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visual_server.cpp
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visual_server.cpp
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/*************************************************************************/
/* visual_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server.h"
#include "core/method_bind_ext.gen.inc"
#include "core/project_settings.h"
VisualServer *VisualServer::singleton = NULL;
VisualServer *(*VisualServer::create_func)() = NULL;
VisualServer *VisualServer::get_singleton() {
return singleton;
}
VisualServer *VisualServer::create() {
ERR_FAIL_COND_V(singleton, NULL);
if (create_func)
return create_func();
return NULL;
}
RID VisualServer::texture_create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
ERR_FAIL_COND_V(!p_image.is_valid(), RID());
RID texture = texture_create();
texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags); //if it has mipmaps, use, else generate
ERR_FAIL_COND_V(!texture.is_valid(), texture);
texture_set_data(texture, p_image);
return texture;
}
Array VisualServer::_texture_debug_usage_bind() {
List<TextureInfo> list;
texture_debug_usage(&list);
Array arr;
for (const List<TextureInfo>::Element *E = list.front(); E; E = E->next()) {
Dictionary dict;
dict["texture"] = E->get().texture;
dict["width"] = E->get().width;
dict["height"] = E->get().height;
dict["depth"] = E->get().depth;
dict["format"] = E->get().format;
dict["bytes"] = E->get().bytes;
dict["path"] = E->get().path;
arr.push_back(dict);
}
return arr;
}
Array VisualServer::_shader_get_param_list_bind(RID p_shader) const {
List<PropertyInfo> l;
shader_get_param_list(p_shader, &l);
return convert_property_list(&l);
}
static Array to_array(const Vector<ObjectID> &ids) {
Array a;
a.resize(ids.size());
for (int i = 0; i < ids.size(); ++i) {
a[i] = ids[i];
}
return a;
}
Array VisualServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {
Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
return to_array(ids);
}
Array VisualServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
return to_array(ids);
}
Array VisualServer::_instances_cull_convex_bind(const Array &p_convex, RID p_scenario) const {
Vector<Plane> planes;
for (int i = 0; i < p_convex.size(); ++i) {
Variant v = p_convex[i];
ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, Array());
planes.push_back(v);
}
Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
return to_array(ids);
}
RID VisualServer::get_test_texture() {
if (test_texture.is_valid()) {
return test_texture;
};
#define TEST_TEXTURE_SIZE 256
PoolVector<uint8_t> test_data;
test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
{
PoolVector<uint8_t>::Write w = test_data.write();
for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
Color c;
int r = 255 - (x + y) / 2;
if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
c.r = y;
c.g = r;
c.b = x;
} else {
c.r = r;
c.g = x;
c.b = y;
}
w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
}
}
}
Ref<Image> data = memnew(Image(TEST_TEXTURE_SIZE, TEST_TEXTURE_SIZE, false, Image::FORMAT_RGB8, test_data));
test_texture = texture_create_from_image(data);
return test_texture;
}
void VisualServer::_free_internal_rids() {
if (test_texture.is_valid())
free(test_texture);
if (white_texture.is_valid())
free(white_texture);
if (test_material.is_valid())
free(test_material);
}
RID VisualServer::_make_test_cube() {
PoolVector<Vector3> vertices;
PoolVector<Vector3> normals;
PoolVector<float> tangents;
PoolVector<Vector3> uvs;
#define ADD_VTX(m_idx) \
vertices.push_back(face_points[m_idx]); \
normals.push_back(normal_points[m_idx]); \
tangents.push_back(normal_points[m_idx][1]); \
tangents.push_back(normal_points[m_idx][2]); \
tangents.push_back(normal_points[m_idx][0]); \
tangents.push_back(1.0); \
uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
Vector3 normal_points[4];
float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
for (int j = 0; j < 4; j++) {
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3)
face_points[j][(i + k) % 3] = v[k];
else
face_points[3 - j][(i + k) % 3] = -v[k];
}
normal_points[j] = Vector3();
normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
}
//tri 1
ADD_VTX(0);
ADD_VTX(1);
ADD_VTX(2);
//tri 2
ADD_VTX(2);
ADD_VTX(3);
ADD_VTX(0);
}
RID test_cube = mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[VisualServer::ARRAY_NORMAL] = normals;
d[VisualServer::ARRAY_TANGENT] = tangents;
d[VisualServer::ARRAY_TEX_UV] = uvs;
d[VisualServer::ARRAY_VERTEX] = vertices;
PoolVector<int> indices;
indices.resize(vertices.size());
for (int i = 0; i < vertices.size(); i++)
indices.set(i, i);
d[VisualServer::ARRAY_INDEX] = indices;
mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
/*
test_material = fixed_material_create();
//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
*/
mesh_surface_set_material(test_cube, 0, test_material);
return test_cube;
}
RID VisualServer::make_sphere_mesh(int p_lats, int p_lons, float p_radius) {
PoolVector<Vector3> vertices;
PoolVector<Vector3> normals;
for (int i = 1; i <= p_lats; i++) {
double lat0 = Math_PI * (-0.5 + (double)(i - 1) / p_lats);
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
double lat1 = Math_PI * (-0.5 + (double)i / p_lats);
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
for (int j = p_lons; j >= 1; j--) {
double lng0 = 2 * Math_PI * (double)(j - 1) / p_lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
double lng1 = 2 * Math_PI * (double)(j) / p_lons;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
Vector3 v[4] = {
Vector3(x1 * zr0, z0, y1 * zr0),
Vector3(x1 * zr1, z1, y1 * zr1),
Vector3(x0 * zr1, z1, y0 * zr1),
Vector3(x0 * zr0, z0, y0 * zr0)
};
#define ADD_POINT(m_idx) \
normals.push_back(v[m_idx]); \
vertices.push_back(v[m_idx] * p_radius);
ADD_POINT(0);
ADD_POINT(1);
ADD_POINT(2);
ADD_POINT(2);
ADD_POINT(3);
ADD_POINT(0);
}
}
RID mesh = mesh_create();
Array d;
d.resize(VS::ARRAY_MAX);
d[ARRAY_VERTEX] = vertices;
d[ARRAY_NORMAL] = normals;
mesh_add_surface_from_arrays(mesh, PRIMITIVE_TRIANGLES, d);
return mesh;
}
RID VisualServer::get_white_texture() {
if (white_texture.is_valid())
return white_texture;
PoolVector<uint8_t> wt;
wt.resize(16 * 3);
{
PoolVector<uint8_t>::Write w = wt.write();
for (int i = 0; i < 16 * 3; i++)
w[i] = 255;
}
Ref<Image> white = memnew(Image(4, 4, 0, Image::FORMAT_RGB8, wt));
white_texture = texture_create();
texture_allocate(white_texture, 4, 4, 0, Image::FORMAT_RGB8, TEXTURE_TYPE_2D);
texture_set_data(white_texture, white);
return white_texture;
}
#define SMALL_VEC2 Vector2(0.00001, 0.00001)
#define SMALL_VEC3 Vector3(0.00001, 0.00001, 0.00001)
Error VisualServer::_surface_set_data(Array p_arrays, uint32_t p_format, uint32_t *p_offsets, uint32_t p_stride, PoolVector<uint8_t> &r_vertex_array, int p_vertex_array_len, PoolVector<uint8_t> &r_index_array, int p_index_array_len, AABB &r_aabb, Vector<AABB> &r_bone_aabb) {
PoolVector<uint8_t>::Write vw = r_vertex_array.write();
PoolVector<uint8_t>::Write iw;
if (r_index_array.size()) {
iw = r_index_array.write();
}
int max_bone = 0;
for (int ai = 0; ai < VS::ARRAY_MAX; ai++) {
if (!(p_format & (1 << ai))) // no array
continue;
switch (ai) {
case VS::ARRAY_VERTEX: {
if (p_format & VS::ARRAY_FLAG_USE_2D_VERTICES) {
PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector2>::Read read = array.read();
const Vector2 *src = read.ptr();
// setting vertices means regenerating the AABB
Rect2 aabb;
if (p_format & ARRAY_COMPRESS_VERTEX) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t vector[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 2);
if (i == 0) {
aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
} else {
aabb.expand_to(src[i]);
}
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
