Feature Idea: Swept Surfaces with a Taper #53
randompast
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Curves are a very useful modelling tool for procedurally generating a large variety of organic structures. The current Path3D / CSG solution could potentially be improved by migrating to a new GPUPath3D node which could allow profiles and tapers while running with dynamic LOD using tessellation shaders.
Here's where I started the discussion.
https://www.reddit.com/r/godot/comments/10uqdyx/missing_feature_swept_surfaces_with_a_taper/
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