tutorials/physics/using_character_body_2d #44
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Which way is the best to implement "sync to physics" in CharacterBody3D? When needed "to attach" player to moving platform |
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tutorials/physics/using_character_body_2d
Introduction: Godot offers several collision objects to provide both collision detection and response. Trying to decide which one to use for your project can be confusing. You can avoid problems an...
https://docs.godotengine.org/en/stable/tutorials/physics/using_character_body_2d.html
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