diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 7c378f33fe09..2a47d4af2517 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -203,6 +203,9 @@
Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead.
[b]Note:[/b] Only effective if [member application/boot_splash/show_image] is [code]true[/code].
+
+ Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting.
+
If [code]true[/code], displays the image specified in [member application/boot_splash/image] when the engine starts. If [code]false[/code], only displays the plain color specified in [member application/boot_splash/bg_color].
diff --git a/main/main.cpp b/main/main.cpp
index eb401cd9ef05..2bb67f17f1e0 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -2198,6 +2198,13 @@ bool Main::start() {
#endif
}
+ uint64_t minimum_time_msec = GLOBAL_DEF("application/boot_splash/minimum_display_time", 0);
+ ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/minimum_display_time",
+ PropertyInfo(Variant::INT,
+ "application/boot_splash/minimum_display_time",
+ PROPERTY_HINT_RANGE,
+ "0,100,1,or_greater,suffix:ms")); // No negative numbers.
+
#ifdef TOOLS_ENABLED
if (!doc_tool_path.is_empty()) {
// Needed to instance editor-only classes for their default values
@@ -2718,6 +2725,15 @@ bool Main::start() {
if (movie_writer) {
movie_writer->begin(DisplayServer::get_singleton()->window_get_size(), fixed_fps, write_movie_path);
}
+
+ if (minimum_time_msec) {
+ uint64_t minimum_time = 1000 * minimum_time_msec;
+ uint64_t elapsed_time = OS::get_singleton()->get_ticks_usec();
+ if (elapsed_time < minimum_time) {
+ OS::get_singleton()->delay_usec(minimum_time - elapsed_time);
+ }
+ }
+
return true;
}