diff --git a/doc/classes/RoomManager.xml b/doc/classes/RoomManager.xml index 6041ec66e2de..63022ddd4726 100644 --- a/doc/classes/RoomManager.xml +++ b/doc/classes/RoomManager.xml @@ -94,13 +94,13 @@ - + Use only [Portal]s at runtime to determine visibility. PVS will not be generated at [Room]s conversion, and gameplay notifications cannot be used. - + Use a combination of PVS and [Portal]s to determine visibility (this is usually fastest and most accurate). - + Use only the PVS (potentially visible set) of [Room]s to determine visibility. diff --git a/scene/3d/room_manager.cpp b/scene/3d/room_manager.cpp index 8d0ede8d694e..26405c97d7dd 100644 --- a/scene/3d/room_manager.cpp +++ b/scene/3d/room_manager.cpp @@ -256,9 +256,9 @@ void RoomManager::_notification(int p_what) { } void RoomManager::_bind_methods() { - BIND_ENUM_CONSTANT(RoomManager::PVS_MODE_DISABLED); - BIND_ENUM_CONSTANT(RoomManager::PVS_MODE_PARTIAL); - BIND_ENUM_CONSTANT(RoomManager::PVS_MODE_FULL); + BIND_ENUM_CONSTANT(PVS_MODE_DISABLED); + BIND_ENUM_CONSTANT(PVS_MODE_PARTIAL); + BIND_ENUM_CONSTANT(PVS_MODE_FULL); // main functions ClassDB::bind_method(D_METHOD("rooms_convert"), &RoomManager::rooms_convert);