diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index c8a6f43dbb01..be1f0be2793c 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -4083,7 +4083,7 @@ void EditorNode::_quick_opened() { List scene_extensions; ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions); - if (open_scene_dialog || scene_extensions.find(files[i].get_extension())) { + if (open_scene_dialog || scene_extensions.find(files[i].get_extension().to_lower())) { open_request(res_path); } else { load_resource(res_path); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 291b939fe92b..3f6769a5ad03 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5751,8 +5751,10 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian ResourceLoader::get_recognized_extensions_for_type("Texture2D", &texture_extensions); for (int i = 0; i < files.size(); i++) { + String extension = files[i].get_extension().to_lower(); + // Check if dragged files with texture or scene extension can be created at least once. - if (texture_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) { + if (texture_extensions.find(extension) || scene_extensions.find(extension)) { Ref res = ResourceLoader::load(files[i]); if (res.is_null()) { continue; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 3923d257340c..6a9568b2a2bc 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -4150,11 +4150,13 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions); for (int i = 0; i < files.size(); i++) { + String extension = files[i].get_extension().to_lower(); + // Check if dragged files with mesh or scene extension can be created at least once. - if (mesh_extensions.find(files[i].get_extension()) || - scene_extensions.find(files[i].get_extension()) || - material_extensions.find(files[i].get_extension()) || - texture_extensions.find(files[i].get_extension())) { + if (mesh_extensions.find(extension) || + scene_extensions.find(extension) || + material_extensions.find(extension) || + texture_extensions.find(extension)) { Ref res = ResourceLoader::load(files[i]); if (res.is_null()) { continue;