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Blender 4 Support #8436

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hr-98 opened this issue Nov 15, 2023 · 4 comments
Closed

Blender 4 Support #8436

hr-98 opened this issue Nov 15, 2023 · 4 comments

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@hr-98
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hr-98 commented Nov 15, 2023

Describe the project you are working on

A First person rpg.

Describe the problem or limitation you are having in your project

Blender 4 is out but I have to keep Blender 3 installed for Godot. I really wanna try out the new Blender features.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Support Blender 4 too.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

Like Blender 3 import support.

If this enhancement will not be used often, can it be worked around with a few lines of script?

No.

Is there a reason why this should be core and not an add-on in the asset library?

Blender 3 support is core.

@bruvzg
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bruvzg commented Nov 15, 2023

Do you have any issues with Blender 4 in particular? It seems to be working as is.

@hr-98
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hr-98 commented Nov 15, 2023

Oh right it actually works in the latest version, sorry. In a previous version it said blender was too new, I assumed it didn't work in the new version because it still says blender 3 path in the settings. 😓

@AThousandShips
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We would need to verify there's no issues before changing the suggestion and details, or people will be confused if something doesn't work because we haven't done our due diligence on our end to ensure compatibility

@Calinou
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Calinou commented Nov 15, 2023

This is already implemented since 4.1.3 thanks to godotengine/godot#81194, which also handles Blender 4.0 support.

If it doesn't work after checking that it works with earlier Blender versions, please open an issue on the main Godot repository.

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