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gdscript_parser.h
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gdscript_parser.h
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/**************************************************************************/
/* gdscript_parser.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GDSCRIPT_PARSER_H
#define GDSCRIPT_PARSER_H
#include "gdscript_cache.h"
#include "gdscript_tokenizer.h"
#ifdef DEBUG_ENABLED
#include "gdscript_warning.h"
#endif
#include "core/io/resource.h"
#include "core/object/ref_counted.h"
#include "core/object/script_language.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
#include "core/templates/rb_map.h"
#include "core/templates/vector.h"
#include "core/variant/variant.h"
#ifdef DEBUG_ENABLED
#include "core/string/string_builder.h"
#endif
class GDScriptParser {
struct AnnotationInfo;
public:
// Forward-declare all parser nodes, to avoid ordering issues.
struct AnnotationNode;
struct ArrayNode;
struct AssertNode;
struct AssignableNode;
struct AssignmentNode;
struct AwaitNode;
struct BinaryOpNode;
struct BreakNode;
struct BreakpointNode;
struct CallNode;
struct CastNode;
struct ClassNode;
struct ConstantNode;
struct ContinueNode;
struct DictionaryNode;
struct EnumNode;
struct ExpressionNode;
struct ForNode;
struct FunctionNode;
struct GetNodeNode;
struct IdentifierNode;
struct IfNode;
struct LambdaNode;
struct LiteralNode;
struct MatchNode;
struct MatchBranchNode;
struct ParameterNode;
struct PassNode;
struct PatternNode;
struct PreloadNode;
struct ReturnNode;
struct SelfNode;
struct SignalNode;
struct SubscriptNode;
struct SuiteNode;
struct TernaryOpNode;
struct TypeNode;
struct TypeTestNode;
struct UnaryOpNode;
struct VariableNode;
struct WhileNode;
class DataType {
public:
Vector<DataType> container_element_types;
enum Kind {
BUILTIN,
NATIVE,
SCRIPT,
CLASS, // GDScript.
ENUM, // Enumeration.
VARIANT, // Can be any type.
RESOLVING, // Currently resolving.
UNRESOLVED,
};
Kind kind = UNRESOLVED;
enum TypeSource {
UNDETECTED, // Can be any type.
INFERRED, // Has inferred type, but still dynamic.
ANNOTATED_EXPLICIT, // Has a specific type annotated.
ANNOTATED_INFERRED, // Has a static type but comes from the assigned value.
};
TypeSource type_source = UNDETECTED;
bool is_constant = false;
bool is_read_only = false;
bool is_meta_type = false;
bool is_pseudo_type = false; // For global names that can't be used standalone.
bool is_coroutine = false; // For function calls.
Variant::Type builtin_type = Variant::NIL;
StringName native_type;
StringName enum_type; // Enum name or the value name in an enum.
Ref<Script> script_type;
String script_path;
ClassNode *class_type = nullptr;
MethodInfo method_info; // For callable/signals.
HashMap<StringName, int64_t> enum_values; // For enums.
_FORCE_INLINE_ bool is_set() const { return kind != RESOLVING && kind != UNRESOLVED; }
_FORCE_INLINE_ bool is_resolving() const { return kind == RESOLVING; }
_FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; }
_FORCE_INLINE_ bool is_variant() const { return kind == VARIANT || kind == RESOLVING || kind == UNRESOLVED; }
_FORCE_INLINE_ bool is_hard_type() const { return type_source > INFERRED; }
String to_string() const;
_FORCE_INLINE_ String to_string_strict() const { return is_hard_type() ? to_string() : "Variant"; }
PropertyInfo to_property_info(const String &p_name) const;
_FORCE_INLINE_ static DataType get_variant_type() { // Default DataType for container elements.
DataType datatype;
datatype.kind = VARIANT;
datatype.type_source = INFERRED;
return datatype;
}
_FORCE_INLINE_ void set_container_element_type(int p_index, const DataType &p_type) {
ERR_FAIL_COND(p_index < 0);
while (p_index >= container_element_types.size()) {
container_element_types.push_back(get_variant_type());
}
container_element_types.write[p_index] = DataType(p_type);
}
_FORCE_INLINE_ DataType get_container_element_type(int p_index) const {
ERR_FAIL_INDEX_V(p_index, container_element_types.size(), get_variant_type());
return container_element_types[p_index];
}
_FORCE_INLINE_ DataType get_container_element_type_or_variant(int p_index) const {
if (p_index < 0 || p_index >= container_element_types.size()) {
return get_variant_type();
}
return container_element_types[p_index];
}
_FORCE_INLINE_ bool has_container_element_type(int p_index) const {
return p_index >= 0 && p_index < container_element_types.size();
}
_FORCE_INLINE_ bool has_container_element_types() const {
return !container_element_types.is_empty();
}
bool is_typed_container_type() const;
GDScriptParser::DataType get_typed_container_type() const;
bool operator==(const DataType &p_other) const {
if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) {
return true; // Can be considered equal for parsing purposes.
}
if (type_source == INFERRED || p_other.type_source == INFERRED) {
return true; // Can be considered equal for parsing purposes.
}
if (kind != p_other.kind) {
return false;
}
switch (kind) {
case VARIANT:
return true; // All variants are the same.
case BUILTIN:
return builtin_type == p_other.builtin_type;
case NATIVE:
case ENUM: // Enums use native_type to identify the enum and its base class.
return native_type == p_other.native_type;
case SCRIPT:
return script_type == p_other.script_type;
case CLASS:
return class_type == p_other.class_type || class_type->fqcn == p_other.class_type->fqcn;
case RESOLVING:
case UNRESOLVED:
break;
}
return false;
}
bool operator!=(const DataType &p_other) const {
return !(*this == p_other);
}
void operator=(const DataType &p_other) {
kind = p_other.kind;
type_source = p_other.type_source;
is_read_only = p_other.is_read_only;
is_constant = p_other.is_constant;
is_meta_type = p_other.is_meta_type;
is_pseudo_type = p_other.is_pseudo_type;
is_coroutine = p_other.is_coroutine;
builtin_type = p_other.builtin_type;
native_type = p_other.native_type;
enum_type = p_other.enum_type;
script_type = p_other.script_type;
script_path = p_other.script_path;
class_type = p_other.class_type;
method_info = p_other.method_info;
enum_values = p_other.enum_values;
container_element_types = p_other.container_element_types;
}
DataType() = default;
DataType(const DataType &p_other) {
*this = p_other;
}
~DataType() {}
};
struct ParserError {
// TODO: Do I really need a "type"?
// enum Type {
// NO_ERROR,
// EMPTY_FILE,
// CLASS_NAME_USED_TWICE,
// EXTENDS_USED_TWICE,
// EXPECTED_END_STATEMENT,
// };
// Type type = NO_ERROR;
String message;
int line = 0, column = 0;
};
#ifdef TOOLS_ENABLED
struct ClassDocData {
String brief;
String description;
Vector<Pair<String, String>> tutorials;
bool is_deprecated = false;
bool is_experimental = false;
};
struct MemberDocData {
String description;
bool is_deprecated = false;
bool is_experimental = false;
};
#endif // TOOLS_ENABLED
struct Node {
enum Type {
NONE,
ANNOTATION,
ARRAY,
ASSERT,
ASSIGNMENT,
AWAIT,
BINARY_OPERATOR,
BREAK,
BREAKPOINT,
CALL,
CAST,
CLASS,
CONSTANT,
CONTINUE,
DICTIONARY,
ENUM,
FOR,
FUNCTION,
GET_NODE,
IDENTIFIER,
IF,
LAMBDA,
LITERAL,
MATCH,
MATCH_BRANCH,
PARAMETER,
PASS,
PATTERN,
PRELOAD,
RETURN,
SELF,
SIGNAL,
SUBSCRIPT,
SUITE,
TERNARY_OPERATOR,
TYPE,
TYPE_TEST,
UNARY_OPERATOR,
VARIABLE,
WHILE,
};
Type type = NONE;
int start_line = 0, end_line = 0;
int start_column = 0, end_column = 0;
int leftmost_column = 0, rightmost_column = 0;
Node *next = nullptr;
List<AnnotationNode *> annotations;
#ifdef DEBUG_ENABLED
Vector<GDScriptWarning::Code> ignored_warnings;
#endif
DataType datatype;
virtual DataType get_datatype() const { return datatype; }
virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
virtual bool is_expression() const { return false; }
virtual ~Node() {}
};
struct ExpressionNode : public Node {
// Base type for all expression kinds.
