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Additionally, the dropdown menu is really non intuitive for people that aren't already familiar with matrix multiplication.
Since visual shader is a tool that's suited for both technical and less technical people, the names there should be more human-readable than math-correct.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Allow reading the w output of the transformation, so that one can perform depth linearization.
Change the dropdown names from:
TransformPoint(AxB)
TransformPoint(BxA)
TransformDirection(AxB)
TransformDirection(BxA)
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
Is there a reason why this should be core and not an add-on in the asset library?
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
godot
Describe the problem or limitation you are having in your project
#8375
Additionally, the dropdown menu is really non intuitive for people that aren't already familiar with matrix multiplication.
Since visual shader is a tool that's suited for both technical and less technical people, the names there should be more human-readable than math-correct.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Allow reading the w output of the transformation, so that one can perform depth linearization.
Change the dropdown names from:
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
Is there a reason why this should be core and not an add-on in the asset library?
The text was updated successfully, but these errors were encountered: