Skip to content
This repository has been archived by the owner on Dec 4, 2023. It is now read-only.

Blocky shadow when camera projection is orthogonal #11

Closed
farahats9 opened this issue Jun 5, 2023 · 2 comments
Closed

Blocky shadow when camera projection is orthogonal #11

farahats9 opened this issue Jun 5, 2023 · 2 comments

Comments

@farahats9
Copy link

The shadows are separated and not continuous, this happens only in orthogonal projection camera, if I change it to prespective it works fine.
The tutorial is suggesting making camera Far property to 100 but that didn't fix the issue.
I found this related issue in godot repo #73472 and #58332

image

@farahats9
Copy link
Author

I found a fix for the problem, set the Pancake Size to 0 in the DirectionalLight3D -> directional shadow.
No idea why this fixed the problem but it did.

@jgao222
Copy link

jgao222 commented Jul 23, 2023

I also encountered this issue. The Pancake Size fix worked for me. Strangely, it also worked to maximize the screen.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants