diff --git a/core/object/object.h b/core/object/object.h
index cc577653f271..1d23311dd22c 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -65,7 +65,7 @@ enum PropertyHint {
PROPERTY_HINT_DIR, ///< a directory path must be passed
PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
- PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
+ PROPERTY_HINT_RESOURCE_TYPE, ///< a comma-separated resource object type, e.g. "NoiseTexture,GradientTexture2D". Subclasses can be excluded with a "-" prefix if placed *after* the base class, e.g. "Texture2D,-MeshTexture".
PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
PROPERTY_HINT_EXPRESSION, ///< used for string properties that can contain multiple lines
PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml
index 7254a92e36d2..c153a796578d 100644
--- a/doc/classes/Texture2D.xml
+++ b/doc/classes/Texture2D.xml
@@ -124,7 +124,7 @@
Returns an [Image] that is a copy of data from this [Texture2D] (a new [Image] is created each time). [Image]s can be accessed and manipulated directly.
[b]Note:[/b] This will return [code]null[/code] if this [Texture2D] is invalid.
- [b]Note:[/b] This will fetch the texture data from the GPU, which might cause performance problems when overused.
+ [b]Note:[/b] This will fetch the texture data from the GPU, which might cause performance problems when overused. Avoid calling [method get_image] every frame, especially on large textures.
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml
index f6840d6b0952..89169c53ea10 100644
--- a/doc/classes/ViewportTexture.xml
+++ b/doc/classes/ViewportTexture.xml
@@ -8,11 +8,12 @@
To get a [ViewportTexture] in code, use the [method Viewport.get_texture] method on the target viewport.
[b]Note:[/b] A [ViewportTexture] is always local to its scene (see [member Resource.resource_local_to_scene]). If the scene root is not ready, it may return incorrect data (see [signal Node.ready]).
[b]Note:[/b] Instantiating scenes containing a high-resolution [ViewportTexture] may cause noticeable stutter.
- [b]Note:[/b] When using a [Viewport] with [member Viewport.use_hdr_2d] set to [code]true[/code] the returned texture will be an HDR image encoded in linear space. This may look darker than normal when displayed directly on screen. To convert to gamma space, you can do the following:
+ [b]Note:[/b] When using a [Viewport] with [member Viewport.use_hdr_2d] set to [code]true[/code], the returned texture will be an HDR image encoded in linear space. This may look darker than normal when displayed directly on screen. To convert to gamma space, you can do the following:
[codeblock]
img.convert(Image.FORMAT_RGBA8)
imb.linear_to_srgb()
[/codeblock]
+ [b]Note:[/b] Some nodes such as [Decal], [Light3D], and [PointLight2D] do not support using [ViewportTexture] directly. To use texture data from a [ViewportTexture] in these nodes, you need to create an [ImageTexture] by calling [method Texture2D.get_image] on the [ViewportTexture] and passing the result to [method ImageTexture.create_from_image]. This conversion is a slow operation, so it should not be performed every frame.
https://godotengine.org/asset-library/asset/2807
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 897e897f2d4f..464b9d7373f0 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -578,9 +578,9 @@ String EditorResourcePicker::_get_resource_type(const Ref &p_resource)
return res_type;
}
-static void _add_allowed_type(const StringName &p_type, HashSet *p_vector) {
- if (p_vector->has(p_type)) {
- // Already added
+static void _add_allowed_type(const StringName &p_type, List *p_vector) {
+ if (p_vector->find(p_type)) {
+ // Already added.
return;
}
@@ -588,7 +588,7 @@ static void _add_allowed_type(const StringName &p_type, HashSet *p_v
// Engine class,
if (!ClassDB::is_virtual(p_type)) {
- p_vector->insert(p_type);
+ p_vector->push_back(p_type);
}
List inheriters;
@@ -598,7 +598,7 @@ static void _add_allowed_type(const StringName &p_type, HashSet *p_v
}
} else {
// Script class.
- p_vector->insert(p_type);
+ p_vector->push_back(p_type);
}
List inheriters;
@@ -613,12 +613,22 @@ void EditorResourcePicker::_ensure_allowed_types() const {
return;
}
+ List final_allowed;
+
Vector allowed_types = base_type.split(",");
int size = allowed_types.size();
- for (int i = 0; i < size; i++) {
- const String base = allowed_types[i].strip_edges();
- _add_allowed_type(base, &allowed_types_without_convert);
+ for (const String &S : allowed_types) {
+ const String base = S.strip_edges();
+ if (base.begins_with("-")) {
+ final_allowed.erase(base.right(-1));
+ continue;
+ }
+ _add_allowed_type(base, &final_allowed);
+ }
+
+ for (const StringName &SN : final_allowed) {
+ allowed_types_without_convert.insert(SN);
}
allowed_types_with_convert = HashSet(allowed_types_without_convert);
diff --git a/misc/extension_api_validation/4.3-stable.expected b/misc/extension_api_validation/4.3-stable.expected
index 5c6781dfc985..f347c95b2c6d 100644
--- a/misc/extension_api_validation/4.3-stable.expected
+++ b/misc/extension_api_validation/4.3-stable.expected
@@ -243,3 +243,21 @@ GH-97449
Validate extension JSON: Error: Field 'classes/GraphEdit/methods/connect_node/arguments': size changed value in new API, from 4 to 5.
Added optional argument to connect_node to specify whether the connection should be automatically deleted if invalid. Compatibility method registered.
+
+
+GH-88349
+--------
+Validate extension JSON: Error: Field 'classes/CSGMesh3D/properties/mesh': type changed value in new API, from "Mesh" to "Mesh,-PlaneMesh,-PointMesh,-QuadMesh,-RibbonTrailMesh".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_albedo': type changed value in new API, from "Texture2D" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_emission': type changed value in new API, from "Texture2D" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_normal': type changed value in new API, from "Texture2D" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_orm': type changed value in new API, from "Texture2D" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_albedo': type changed value in new API, from "Texture" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_emission': type changed value in new API, from "Texture" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_normal': type changed value in new API, from "Texture" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+Validate extension JSON: Error: Field 'classes/Decal/properties/texture_orm': type changed value in new API, from "Texture" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+Validate extension JSON: Error: Field 'classes/Light3D/properties/light_projector': type changed value in new API, from "Texture2D" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+Validate extension JSON: Error: Field 'classes/PointLight2D/properties/texture': type changed value in new API, from "Texture2D" to "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture".
+
+Property hints modified to disallow resource types that don't work. The types allowed are now more restricted, but this change only impacts the editor and not the actual exposed API. No adjustments should be necessary.
+Decal properties were previously changed from Texture to Texture2D in 4.2, so we need to silence those warnings too.
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 753173913080..363e59e2763a 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -1207,7 +1207,8 @@ void CSGMesh3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGMesh3D::set_material);
ClassDB::bind_method(D_METHOD("get_material"), &CSGMesh3D::get_material);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ // Hide PrimitiveMeshes that are always non-manifold and therefore can't be used as CSG meshes.
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh,-PlaneMesh,-PointMesh,-QuadMesh,-RibbonTrailMesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
}
diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml
index 96d89ff48604..3dad3ef767ff 100644
--- a/modules/csg/doc_classes/CSGMesh3D.xml
+++ b/modules/csg/doc_classes/CSGMesh3D.xml
@@ -4,7 +4,7 @@
A CSG Mesh shape that uses a mesh resource.
- This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes.
+ This CSG node allows you to use any mesh resource as a CSG shape, provided it is [i]manifold[/i]. A manifold shape is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes.
[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
@@ -16,6 +16,7 @@
The [Mesh] resource to use as a CSG shape.
+ [b]Note:[/b] Some [Mesh] types such as [PlaneMesh], [PointMesh], [QuadMesh], and [RibbonTrailMesh] are excluded from the type hint for this property, as these primitives are non-[i]manifold[/i] and thus not compatible with the CSG algorithm.
[b]Note:[/b] When using an [ArrayMesh], all vertex attributes except [constant Mesh.ARRAY_VERTEX], [constant Mesh.ARRAY_NORMAL] and [constant Mesh.ARRAY_TEX_UV] are left unused. Only [constant Mesh.ARRAY_VERTEX] and [constant Mesh.ARRAY_TEX_UV] will be passed to the GPU.
[constant Mesh.ARRAY_NORMAL] is only used to determine which faces require the use of flat shading. By default, CSGMesh will ignore the mesh's vertex normals, recalculate them for each vertex and use a smooth shader. If a flat shader is required for a face, ensure that all vertex normals of the face are approximately equal.
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 0b54d1e60462..4438e2fbe5a0 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -395,6 +395,19 @@ Rect2 PointLight2D::get_anchorable_rect() const {
void PointLight2D::set_texture(const Ref &p_texture) {
texture = p_texture;
if (texture.is_valid()) {
+#ifdef DEBUG_ENABLED
+ if (
+ p_texture->is_class("AnimatedTexture") ||
+ p_texture->is_class("AtlasTexture") ||
+ p_texture->is_class("CameraTexture") ||
+ p_texture->is_class("CanvasTexture") ||
+ p_texture->is_class("MeshTexture") ||
+ p_texture->is_class("Texture2DRD") ||
+ p_texture->is_class("ViewportTexture")) {
+ WARN_PRINT(vformat("%s cannot be used as a PointLight2D texture (%s). As a workaround, assign the value returned by %s's `get_image()` instead.", p_texture->get_class(), get_path(), p_texture->get_class()));
+ }
+#endif
+
RS::get_singleton()->canvas_light_set_texture(_get_light(), texture->get_rid());
} else {
RS::get_singleton()->canvas_light_set_texture(_get_light(), RID());
@@ -462,7 +475,8 @@ void PointLight2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &PointLight2D::set_texture_scale);
ClassDB::bind_method(D_METHOD("get_texture_scale"), &PointLight2D::get_texture_scale);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ // Only allow texture types that display correctly.
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0,1024,1,or_greater,suffix:px"), "set_height", "get_height");
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index 41403a269c5d..df987a5ed020 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -44,6 +44,20 @@ void Decal::set_texture(DecalTexture p_type, const Ref &p_texture) {
ERR_FAIL_INDEX(p_type, TEXTURE_MAX);
textures[p_type] = p_texture;
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+
+#ifdef DEBUG_ENABLED
+ if (
+ p_texture->is_class("AnimatedTexture") ||
+ p_texture->is_class("AtlasTexture") ||
+ p_texture->is_class("CameraTexture") ||
+ p_texture->is_class("CanvasTexture") ||
+ p_texture->is_class("MeshTexture") ||
+ p_texture->is_class("Texture2DRD") ||
+ p_texture->is_class("ViewportTexture")) {
+ WARN_PRINT(vformat("%s cannot be used as a Decal texture (%s). As a workaround, assign the value returned by %s's `get_image()` instead.", p_texture->get_class(), get_path(), p_texture->get_class()));
+ }
+#endif
+
RS::get_singleton()->decal_set_texture(decal, RS::DecalTexture(p_type), texture_rid);
update_configuration_warnings();
}
@@ -225,10 +239,12 @@ void Decal::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,suffix:m"), "set_size", "get_size");
ADD_GROUP("Textures", "texture_");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ALBEDO);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_NORMAL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_orm", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ORM);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);
+ // Only allow texture types that display correctly.
+ const String texture_hint = "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture";
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_albedo", PROPERTY_HINT_RESOURCE_TYPE, texture_hint), "set_texture", "get_texture", TEXTURE_ALBEDO);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, texture_hint), "set_texture", "get_texture", TEXTURE_NORMAL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_orm", PROPERTY_HINT_RESOURCE_TYPE, texture_hint), "set_texture", "get_texture", TEXTURE_ORM);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, texture_hint), "set_texture", "get_texture", TEXTURE_EMISSION);
ADD_GROUP("Parameters", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index a8b4dfbf6b5e..d1eca0f405aa 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -28,10 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
-#include "core/config/project_settings.h"
-
#include "light_3d.h"
+#include "core/config/project_settings.h"
+
void Light3D::set_param(Param p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
param[p_param] = p_value;
@@ -200,6 +200,20 @@ Light3D::BakeMode Light3D::get_bake_mode() const {
void Light3D::set_projector(const Ref &p_texture) {
projector = p_texture;
RID tex_id = projector.is_valid() ? projector->get_rid() : RID();
+
+#ifdef DEBUG_ENABLED
+ if (
+ p_texture->is_class("AnimatedTexture") ||
+ p_texture->is_class("AtlasTexture") ||
+ p_texture->is_class("CameraTexture") ||
+ p_texture->is_class("CanvasTexture") ||
+ p_texture->is_class("MeshTexture") ||
+ p_texture->is_class("Texture2DRD") ||
+ p_texture->is_class("ViewportTexture")) {
+ WARN_PRINT(vformat("%s cannot be used as a Light3D projector texture (%s). As a workaround, assign the value returned by %s's `get_image()` instead.", p_texture->get_class(), get_path(), p_texture->get_class()));
+ }
+#endif
+
RS::get_singleton()->light_set_projector(light, tex_id);
update_configuration_warnings();
}
@@ -384,7 +398,8 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_ENERGY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_INDIRECT_ENERGY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_volumetric_fog_energy", PROPERTY_HINT_RANGE, "0,16,0.001,or_greater"), "set_param", "get_param", PARAM_VOLUMETRIC_FOG_ENERGY);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_projector", "get_projector");
+ // Only allow texture types that display correctly.
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_projector", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D,-AnimatedTexture,-AtlasTexture,-CameraTexture,-CanvasTexture,-MeshTexture,-Texture2DRD,-ViewportTexture"), "set_projector", "get_projector");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_size", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,suffix:m"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "light_angular_distance", PROPERTY_HINT_RANGE, "0,90,0.01,degrees"), "set_param", "get_param", PARAM_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative");