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This repository has been archived by the owner on Dec 4, 2023. It is now read-only.
The shadows are separated and not continuous, this happens only in orthogonal projection camera, if I change it to prespective it works fine.
The tutorial is suggesting making camera Far property to 100 but that didn't fix the issue.
I found this related issue in godot repo #73472 and #58332
The text was updated successfully, but these errors were encountered:
I found a fix for the problem, set the Pancake Size to 0 in the DirectionalLight3D -> directional shadow.
No idea why this fixed the problem but it did.
The shadows are separated and not continuous, this happens only in orthogonal projection camera, if I change it to prespective it works fine.
The tutorial is suggesting making camera
Far
property to 100 but that didn't fix the issue.I found this related issue in godot repo #73472 and #58332
The text was updated successfully, but these errors were encountered: