diff --git a/drivers/dummy/rasterizer_dummy.h b/drivers/dummy/rasterizer_dummy.h index 64582eb784fb..1a27c54757a2 100644 --- a/drivers/dummy/rasterizer_dummy.h +++ b/drivers/dummy/rasterizer_dummy.h @@ -567,10 +567,17 @@ class RasterizerStorageDummy : public RendererStorage { void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {} void particles_set_process_material(RID p_particles, RID p_material) override {} void particles_set_fixed_fps(RID p_particles, int p_fps) override {} + void particles_set_interpolate(RID p_particles, bool p_enable) override {} void particles_set_fractional_delta(RID p_particles, bool p_enable) override {} void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {} - void particles_set_view_axis(RID p_particles, const Vector3 &p_axis) override {} + void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {} void particles_set_collision_base_size(RID p_particles, float p_size) override {} + + void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {} + + void particles_set_trails(RID p_particles, bool p_enable, float p_length) override {} + void particles_set_trail_bind_poses(RID p_particles, const Vector &p_bind_poses) override {} + void particles_restart(RID p_particles) override {} void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {} diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 0fe95b0a8f5d..40771d18825d 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -66,6 +66,11 @@ void main_loop_callback() { int target_fps = Engine::get_singleton()->get_target_fps(); if (target_fps > 0) { + if (current_ticks - target_ticks > 1000000) { + // When the window loses focus, we stop getting updates and accumulate delay. + // For this reason, if the difference is too big, we reset target ticks to the current ticks. + target_ticks = current_ticks; + } target_ticks += (uint64_t)(1000000 / target_fps); } if (os->main_loop_iterate()) {