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This applies to most of the projects I'm working on, especially the ones where I want to reuse assets from old projects.
Describe the problem or limitation you are having in your project
Currently it's inconvenient to copy nodes between different scenes or projects. If I want to import a node from another project, I have to "Save Branch As Scene", use the file manager to copy-paste the node into a different project folder, import it into the scene I want it to be in, and then right click > "Make Local". If you have to do this often enough, that gets tiresome very quickly.
And since I tend to reuse the assets from my old projects, this comes up quite often. I think there must be an easier way.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Press Ctrl-C when the node is selected, it copies the node. Press Ctrl-V in another scene (or another project), and it pastes the node into the scene.
Is there a reason why this should be core and not an add-on in the asset library?
It's an enhancement to the core UX and usability of Godot.
The text was updated successfully, but these errors were encountered:
Except copy-pasting between projects. The PR that implemented it was rejected: godotengine/godot#31616 and it's unlikely Godot will have this feature in core. Save Branch as Scene is sufficient though.
Describe the project you are working on
This applies to most of the projects I'm working on, especially the ones where I want to reuse assets from old projects.
Describe the problem or limitation you are having in your project
Currently it's inconvenient to copy nodes between different scenes or projects. If I want to import a node from another project, I have to "Save Branch As Scene", use the file manager to copy-paste the node into a different project folder, import it into the scene I want it to be in, and then right click > "Make Local". If you have to do this often enough, that gets tiresome very quickly.
And since I tend to reuse the assets from my old projects, this comes up quite often. I think there must be an easier way.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Press Ctrl-C when the node is selected, it copies the node. Press Ctrl-V in another scene (or another project), and it pastes the node into the scene.
Is there a reason why this should be core and not an add-on in the asset library?
It's an enhancement to the core UX and usability of Godot.
The text was updated successfully, but these errors were encountered: