diff --git a/tutorials/optimization/batching.rst b/tutorials/optimization/batching.rst index a7205e6a8bb..6859756a78f 100644 --- a/tutorials/optimization/batching.rst +++ b/tutorials/optimization/batching.rst @@ -16,10 +16,6 @@ of work for the user in the GPU driver at the cost of more expensive draw calls. As a result, applications can often be sped up by reducing the number of draw calls. -.. note:: - - 2D batching is currently only supported when using the GLES2 renderer. - Draw calls ^^^^^^^^^^