bool reduced = false;
bool is_constant = false;
Variant reduced_value;
virtual bool is_expression() const override { return true; }
virtual ~ExpressionNode() {}
protected:
ExpressionNode() {}
};
struct AnnotationNode : public Node {
StringName name;
Vector<ExpressionNode *> arguments;
Vector<Variant> resolved_arguments;
AnnotationInfo *info = nullptr;
PropertyInfo export_info;
bool is_resolved = false;
bool is_applied = false;
bool apply(GDScriptParser *p_this, Node *p_target, ClassNode *p_class);
bool applies_to(uint32_t p_target_kinds) const;
AnnotationNode() {
type = ANNOTATION;
}
};
struct ArrayNode : public ExpressionNode {
Vector<ExpressionNode *> elements;
ArrayNode() {
type = ARRAY;
}
};
struct AssertNode : public Node {
ExpressionNode *condition = nullptr;
ExpressionNode *message = nullptr;
AssertNode() {
type = ASSERT;
}
};
struct AssignableNode : public Node {
IdentifierNode *identifier = nullptr;
ExpressionNode *initializer = nullptr;
TypeNode *datatype_specifier = nullptr;
bool infer_datatype = false;
bool use_conversion_assign = false;
int usages = 0;
virtual ~AssignableNode() {}
protected:
AssignableNode() {}
};
struct AssignmentNode : public ExpressionNode {
// Assignment is not really an expression but it's easier to parse as if it were.
enum Operation {
OP_NONE,
OP_ADDITION,
OP_SUBTRACTION,
OP_MULTIPLICATION,
OP_DIVISION,
OP_MODULO,
OP_POWER,
OP_BIT_SHIFT_LEFT,
OP_BIT_SHIFT_RIGHT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
};
Operation operation = OP_NONE;
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *assignee = nullptr;
ExpressionNode *assigned_value = nullptr;
bool use_conversion_assign = false;
AssignmentNode() {
type = ASSIGNMENT;
}
};
struct AwaitNode : public ExpressionNode {
ExpressionNode *to_await = nullptr;
AwaitNode() {
type = AWAIT;
}
};
struct BinaryOpNode : public ExpressionNode {
enum OpType {
OP_ADDITION,
OP_SUBTRACTION,
OP_MULTIPLICATION,
OP_DIVISION,
OP_MODULO,
OP_POWER,
OP_BIT_LEFT_SHIFT,
OP_BIT_RIGHT_SHIFT,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
OP_LOGIC_AND,
OP_LOGIC_OR,
OP_CONTENT_TEST,
OP_COMP_EQUAL,
OP_COMP_NOT_EQUAL,
OP_COMP_LESS,
OP_COMP_LESS_EQUAL,
OP_COMP_GREATER,
OP_COMP_GREATER_EQUAL,
};
OpType operation = OpType::OP_ADDITION;
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *left_operand = nullptr;
ExpressionNode *right_operand = nullptr;
BinaryOpNode() {
type = BINARY_OPERATOR;
}
};
struct BreakNode : public Node {
BreakNode() {
type = BREAK;
}
};
struct BreakpointNode : public Node {
BreakpointNode() {
type = BREAKPOINT;
}
};
struct CallNode : public ExpressionNode {
ExpressionNode *callee = nullptr;
Vector<ExpressionNode *> arguments;
StringName function_name;
bool is_super = false;
CallNode() {
type = CALL;
}
Type get_callee_type() const {
if (callee == nullptr) {
return Type::NONE;
} else {
return callee->type;
}
}
};
struct CastNode : public ExpressionNode {
ExpressionNode *operand = nullptr;
TypeNode *cast_type = nullptr;
CastNode() {
type = CAST;
}
};
struct EnumNode : public Node {
struct Value {
IdentifierNode *identifier = nullptr;
ExpressionNode *custom_value = nullptr;
EnumNode *parent_enum = nullptr;
int index = -1;
bool resolved = false;
int64_t value = 0;
int line = 0;
int leftmost_column = 0;
int rightmost_column = 0;
#ifdef TOOLS_ENABLED