float vector[2] = { src[i].x, src[i].y };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 2);
if (i == 0) {
aabb = Rect2(src[i], SMALL_VEC2); //must have a bit of size
} else {
aabb.expand_to(src[i]);
}
}
}
r_aabb = AABB(Vector3(aabb.position.x, aabb.position.y, 0), Vector3(aabb.size.x, aabb.size.y, 0));
} else {
PoolVector<Vector3> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector3>::Read read = array.read();
const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
AABB aabb;
if (p_format & ARRAY_COMPRESS_VERTEX) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t vector[4] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y), Math::make_half_float(src[i].z), Math::make_half_float(1.0) };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(uint16_t) * 4);
if (i == 0) {
aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
}
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
float vector[3] = { src[i].x, src[i].y, src[i].z };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, sizeof(float) * 3);
if (i == 0) {
aabb = AABB(src[i], SMALL_VEC3);
} else {
aabb.expand_to(src[i]);
}
}
}
r_aabb = aabb;
}
} break;
case VS::ARRAY_NORMAL: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector3> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector3>::Read read = array.read();
const Vector3 *src = read.ptr();
// setting vertices means regenerating the AABB
if (p_format & ARRAY_COMPRESS_NORMAL) {
for (int i = 0; i < p_vertex_array_len; i++) {
int8_t vector[4] = {
(int8_t)CLAMP(src[i].x * 127, -128, 127),
(int8_t)CLAMP(src[i].y * 127, -128, 127),
(int8_t)CLAMP(src[i].z * 127, -128, 127),
0,
};
copymem(&vw[p_offsets[ai] + i * p_stride], vector, 4);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
float vector[3] = { src[i].x, src[i].y, src[i].z };
copymem(&vw[p_offsets[ai] + i * p_stride], vector, 3 * 4);
}
}
} break;
case VS::ARRAY_TANGENT: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<real_t> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 4, ERR_INVALID_PARAMETER);
PoolVector<real_t>::Read read = array.read();
const real_t *src = read.ptr();
if (p_format & ARRAY_COMPRESS_TANGENT) {
for (int i = 0; i < p_vertex_array_len; i++) {
int8_t xyzw[4] = {
(int8_t)CLAMP(src[i * 4 + 0] * 127, -128, 127),
(int8_t)CLAMP(src[i * 4 + 1] * 127, -128, 127),
(int8_t)CLAMP(src[i * 4 + 2] * 127, -128, 127),
(int8_t)CLAMP(src[i * 4 + 3] * 127, -128, 127)
};
copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
float xyzw[4] = {
src[i * 4 + 0],
src[i * 4 + 1],
src[i * 4 + 2],
src[i * 4 + 3]
};
copymem(&vw[p_offsets[ai] + i * p_stride], xyzw, 4 * 4);
}
}
} break;
case VS::ARRAY_COLOR: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_COLOR_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Color> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Color>::Read read = array.read();
const Color *src = read.ptr();
if (p_format & ARRAY_COMPRESS_COLOR) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint8_t colors[4];
for (int j = 0; j < 4; j++) {
colors[j] = CLAMP(int((src[i][j]) * 255.0), 0, 255);
}
copymem(&vw[p_offsets[ai] + i * p_stride], colors, 4);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
copymem(&vw[p_offsets[ai] + i * p_stride], &src[i], 4 * 4);
}
}
} break;
case VS::ARRAY_TEX_UV: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector2>::Read read = array.read();
const Vector2 *src = read.ptr();
if (p_format & ARRAY_COMPRESS_TEX_UV) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
float uv[2] = { src[i].x, src[i].y };
copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
}
}
} break;
case VS::ARRAY_TEX_UV2: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_VECTOR3_ARRAY && p_arrays[ai].get_type() != Variant::POOL_VECTOR2_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<Vector2> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
PoolVector<Vector2>::Read read = array.read();
