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Describe the problem or limitation you are having in your project
3D rotation gizmo does not have Trackball rotation (as far as I know)
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add a trackball that can be selected when rotating objects, and will rotate all axis at once, depending on where the mouse is. Like this, from blender:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
There would be a transparent ball around the axes that can be selected, and when hovered over, it will light up, showing that you can select it. When selecting it, it will behave like a trackball, very similar to the previous example above.
If this enhancement will not be used often, can it be worked around with a few lines of script?
It could be an add-on or option in a menu, but that would hide it from people who really need it, searching through all those menus.
Is there a reason why this should be core and not an add-on in the asset library?
This will greatly improve the rotation tool and can be a real time saver, instead of doing all axes one by one. If it were an add-on, most people wouldn't even know the time they could've saved.
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
Trackball style rotation for 3D gizmo, like in Blender
Add trackball style rotation for 3D gizmo (like in Blender)
Sep 20, 2023
Calinou
changed the title
Add trackball style rotation for 3D gizmo (like in Blender)
Add trackball-style rotation for 3D gizmo (like in Blender)
Sep 20, 2023
This is already implemented, but you need to switch to the Rotate mode (R) and drag the mouse anywhere with a node selected, or press the rotate action shortcut (which isn't bound by default unless godotengine/godot#78148 is merged).
to clarify things, this feature is not yet implemented in Godot. What is implemented is rotating an object along the view axis. The two methods might initially look similar, but they are different and have their valid use cases.
To show the difference more clearly, here's a quick video from Blender showing the two rotation methods. Each has a different way to access it.
Regular rotation is started with the mouse outside the rotation gizmo (or shortcut R) and it defaults to rotating around the view axis. Optionally, you can then further press keys (X, Y, Z) to constrain rotation to a particular axis.
Trackball rotation is started with the mouse inside the rotation gizmo (or shortcut R, R). In this mode you cannot and don't need to constrain rotation to any axis.
blender_view_rotation_vs_trackball.mp4
Notice also how the mouse cursor changes, to show what kind of input is required. Trackball rotation is a very useful addition to control the orientation of a 3D object. Rather than taking axes into consideration, it allows a more freeform style of rotation. It's quite common in many 3D programs and game engines and it would fit into Godot as well.
Describe the project you are working on
Simple first test project
Describe the problem or limitation you are having in your project
3D rotation gizmo does not have Trackball rotation (as far as I know)
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add a trackball that can be selected when rotating objects, and will rotate all axis at once, depending on where the mouse is. Like this, from blender:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
There would be a transparent ball around the axes that can be selected, and when hovered over, it will light up, showing that you can select it. When selecting it, it will behave like a trackball, very similar to the previous example above.
If this enhancement will not be used often, can it be worked around with a few lines of script?
It could be an add-on or option in a menu, but that would hide it from people who really need it, searching through all those menus.
Is there a reason why this should be core and not an add-on in the asset library?
This will greatly improve the rotation tool and can be a real time saver, instead of doing all axes one by one. If it were an add-on, most people wouldn't even know the time they could've saved.
The text was updated successfully, but these errors were encountered: