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merge_json.gd
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merge_json.gd
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# Usage: godot -s merge_json.gd -- json1.md json2.md [...] --output-path output.md
extends SceneTree
func _init() -> void:
if OS.get_cmdline_user_args().is_empty():
print("Usage: godot -s merge_json.gd -- json1.md json2.md [...] --output-path output.md")
quit(1)
var output_path_idx := OS.get_cmdline_user_args().find("--output-path") + 1
if output_path_idx == OS.get_cmdline_user_args().size():
push_error("`--output-path` requires an argument. Aborting.")
quit(1)
var output_path := OS.get_cmdline_user_args()[output_path_idx]
if "--output-path" not in OS.get_cmdline_user_args():
push_error("`--output-path path/to/output.md` must be used at the end of the command line (preceded by paths of individual JSON benchmark run files). Aborting.")
quit(1)
var jsons: Array[Dictionary] = []
for file_idx in OS.get_cmdline_user_args().size():
if file_idx < output_path_idx - 1:
jsons.push_back(JSON.parse_string(FileAccess.get_file_as_string(OS.get_cmdline_user_args()[file_idx])))
print("Saving merged JSON to: %s" % output_path)
var benchmarks_list := []
# Gather list of all benchmarks, without any results for now.
for json in jsons:
for benchmark in json.benchmarks:
var new_dict := {
category = benchmark.category,
name = benchmark.name,
results = {}, # We'll add results later once we've gathered all benchmark names.
}
if not benchmarks_list.has(new_dict):
benchmarks_list.push_back(new_dict)
# Populate results in all benchmarks.
for benchmark_idx in benchmarks_list.size():
var benchmark: Dictionary = benchmarks_list[benchmark_idx]
for json in jsons:
for json_benchmark in json.benchmarks:
if json_benchmark.category == benchmark.category and json_benchmark.name == benchmark.name:
benchmark.results.merge(json_benchmark.results)
var result: Dictionary = jsons[0]
result.benchmarks = benchmarks_list
var file_access := FileAccess.open(output_path, FileAccess.WRITE)
file_access.store_string(JSON.stringify(result))
quit()