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If you are on Windows you will need to copy the OVRLipSync.dll into the same directory as the Godot.exe you are running it from. I don't know how to fix this: #18
The Linux module in addons/twovoip_lipsync does no lipsync, but it is useful for when I am deploying from Linux to Android, though #15 is still an issue.
godotengine/godot-proposals#9718 (comment)
two-voip-godot-4/src/audio_effect_opus_chunked.cpp
Lines 65 to 66 in 35d7dd3
two-voip-godot-4/example/radiomqtt/radiomqtt.gd
Lines 35 to 36 in 35d7dd3
read_visemes()
two-voip-godot-4/example/radiomqtt/radiomqtt.gd
Lines 275 to 280 in 35d7dd3
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