const Vector2 *src = read.ptr();
if (p_format & ARRAY_COMPRESS_TEX_UV2) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t uv[2] = { Math::make_half_float(src[i].x), Math::make_half_float(src[i].y) };
copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 2);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
float uv[2] = { src[i].x, src[i].y };
copymem(&vw[p_offsets[ai] + i * p_stride], uv, 2 * 4);
}
}
} break;
case VS::ARRAY_WEIGHTS: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<real_t> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
PoolVector<real_t>::Read read = array.read();
const real_t *src = read.ptr();
if (p_format & ARRAY_COMPRESS_WEIGHTS) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j] * 65535, 0, 65535);
}
copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
float data[VS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
}
copymem(&vw[p_offsets[ai] + i * p_stride], data, 4 * 4);
}
}
} break;
case VS::ARRAY_BONES: {
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY && p_arrays[ai].get_type() != Variant::POOL_REAL_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<int> array = p_arrays[ai];
ERR_FAIL_COND_V(array.size() != p_vertex_array_len * VS::ARRAY_WEIGHTS_SIZE, ERR_INVALID_PARAMETER);
PoolVector<int>::Read read = array.read();
const int *src = read.ptr();
if (!(p_format & ARRAY_FLAG_USE_16_BIT_BONES)) {
for (int i = 0; i < p_vertex_array_len; i++) {
uint8_t data[VS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = CLAMP(src[i * VS::ARRAY_WEIGHTS_SIZE + j], 0, 255);
max_bone = MAX(data[j], max_bone);
}
copymem(&vw[p_offsets[ai] + i * p_stride], data, 4);
}
} else {
for (int i = 0; i < p_vertex_array_len; i++) {
uint16_t data[VS::ARRAY_WEIGHTS_SIZE];
for (int j = 0; j < VS::ARRAY_WEIGHTS_SIZE; j++) {
data[j] = src[i * VS::ARRAY_WEIGHTS_SIZE + j];
max_bone = MAX(data[j], max_bone);
}
copymem(&vw[p_offsets[ai] + i * p_stride], data, 2 * 4);
}
}
} break;
case VS::ARRAY_INDEX: {
ERR_FAIL_COND_V(p_index_array_len <= 0, ERR_INVALID_DATA);
ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::POOL_INT_ARRAY, ERR_INVALID_PARAMETER);
PoolVector<int> indices = p_arrays[ai];
ERR_FAIL_COND_V(indices.size() == 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(indices.size() != p_index_array_len, ERR_INVALID_PARAMETER);
/* determine whether using 16 or 32 bits indices */
PoolVector<int>::Read read = indices.read();
const int *src = read.ptr();
for (int i = 0; i < p_index_array_len; i++) {
if (p_vertex_array_len < (1 << 16)) {
uint16_t v = src[i];
copymem(&iw[i * 2], &v, 2);
} else {
uint32_t v = src[i];
copymem(&iw[i * 4], &v, 4);
}
}
} break;
default: {
ERR_FAIL_V(ERR_INVALID_DATA);
}
}
}
if (p_format & VS::ARRAY_FORMAT_BONES) {
//create AABBs for each detected bone
int total_bones = max_bone + 1;
bool first = r_bone_aabb.size() == 0;
r_bone_aabb.resize(total_bones);
if (first) {
for (int i = 0; i < total_bones; i++) {
r_bone_aabb.write[i].size = Vector3(-1, -1, -1); //negative means unused
}
}
PoolVector<Vector3> vertices = p_arrays[VS::ARRAY_VERTEX];
PoolVector<int> bones = p_arrays[VS::ARRAY_BONES];
PoolVector<float> weights = p_arrays[VS::ARRAY_WEIGHTS];
bool any_valid = false;
if (vertices.size() && bones.size() == vertices.size() * 4 && weights.size() == bones.size()) {
int vs = vertices.size();
PoolVector<Vector3>::Read rv = vertices.read();
PoolVector<int>::Read rb = bones.read();
PoolVector<float>::Read rw = weights.read();
AABB *bptr = r_bone_aabb.ptrw();
for (int i = 0; i < vs; i++) {
Vector3 v = rv[i];
for (int j = 0; j < 4; j++) {
int idx = rb[i * 4 + j];
float w = rw[i * 4 + j];
if (w == 0)
continue; //break;
ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
if (bptr[idx].size.x < 0) {
//first
bptr[idx] = AABB(v, SMALL_VEC3);
any_valid = true;
} else {
bptr[idx].expand_to(v);
}
}
}
}
if (!any_valid && first) {
r_bone_aabb.clear();
