry+AF8-full.html+ACIAPg-Cavalry+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-battering+AF8-ram+AF8-full.html+ACIAPg-Battering Ram+ADw-/A+AD4-, +ADw-A HREF+AD0AIg-greece+AF8-chariot+AF8-full.html+ACIAPg-Chariot+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Helmets':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-hoplite+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/hoplite/guard.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Hoplite+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Hoplite+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-hoplite+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/hoplite/guard-full.png+ACI- ALT+AD0AIg-Hoplite+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-BR+AD4-
Produced by +ADw-A HREF+AD0AIg-greece+AF8-trojan+AF8-horse+AF8-full.html+ACIAPg-Trojan Horse+ADw-/A+AD4APA-BR+AD4-
Produced by +ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Advanced Barracks: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-75+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Trojan Horse: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-75+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Barracks: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-75+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-80+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-900+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-40+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-metal+ACIAPg-Metal+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-10+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Hoplite':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 220+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/hoplite/guard+AF8-attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Only ground units+ADw-BR+AD4-
Strength: 110+-30+ADw-BR+AD4-
Range: 2+ADw-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-slashing+ACIAPg-Slashing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 120+ADw-BR+AD4-
Start Time: 0+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
(+ACI-Hold Position+ACI- requires +ADw-A HREF+AD0AIg-greece+AF8-training+AF8-field+AF8-full.html+ACIAPg-Training Field+ADw-/A+AD4-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Elite+ADw-/b+AD4- at 4 kills+ADw-BR+AD4-
Hitpoints: 900 -+AD4- 1350+ADw-BR+AD4-
Armor Strength: 40 -+AD4- 60+ADw-BR+AD4-
Sight: 10 -+AD4- 12+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Upgrades Available:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-helmets+AF8-full.html+ACIAPg-Helmets+ADw-/A+AD4- (Hitpoints:+ACY-nbsp+ADs-,
Armor:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-shields+AF8-full.html+ACIAPg-Shields+ADw-/A+AD4- (Hitpoints:+ACY-nbsp+ADs-,
Armor:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-weapons+AF8-full.html+ACIAPg-Weapons+ADw-/A+AD4- (Attack+ACY-nbsp+ADs-Strength:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-onager+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/onager/catapult.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Onager+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Onager+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-onager+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/onager/catapult-full.png+ACI- ALT+AD0AIg-Onager+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Morphing from +ADw-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-210+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-120+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs- +ADw-BR+AD4-(Cost for Onager with 40+ACY-nbsp+ADsAJQ- discount +AD0- +ADw-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPgAm-nbsp+ADs-60+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPgAm-nbsp+ADs-120+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPgAm-nbsp+ADs-1+ACY-nbsp+ADsAPA-BR+AD4AJg-nbsp+ADs- cost for +ADw-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4- +AD0- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADs- )
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-100+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1500+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-10+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-wood+ACIAPg-Wood+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-16+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Onager':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 150+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Fire Ball+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/onager/catapult+AF8-attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Fire Ball+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Only ground units+ADw-BR+AD4-
Strength: 450+-150+ADw-BR+AD4-
Range: 12+ADw-BR+AD4-