MemberDocData doc_data;
#endif // TOOLS_ENABLED
};
IdentifierNode *identifier = nullptr;
Vector<Value> values;
Variant dictionary;
#ifdef TOOLS_ENABLED
MemberDocData doc_data;
#endif // TOOLS_ENABLED
EnumNode() {
type = ENUM;
}
};
struct ClassNode : public Node {
struct Member {
enum Type {
UNDEFINED,
CLASS,
CONSTANT,
FUNCTION,
SIGNAL,
VARIABLE,
ENUM,
ENUM_VALUE, // For unnamed enums.
GROUP, // For member grouping.
};
Type type = UNDEFINED;
union {
ClassNode *m_class = nullptr;
ConstantNode *constant;
FunctionNode *function;
SignalNode *signal;
VariableNode *variable;
EnumNode *m_enum;
AnnotationNode *annotation;
};
EnumNode::Value enum_value;
String get_name() const {
switch (type) {
case UNDEFINED:
return "<undefined member>";
case CLASS:
// All class-type members have an id.
return m_class->identifier->name;
case CONSTANT:
return constant->identifier->name;
case FUNCTION:
return function->identifier->name;
case SIGNAL:
return signal->identifier->name;
case VARIABLE:
return variable->identifier->name;
case ENUM:
// All enum-type members have an id.
return m_enum->identifier->name;
case ENUM_VALUE:
return enum_value.identifier->name;
case GROUP:
return annotation->export_info.name;
}
return "";
}
String get_type_name() const {
switch (type) {
case UNDEFINED:
return "???";
case CLASS:
return "class";
case CONSTANT:
return "constant";
case FUNCTION:
return "function";
case SIGNAL:
return "signal";
case VARIABLE:
return "variable";
case ENUM:
return "enum";
case ENUM_VALUE:
return "enum value";
case GROUP:
return "group";
}
return "";
}
int get_line() const {
switch (type) {
case CLASS:
return m_class->start_line;
case CONSTANT:
return constant->start_line;
case FUNCTION:
return function->start_line;
case VARIABLE:
return variable->start_line;
case ENUM_VALUE:
return enum_value.line;
case ENUM:
return m_enum->start_line;
case SIGNAL:
return signal->start_line;
case GROUP:
return annotation->start_line;
case UNDEFINED:
ERR_FAIL_V_MSG(-1, "Reaching undefined member type.");
}
ERR_FAIL_V_MSG(-1, "Reaching unhandled type.");
}
DataType get_datatype() const {
switch (type) {
case CLASS:
return m_class->get_datatype();
case CONSTANT:
return constant->get_datatype();
case FUNCTION:
return function->get_datatype();
case VARIABLE:
return variable->get_datatype();
case ENUM:
return m_enum->get_datatype();
case ENUM_VALUE:
return enum_value.identifier->get_datatype();
case SIGNAL:
return signal->get_datatype();
case GROUP:
return DataType();
case UNDEFINED:
return DataType();
}
ERR_FAIL_V_MSG(DataType(), "Reaching unhandled type.");
}
Node *get_source_node() const {
switch (type) {
case CLASS:
return m_class;
case CONSTANT:
return constant;
case FUNCTION:
return function;
case VARIABLE:
return variable;
case ENUM:
return m_enum;
case ENUM_VALUE:
return enum_value.identifier;
case SIGNAL:
return signal;
case GROUP:
return annotation;
case UNDEFINED:
return nullptr;
}
ERR_FAIL_V_MSG(nullptr, "Reaching unhandled type.");
}
Member() {}
Member(ClassNode *p_class) {
type = CLASS;
m_class = p_class;
}
Member(ConstantNode *p_constant) {
type = CONSTANT;
constant = p_constant;
}
Member(VariableNode *p_variable) {
type = VARIABLE;
variable = p_variable;
}
Member(SignalNode *p_signal) {
type = SIGNAL;
signal = p_signal;
}
Member(FunctionNode *p_function) {
type = FUNCTION;
