getting_started/first_3d_game/04.mob_scene #118
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It would be nice if you explained what the local transformation means... |
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getting_started/first_3d_game/04.mob_scene
In this part, you're going to code the monsters, which we'll call mobs. In the next lesson, we'll spawn them randomly around the playable area. Let's design the monsters themselves in a new scene. ...
https://docs.godotengine.org/en/stable/getting_started/first_3d_game/04.mob_scene.html
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