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gdextension_manager.cpp
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gdextension_manager.cpp
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/**************************************************************************/
/* gdextension_manager.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdextension_manager.h"
#include "core/extension/gdextension_compat_hashes.h"
#include "core/io/file_access.h"
#include "core/object/script_language.h"
GDExtensionManager::LoadStatus GDExtensionManager::_load_extension_internal(const Ref<GDExtension> &p_extension) {
if (level >= 0) { // Already initialized up to some level.
int32_t minimum_level = p_extension->get_minimum_library_initialization_level();
if (minimum_level < MIN(level, GDExtension::INITIALIZATION_LEVEL_SCENE)) {
return LOAD_STATUS_NEEDS_RESTART;
}
// Initialize up to current level.
for (int32_t i = minimum_level; i <= level; i++) {
p_extension->initialize_library(GDExtension::InitializationLevel(i));
}
}
for (const KeyValue<String, String> &kv : p_extension->class_icon_paths) {
gdextension_class_icon_paths[kv.key] = kv.value;
}
return LOAD_STATUS_OK;
}
GDExtensionManager::LoadStatus GDExtensionManager::_unload_extension_internal(const Ref<GDExtension> &p_extension) {
if (level >= 0) { // Already initialized up to some level.
// Deinitialize down from current level.
for (int32_t i = level; i >= GDExtension::INITIALIZATION_LEVEL_CORE; i--) {
p_extension->deinitialize_library(GDExtension::InitializationLevel(i));
}
}
for (const KeyValue<String, String> &kv : p_extension->class_icon_paths) {
gdextension_class_icon_paths.erase(kv.key);
}
return LOAD_STATUS_OK;
}
GDExtensionManager::LoadStatus GDExtensionManager::load_extension(const String &p_path) {
if (gdextension_map.has(p_path)) {
return LOAD_STATUS_ALREADY_LOADED;
}
Ref<GDExtension> extension = ResourceLoader::load(p_path);
if (extension.is_null()) {
return LOAD_STATUS_FAILED;
}
LoadStatus status = _load_extension_internal(extension);
if (status != LOAD_STATUS_OK) {
return status;
}
gdextension_map[p_path] = extension;
return LOAD_STATUS_OK;
}
GDExtensionManager::LoadStatus GDExtensionManager::reload_extension(const String &p_path) {
#ifndef TOOLS_ENABLED
ERR_FAIL_V_MSG(LOAD_STATUS_FAILED, "GDExtensions can only be reloaded in an editor build.");
#else
ERR_FAIL_COND_V_MSG(!Engine::get_singleton()->is_extension_reloading_enabled(), LOAD_STATUS_FAILED, "GDExtension reloading is disabled.");
if (!gdextension_map.has(p_path)) {
return LOAD_STATUS_NOT_LOADED;
}
Ref<GDExtension> extension = gdextension_map[p_path];
ERR_FAIL_COND_V_MSG(!extension->is_reloadable(), LOAD_STATUS_FAILED, vformat("This GDExtension is not marked as 'reloadable' or doesn't support reloading: %s.", p_path));
LoadStatus status;
extension->prepare_reload();
// Unload library if it's open. It may not be open if the developer made a
// change that broke loading in a previous hot-reload attempt.
if (extension->is_library_open()) {
status = _unload_extension_internal(extension);
if (status != LOAD_STATUS_OK) {
// We need to clear these no matter what.
extension->clear_instance_bindings();
return status;
}
extension->clear_instance_bindings();
extension->close_library();
}
Error err = GDExtensionResourceLoader::load_gdextension_resource(p_path, extension);
if (err != OK) {
return LOAD_STATUS_FAILED;
}
status = _load_extension_internal(extension);
if (status != LOAD_STATUS_OK) {
return status;
}
extension->finish_reload();
return LOAD_STATUS_OK;
#endif
}
GDExtensionManager::LoadStatus GDExtensionManager::unload_extension(const String &p_path) {
if (!gdextension_map.has(p_path)) {
return LOAD_STATUS_NOT_LOADED;
}
Ref<GDExtension> extension = gdextension_map[p_path];
LoadStatus status = _unload_extension_internal(extension);
if (status != LOAD_STATUS_OK) {
return status;
}
gdextension_map.erase(p_path);
return LOAD_STATUS_OK;
}
bool GDExtensionManager::is_extension_loaded(const String &p_path) const {
return gdextension_map.has(p_path);
}
Vector<String> GDExtensionManager::get_loaded_extensions() const {
Vector<String> ret;
for (const KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {
ret.push_back(E.key);
}
return ret;
}
Ref<GDExtension> GDExtensionManager::get_extension(const String &p_path) {
HashMap<String, Ref<GDExtension>>::Iterator E = gdextension_map.find(p_path);
ERR_FAIL_COND_V(!E, Ref<GDExtension>());
return E->value;
}
bool GDExtensionManager::class_has_icon_path(const String &p_class) const {
// TODO: Check that the icon belongs to a registered class somehow.