function = p_function;
}
Member(EnumNode *p_enum) {
type = ENUM;
m_enum = p_enum;
}
Member(const EnumNode::Value &p_enum_value) {
type = ENUM_VALUE;
enum_value = p_enum_value;
}
Member(AnnotationNode *p_annotation) {
type = GROUP;
annotation = p_annotation;
}
};
IdentifierNode *identifier = nullptr;
String icon_path;
String simplified_icon_path;
Vector<Member> members;
HashMap<StringName, int> members_indices;
ClassNode *outer = nullptr;
bool extends_used = false;
bool onready_used = false;
bool has_static_data = false;
bool annotated_static_unload = false;
String extends_path;
Vector<IdentifierNode *> extends; // List for indexing: extends A.B.C
DataType base_type;
String fqcn; // Fully-qualified class name. Identifies uniquely any class in the project.
#ifdef TOOLS_ENABLED
ClassDocData doc_data;
// EnumValue docs are parsed after itself, so we need a method to add/modify the doc property later.
void set_enum_value_doc_data(const StringName &p_name, const MemberDocData &p_doc_data) {
ERR_FAIL_INDEX(members_indices[p_name], members.size());
members.write[members_indices[p_name]].enum_value.doc_data = p_doc_data;
}
#endif // TOOLS_ENABLED
bool resolved_interface = false;
bool resolved_body = false;
StringName get_global_name() const {
return (outer == nullptr && identifier != nullptr) ? identifier->name : StringName();
}
Member get_member(const StringName &p_name) const {
return members[members_indices[p_name]];
}
bool has_member(const StringName &p_name) const {
return members_indices.has(p_name);
}
bool has_function(const StringName &p_name) const {
return has_member(p_name) && members[members_indices[p_name]].type == Member::FUNCTION;
}
template <class T>
void add_member(T *p_member_node) {
members_indices[p_member_node->identifier->name] = members.size();
members.push_back(Member(p_member_node));
}
void add_member(const EnumNode::Value &p_enum_value) {
members_indices[p_enum_value.identifier->name] = members.size();
members.push_back(Member(p_enum_value));
}
void add_member_group(AnnotationNode *p_annotation_node) {
// Avoid name conflict. See GH-78252.
StringName name = vformat("@group_%d_%s", members.size(), p_annotation_node->export_info.name);
members_indices[name] = members.size();
members.push_back(Member(p_annotation_node));
}
ClassNode() {
type = CLASS;
}
};
struct ConstantNode : public AssignableNode {
#ifdef TOOLS_ENABLED
MemberDocData doc_data;
#endif // TOOLS_ENABLED
ConstantNode() {
type = CONSTANT;
}
};
struct ContinueNode : public Node {
ContinueNode() {
type = CONTINUE;
}
};
struct DictionaryNode : public ExpressionNode {
struct Pair {
ExpressionNode *key = nullptr;
ExpressionNode *value = nullptr;
};
Vector<Pair> elements;
enum Style {
LUA_TABLE,
PYTHON_DICT,
};
Style style = PYTHON_DICT;
DictionaryNode() {
type = DICTIONARY;
}
};
struct ForNode : public Node {
IdentifierNode *variable = nullptr;
TypeNode *datatype_specifier = nullptr;
bool use_conversion_assign = false;
ExpressionNode *list = nullptr;
SuiteNode *loop = nullptr;
ForNode() {
type = FOR;
}
};
struct FunctionNode : public Node {
IdentifierNode *identifier = nullptr;
Vector<ParameterNode *> parameters;
HashMap<StringName, int> parameters_indices;
TypeNode *return_type = nullptr;
SuiteNode *body = nullptr;
bool is_static = false; // For lambdas it's determined in the analyzer.