Splash-Radius: 2+ADw-BR+AD4-
Splash also damages own units+ACEAPA-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-impact+ACIAPg-Impact+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 50+ADw-BR+AD4-
Start Time: 0.333+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Upgrades Available:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-weapons+AF8-full.html+ACIAPg-Weapons+ADw-/A+AD4- (Attack+ACY-nbsp+ADs-Strength:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-oxybeles+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/oxybeles/air+AF8-ballista.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Oxybeles+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Oxybeles+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-oxybeles+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/oxybeles/air+AF8-ballista-full.png+ACI- ALT+AD0AIg-Oxybeles+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Morphing from +ADw-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-270+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs- +ADw-BR+AD4-(Cost for Oxybeles with 40+ACY-nbsp+ADsAJQ- discount +AD0- +ADw-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPgAm-nbsp+ADs-120+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPgAm-nbsp+ADs-150+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPgAm-nbsp+ADs-1+ACY-nbsp+ADsAPA-BR+AD4AJg-nbsp+ADs- cost for +ADw-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4- +AD0- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-150+ADw-/NOBR+AD4AJg-nbsp+ADs- )
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-180+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-3000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-5+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-20+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-wood+ACIAPg-Wood+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Oxybeles':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-palace+AF8-full.html+ACIAPg-Palace+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-training+AF8-full.html+ACIAPg-Advanced Training+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack On+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/oxybeles/air+AF8-ballista+AF8-attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack On+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Ground and air units+ADw-BR+AD4-
Strength: 200+-75+ADw-BR+AD4-
Range: 15+ADw-BR+AD4-
Splash-Radius: 1+ADw-BR+AD4-
Splash also damages own units+ACEAPA-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-piercing+ACIAPg-Piercing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 70+ADw-BR+AD4-
Start Time: 0.9+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Elite+ADw-/b+AD4- at 10 kills+ADw-BR+AD4-
Hitpoints: 3000 -+AD4- 4500+ADw-BR+AD4-
Armor Strength: 20 -+AD4- 30+ADw-BR+AD4-
Sight: 15 -+AD4- 18+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Upgrades Available:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-weapons+AF8-full.html+ACIAPg-Weapons+ADw-/A+AD4- (Attack+ACY-nbsp+ADs-Strength:+ACY-nbsp+ADs-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-palace+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/palace/castle.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Palace+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Palace+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-palace+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/palace/castle-full.png+ACI- ALT+AD0AIg-Palace+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Building+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Built by +ADw-A HREF+AD0AIg-greece+AF8-engineer+AF8-full.html+ACIAPg-Engineer+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Storage:+ADw-/TD+AD4APA-TD+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPgAm-nbsp+ADs-800+ACY-nbsp+ADsAPA-IMG SRC+AD0AIg-images/resources/stone.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Stone+ACIAPgAm-nbsp+ADs-500+ACY-nbsp+ADs-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-200+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-6000+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4--+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-stone+ACIAPg-Stone+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Palace' is able to Produce:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-chariot+AF8-full.html+ACIAPg-Chariot+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-alexander+AF8-full.html+ACIAPg-Alexander+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-artemis+AF8-full.html+ACIAPg-Artemis+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Palace' is a Requirement for:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-air+AF8-box+AF8-full.html+ACIAPg-Air Box+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-dragon+AF8-full.html+ACIAPg-Dragon+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-oxybeles+AF8-full.html+ACIAPg-Oxybeles+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-onager+AF8-full.html+ACIAPg-Onager+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Palace':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-blacksmith+AF8-full.html+ACIAPg-Blacksmith+ADw-/A+AD4APA-br+AD4-
