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Vehicles and weapon #473

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Glorfindael31 opened this issue Oct 20, 2024 · 3 comments
Open

Vehicles and weapon #473

Glorfindael31 opened this issue Oct 20, 2024 · 3 comments
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enhancement New feature or request urgent
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@Glorfindael31
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Hello
I think we need to review the vehicles and the weapons they can be equipped with.
In all likelihood, only heavy weapons appear in the box dedicated to vehicle weapons. However, some vehicles are equipped with firearms or energy weapons, and it's impossible to make them appear when you create a new vehicle. A good example: the cyberpapacy hovertank. The dies irae is considered a firearm using the energy weapons skill.
Some Empire of the Nile tanks also use energy weapons.
What solutions do you suggest?

@Algor0113
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I'll look into that, can't promise that'll be on 12.3.0

@Algor0113 Algor0113 added enhancement New feature or request urgent labels Oct 20, 2024
@Algor0113 Algor0113 modified the milestones: 12.4.0, v 12.3.0 Oct 20, 2024
@Gustl80
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Gustl80 commented Oct 21, 2024

Until now, my workaround was, that I recreated these weapons as heavy weapons so I can add them to the vehicle.
As add the skill value of the gunner manually instead, you can add the value of the relevant skill.

@Algor0113
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After pondering about that, I'll make it part of #435 for 12.4.0. After that, the gunner and dey skills will be derived from the droped actor, not from the things that are entered into the item.

@Algor0113 Algor0113 modified the milestones: v 12.3.0, 12.4.0 Oct 22, 2024
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3 participants