diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7c378f33fe09..2a47d4af2517 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -203,6 +203,9 @@ Path to an image used as the boot splash. If left empty, the default Godot Engine splash will be displayed instead. [b]Note:[/b] Only effective if [member application/boot_splash/show_image] is [code]true[/code]. + + Minimum boot splash display time (in milliseconds). It is not recommended to set too high values for this setting. + If [code]true[/code], displays the image specified in [member application/boot_splash/image] when the engine starts. If [code]false[/code], only displays the plain color specified in [member application/boot_splash/bg_color]. diff --git a/main/main.cpp b/main/main.cpp index eb401cd9ef05..2bb67f17f1e0 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2198,6 +2198,13 @@ bool Main::start() { #endif } + uint64_t minimum_time_msec = GLOBAL_DEF("application/boot_splash/minimum_display_time", 0); + ProjectSettings::get_singleton()->set_custom_property_info("application/boot_splash/minimum_display_time", + PropertyInfo(Variant::INT, + "application/boot_splash/minimum_display_time", + PROPERTY_HINT_RANGE, + "0,100,1,or_greater,suffix:ms")); // No negative numbers. + #ifdef TOOLS_ENABLED if (!doc_tool_path.is_empty()) { // Needed to instance editor-only classes for their default values @@ -2718,6 +2725,15 @@ bool Main::start() { if (movie_writer) { movie_writer->begin(DisplayServer::get_singleton()->window_get_size(), fixed_fps, write_movie_path); } + + if (minimum_time_msec) { + uint64_t minimum_time = 1000 * minimum_time_msec; + uint64_t elapsed_time = OS::get_singleton()->get_ticks_usec(); + if (elapsed_time < minimum_time) { + OS::get_singleton()->delay_usec(minimum_time - elapsed_time); + } + } + return true; }