+ADw-A HREF+AD0AIg-greece+AF8-castle+AF8-full.html+ACIAPg-Castle+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-pandora+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/pandora/shield1.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Pandora+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Pandora+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-pandora+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/pandora/shield1-full.png+ACI- ALT+AD0AIg-Pandora+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Upgrade+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Upgraded by +ADw-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-300+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-'Pandora' is a Upgrade-Requirement for:+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-air+AF8-box+AF8-full.html+ACIAPg-Air Box+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Needed to build 'Pandora':+ADw-/TD+AD4APA-TD+AD4APA-A HREF+AD0AIg-greece+AF8-temple+AF8-full.html+ACIAPg-Temple+ADw-/A+AD4APA-br+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-/TABLE+AD4APA-P+AD4-
+ADw-TABLE BORDER+AD0-1+AD4APA-TR+AD4APA-TD WIDTH+AD0-250+AD4APA-A NAME+AD0AIg-peltast+AF8-full+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/peltast/archer.bmp+ACI- HEIGHT+AD0-64 WIDTH+AD0-64 ALT+AD0AIg-Peltast+ACIAPgA8-/TD+AD4APA-TD WIDTH+AD0-500+AD4- +ADw-B+AD4-Peltast+ADw-/B+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD COLSPAN+AD0-2 WIDTH+AD0-750+AD4APA-A NAME+AD0AIg-peltast+AF8-G3Dfull+ACIAPgA8-/A+AD4APA-IMG SRC+AD0AIg-images/greece/peltast/archer-full.png+ACI- ALT+AD0AIg-Peltast+ACIAPgA8-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Type:+ADw-/TD+AD4APA-TD+AD4-Combat Unit
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Creation:+ADw-/TD+AD4APA-TD+AD4-Produced by +ADw-A HREF+AD0AIg-greece+AF8-advanced+AF8-barracks+AF8-full.html+ACIAPg-Advanced Barracks+ADw-/A+AD4APA-BR+AD4-
Produced by +ADw-A HREF+AD0AIg-greece+AF8-barracks+AF8-full.html+ACIAPg-Barracks+ADw-/A+AD4APA-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Advanced Barracks: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-50+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Total Cost when produced by Barracks: +ADw-/TD+AD4APA-TD+AD4- +ADw-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/gold.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Gold+ACIAPg-100+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/wood.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Wood+ACIAPg-50+ADw-/NOBR+AD4AJg-nbsp+ADsAPA-NOBR+AD4APA-IMG SRC+AD0AIg-images/resources/food.bmp+ACI- HEIGHT+AD0-16 WIDTH+AD0-16 ALT+AD0AIg-Food+ACIAPg-1+ADw-/NOBR+AD4AJg-nbsp+ADs-
+ADw-TR+AD4APA-TD+AD4-Production Time:+ADw-/TD+AD4APA-TD+AD4-60+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Maximum Hitpoints:+ADw-/TD+AD4APA-TD+AD4-700+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Regeneration of Hitpoints:+ADw-/TD+AD4APA-TD+AD4-1+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Strength:+ADw-/TD+AD4APA-TD+AD4-20+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Armor-Type:+ADw-/TD+AD4APA-TD+AD4APA-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-leather+ACIAPg-Leather+ADw-/A+AD4APA-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Sight-Range:+ADw-/TD+AD4APA-TD+AD4-15+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Movement Type:+ADw-/TD+AD4APA-TD+AD4-Ground Unit+ADw-/TD+AD4-
+ADw-TR+AD4APA-TD+AD4- Move Command: Move +ADw-/TD+AD4APA-TD+AD4- Speed: 220+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Attack Command: Attack+ADw-BR+AD4APA-IMG SRC+AD0AIg-images/greece/peltast/archer+AF8-attack.bmp+ACI- HEIGHT+AD0-32 WIDTH+AD0-32 ALT+AD0AIg-Attack+ACIAPgA8-/TD+AD4APA-TD+AD4-
Target: Ground and air units+ADw-BR+AD4-
Strength: 95+-65+ADw-BR+AD4-
Range: 9+ADw-BR+AD4-
Type: +ADw-a href+AD0AIg-attack+AF8-and+AF8-armor+AF8-types.html+ACM-piercing+ACIAPg-Piercing+ADw-/A+AD4- +ADw-BR+AD4-
Attack Speed: 50+ADw-BR+AD4-
Start Time: 0.5+ADw-BR+AD4-
This Attack Skill is used on +ACI-Hold Position+ACIAPA-BR+AD4-
(+ACI-Hold Position+ACI- requires +ADw-A HREF+AD0AIg-greece+AF8-training+AF8-field+AF8-full.html+ACIAPg-Training Field+ADw-/A+AD4-)+ADw-BR+AD4-
+ADw-/TD+AD4APA-/TR+AD4-
+ADw-TR+AD4APA-TD+AD4-Level(s):+ADw-/TD+AD4APA-TD+AD4-
+ADw-B+AD4-Elite+ADw-/b+AD4- at 5 kills+ADw-BR+AD4-