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The Controllers, gamepads, and joysticks tutorial mentions features from the 4.0 branch as if it is the current stable branch. This section specifically. While nice to know about, it isn't useful. It would be more useful to speak on how to create/choose deadzones in any version of Godot.
I wonder if godotengine/godot#42976 could be remade for 3.4 instead. It's likely doable in a way that preserves compatibility with existing projects. This way, we don't have to maintain significantly different versions of the documentation (which is always an annoyance when cherry-picking stuff).
Your Godot version:
Stable (3.3.2)
Issue description:
The Controllers, gamepads, and joysticks tutorial mentions features from the 4.0 branch as if it is the current stable branch. This section specifically. While nice to know about, it isn't useful. It would be more useful to speak on how to create/choose deadzones in any version of Godot.
URL to the documentation page:
https://docs.godotengine.org/en/stable/tutorials/inputs/controllers_gamepads_joysticks.html
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