bool is_coroutine = false;
Variant rpc_config;
MethodInfo info;
LambdaNode *source_lambda = nullptr;
Vector<Variant> default_arg_values;
#ifdef TOOLS_ENABLED
MemberDocData doc_data;
#endif // TOOLS_ENABLED
bool resolved_signature = false;
bool resolved_body = false;
FunctionNode() {
type = FUNCTION;
}
};
struct GetNodeNode : public ExpressionNode {
String full_path;
bool use_dollar = true;
GetNodeNode() {
type = GET_NODE;
}
};
struct IdentifierNode : public ExpressionNode {
StringName name;
SuiteNode *suite = nullptr; // The block in which the identifier is used.
enum Source {
UNDEFINED_SOURCE,
FUNCTION_PARAMETER,
LOCAL_VARIABLE,
LOCAL_CONSTANT,
LOCAL_ITERATOR, // `for` loop iterator.
LOCAL_BIND, // Pattern bind.
MEMBER_VARIABLE,
MEMBER_CONSTANT,
MEMBER_FUNCTION,
MEMBER_SIGNAL,
MEMBER_CLASS,
INHERITED_VARIABLE,
STATIC_VARIABLE,
};
Source source = UNDEFINED_SOURCE;
union {
ParameterNode *parameter_source = nullptr;
ConstantNode *constant_source;
VariableNode *variable_source;
IdentifierNode *bind_source;
};
FunctionNode *source_function = nullptr;
int usages = 0; // Useful for binds/iterator variable.
IdentifierNode() {
type = IDENTIFIER;
}
};
struct IfNode : public Node {
ExpressionNode *condition = nullptr;
SuiteNode *true_block = nullptr;
SuiteNode *false_block = nullptr;
IfNode() {
type = IF;
}
};
struct LambdaNode : public ExpressionNode {
FunctionNode *function = nullptr;
FunctionNode *parent_function = nullptr;
LambdaNode *parent_lambda = nullptr;
Vector<IdentifierNode *> captures;
HashMap<StringName, int> captures_indices;
bool use_self = false;
bool has_name() const {
return function && function->identifier;
}
LambdaNode() {
type = LAMBDA;
}
};
struct LiteralNode : public ExpressionNode {
Variant value;
LiteralNode() {
type = LITERAL;
}
};
struct MatchNode : public Node {
ExpressionNode *test = nullptr;
Vector<MatchBranchNode *> branches;
MatchNode() {
type = MATCH;
}
};
struct MatchBranchNode : public Node {
Vector<PatternNode *> patterns;
SuiteNode *block = nullptr;
bool has_wildcard = false;
SuiteNode *guard_body = nullptr;
MatchBranchNode() {
type = MATCH_BRANCH;
}
};
struct ParameterNode : public AssignableNode {
ParameterNode() {
type = PARAMETER;
}
};
struct PassNode : public Node {
PassNode() {
type = PASS;
}
};
struct PatternNode : public Node {
enum Type {
PT_LITERAL,
PT_EXPRESSION,
PT_BIND,
PT_ARRAY,
PT_DICTIONARY,
PT_REST,
PT_WILDCARD,
};
Type pattern_type = PT_LITERAL;
union {
LiteralNode *literal = nullptr;
IdentifierNode *bind;
ExpressionNode *expression;
};
Vector<PatternNode *> array;
bool rest_used = false; // For array/dict patterns.
struct Pair {
ExpressionNode *key = nullptr;