}
}
return OK;
}
uint32_t VisualServer::mesh_surface_get_format_offset(uint32_t p_format, int p_vertex_len, int p_index_len, int p_array_index) const {
uint32_t offsets[ARRAY_MAX];
mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
return offsets[p_array_index];
}
uint32_t VisualServer::mesh_surface_get_format_stride(uint32_t p_format, int p_vertex_len, int p_index_len) const {
uint32_t offsets[ARRAY_MAX];
return mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets);
}
uint32_t VisualServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets) const {
int total_elem_size = 0;
for (int i = 0; i < VS::ARRAY_MAX; i++) {
r_offsets[i] = 0; //reset
if (!(p_format & (1 << i))) // no array
continue;
int elem_size = 0;
switch (i) {
case VS::ARRAY_VERTEX: {
if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
elem_size = 2;
} else {
elem_size = 3;
}
if (p_format & ARRAY_COMPRESS_VERTEX) {
elem_size *= sizeof(int16_t);
} else {
elem_size *= sizeof(float);
}
if (elem_size == 6) {
elem_size = 8;
}
} break;
case VS::ARRAY_NORMAL: {
if (p_format & ARRAY_COMPRESS_NORMAL) {
elem_size = sizeof(uint32_t);
} else {
elem_size = sizeof(float) * 3;
}
} break;
case VS::ARRAY_TANGENT: {
if (p_format & ARRAY_COMPRESS_TANGENT) {
elem_size = sizeof(uint32_t);
} else {
elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_COLOR: {
if (p_format & ARRAY_COMPRESS_COLOR) {
elem_size = sizeof(uint32_t);
} else {
elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_TEX_UV: {
if (p_format & ARRAY_COMPRESS_TEX_UV) {
elem_size = sizeof(uint32_t);
} else {
elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_TEX_UV2: {
if (p_format & ARRAY_COMPRESS_TEX_UV2) {
elem_size = sizeof(uint32_t);
} else {
elem_size = sizeof(float) * 2;
}
} break;
case VS::ARRAY_WEIGHTS: {
if (p_format & ARRAY_COMPRESS_WEIGHTS) {
elem_size = sizeof(uint16_t) * 4;
} else {
elem_size = sizeof(float) * 4;
}
} break;
case VS::ARRAY_BONES: {
if (p_format & ARRAY_FLAG_USE_16_BIT_BONES) {
elem_size = sizeof(uint16_t) * 4;
} else {
elem_size = sizeof(uint32_t);
}
} break;
case VS::ARRAY_INDEX: {
if (p_index_len <= 0) {
ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
break;
}
/* determine whether using 16 or 32 bits indices */
if (p_vertex_len >= (1 << 16)) {
elem_size = 4;
} else {
elem_size = 2;
}
r_offsets[i] = elem_size;
continue;
}
default: {
ERR_FAIL_V(0);
}
}
r_offsets[i] = total_elem_size;
total_elem_size += elem_size;
}
return total_elem_size;
}
void VisualServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_compress_format) {
ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX);
ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX);
uint32_t format = 0;
// validation
int index_array_len = 0;
int array_len = 0;
for (int i = 0; i < p_arrays.size(); i++) {
if (p_arrays[i].get_type() == Variant::NIL)
continue;
format |= (1 << i);
if (i == VS::ARRAY_VERTEX) {
Variant var = p_arrays[i];
switch (var.get_type()) {
case Variant::POOL_VECTOR2_ARRAY: {
PoolVector<Vector2> v2 = var;
} break;
case Variant::POOL_VECTOR3_ARRAY: {
PoolVector<Vector3> v3 = var;
} break;
default: {
Array v = var;
} break;
}
array_len = PoolVector3Array(p_arrays[i]).size();
ERR_FAIL_COND(array_len == 0);
} else if (i == VS::ARRAY_INDEX) {
index_array_len = PoolIntArray(p_arrays[i]).size();
}
}
ERR_FAIL_COND((format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory
if (p_blend_shapes.size()) {
//validate format for morphs
for (int i = 0; i < p_blend_shapes.size(); i++) {
uint32_t bsformat = 0;
Array arr = p_blend_shapes[i];
for (int j = 0; j < arr.size(); j++) {
if (arr[j].get_type() != Variant::NIL)
bsformat |= (1 << j);
}
ERR_FAIL_COND((bsformat) != (format & (VS::ARRAY_FORMAT_INDEX - 1)));
}
}
uint32_t offsets[VS::ARRAY_MAX];
int total_elem_size = 0;
for (int i = 0; i < VS::ARRAY_MAX; i++) {
offsets[i] = 0; //reset
if (!(format & (1 << i))) // no array
continue;