classes/class_collisionobject3d #135
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input_ray_pickable does not function if the mouse is captured by the screen, and after trying to investigate further this appears to be by design. You'll have to set up your own raycasts if you need functionality like it while the mouse is captured. |
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classes/class_collisionobject3d
Inherits: Node3D< Node< Object Inherited By: Area3D, PhysicsBody3D Abstract base class for 3D physics objects. Description: Abstract base class for 3D physics objects. CollisionObject3D can hold an...
https://docs.godotengine.org/en/stable/classes/class_collisionobject3d.html
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