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Describe the problem or limitation you are having in your project
Positioning and changing the height of CSG Cylinders is annoying. The same does apply to cylinder shapes.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I wish both the bottom and top had a handle, like CSG Box nodes! This would allow positioning a CSG Cylinder on a surface and then changing it's height without it also extending down. If you needed to move both sides at once equally, that should still be possible with ALT, like on control nodes and Box meshes /CSG's.
Describe the project you are working on
A 3D game using blockouts with CSG.
Describe the problem or limitation you are having in your project
Positioning and changing the height of CSG Cylinders is annoying. The same does apply to cylinder shapes.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I wish both the bottom and top had a handle, like CSG Box nodes! This would allow positioning a CSG Cylinder on a surface and then changing it's height without it also extending down. If you needed to move both sides at once equally, that should still be possible with ALT, like on control nodes and Box meshes /CSG's.
Related to godotengine/godot#80278
This has been suggested before, but I couldn't find a dedicated proposal.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Like the Box3D helper handles I think.
If this enhancement will not be used often, can it be worked around with a few lines of script?
It can be worked around with a few more movements/resizes of the shape. But it is quite annoying.
Is there a reason why this should be core and not an add-on in the asset library?
CSG Cylinder is a core node. It is not consistent with the CSG Box.
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