return gdextension_class_icon_paths.has(p_class);
}
String GDExtensionManager::class_get_icon_path(const String &p_class) const {
// TODO: Check that the icon belongs to a registered class somehow.
if (gdextension_class_icon_paths.has(p_class)) {
return gdextension_class_icon_paths[p_class];
}
return "";
}
void GDExtensionManager::initialize_extensions(GDExtension::InitializationLevel p_level) {
ERR_FAIL_COND(int32_t(p_level) - 1 != level);
for (KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {
E.value->initialize_library(p_level);
}
level = p_level;
}
void GDExtensionManager::deinitialize_extensions(GDExtension::InitializationLevel p_level) {
ERR_FAIL_COND(int32_t(p_level) != level);
for (KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {
E.value->deinitialize_library(p_level);
}
level = int32_t(p_level) - 1;
}
#ifdef TOOLS_ENABLED
void GDExtensionManager::track_instance_binding(void *p_token, Object *p_object) {
for (KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {
if (E.value.ptr() == p_token) {
if (E.value->is_reloadable()) {
E.value->track_instance_binding(p_object);
return;
}
}
}
}
void GDExtensionManager::untrack_instance_binding(void *p_token, Object *p_object) {
for (KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {
if (E.value.ptr() == p_token) {
if (E.value->is_reloadable()) {
E.value->untrack_instance_binding(p_object);
return;
}
}
}
}
void GDExtensionManager::_reload_all_scripts() {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->reload_all_scripts();
}
}
#endif // TOOLS_ENABLED
void GDExtensionManager::load_extensions() {
Ref<FileAccess> f = FileAccess::open(GDExtension::get_extension_list_config_file(), FileAccess::READ);
while (f.is_valid() && !f->eof_reached()) {
String s = f->get_line().strip_edges();
if (!s.is_empty()) {
LoadStatus err = load_extension(s);
ERR_CONTINUE_MSG(err == LOAD_STATUS_FAILED, "Error loading extension: " + s);
}
}
OS::get_singleton()->load_platform_gdextensions();
}
void GDExtensionManager::reload_extensions() {
#ifdef TOOLS_ENABLED
bool reloaded = false;
for (const KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {
if (!E.value->is_reloadable()) {
continue;
}
if (E.value->has_library_changed()) {
reloaded = true;
reload_extension(E.value->get_path());
}
}
if (reloaded) {
emit_signal("extensions_reloaded");
// Reload all scripts to clear out old references.
callable_mp_static(&GDExtensionManager::_reload_all_scripts).call_deferred();
}
#endif
}
GDExtensionManager *GDExtensionManager::get_singleton() {
return singleton;
}
void GDExtensionManager::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_extension", "path"), &GDExtensionManager::load_extension);
ClassDB::bind_method(D_METHOD("reload_extension", "path"), &GDExtensionManager::reload_extension);
ClassDB::bind_method(D_METHOD("unload_extension", "path"), &GDExtensionManager::unload_extension);
ClassDB::bind_method(D_METHOD("is_extension_loaded", "path"), &GDExtensionManager::is_extension_loaded);
ClassDB::bind_method(D_METHOD("get_loaded_extensions"), &GDExtensionManager::get_loaded_extensions);
ClassDB::bind_method(D_METHOD("get_extension", "path"), &GDExtensionManager::get_extension);
BIND_ENUM_CONSTANT(LOAD_STATUS_OK);
BIND_ENUM_CONSTANT(LOAD_STATUS_FAILED);
BIND_ENUM_CONSTANT(LOAD_STATUS_ALREADY_LOADED);
BIND_ENUM_CONSTANT(LOAD_STATUS_NOT_LOADED);
BIND_ENUM_CONSTANT(LOAD_STATUS_NEEDS_RESTART);
ADD_SIGNAL(MethodInfo("extensions_reloaded"));
}
GDExtensionManager *GDExtensionManager::singleton = nullptr;
GDExtensionManager::GDExtensionManager() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
#ifndef DISABLE_DEPRECATED
GDExtensionCompatHashes::initialize();
#endif
}