diff --git a/doc/classes/EditorNode3DGizmoPlugin.xml b/doc/classes/EditorNode3DGizmoPlugin.xml index 4dea1bb645e1..adaaed4f1c02 100644 --- a/doc/classes/EditorNode3DGizmoPlugin.xml +++ b/doc/classes/EditorNode3DGizmoPlugin.xml @@ -59,8 +59,11 @@ + + Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with [method get_material] and used in [method EditorNode3DGizmo.add_handles]. Should not be overridden. + You can optionally provide a texture to use instead of the default icon. diff --git a/editor/icons/EditorCurveHandle.svg b/editor/icons/EditorCurveHandle.svg index ea69f4e4ccc1..e0f32568074d 100644 --- a/editor/icons/EditorCurveHandle.svg +++ b/editor/icons/EditorCurveHandle.svg @@ -1 +1 @@ - + diff --git a/editor/icons/EditorPathSharpHandle.svg b/editor/icons/EditorPathSharpHandle.svg index 328dc04677db..5166930cca29 100644 --- a/editor/icons/EditorPathSharpHandle.svg +++ b/editor/icons/EditorPathSharpHandle.svg @@ -1 +1 @@ - + diff --git a/editor/icons/EditorPathSmoothHandle.svg b/editor/icons/EditorPathSmoothHandle.svg index b498345d5a29..2ab4f3a96acd 100644 --- a/editor/icons/EditorPathSmoothHandle.svg +++ b/editor/icons/EditorPathSmoothHandle.svg @@ -1 +1 @@ - + diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index fdbf3415db59..28acb26012e0 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6753,12 +6753,12 @@ void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const R materials[p_name] = icons; } -void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) { +void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard, const Ref &p_icon) { Ref handle_material = Ref(memnew(StandardMaterial3D)); handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true); - Ref handle_t = Node3DEditor::get_singleton()->get_theme_icon("Editor3DHandle", "EditorIcons"); + Ref handle_t = p_icon != nullptr ? p_icon : Node3DEditor::get_singleton()->get_theme_icon("Editor3DHandle", "EditorIcons"); handle_material->set_point_size(handle_t->get_width()); handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t); handle_material->set_albedo(Color(1, 1, 1)); @@ -6842,7 +6842,7 @@ void EditorNode3DGizmoPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1))); - ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard", "texture"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorNode3DGizmoPlugin::add_material); ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material); //, DEFVAL(Ref())); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 4c4faef07f16..07f6d69d7633 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -866,7 +866,7 @@ class EditorNode3DGizmoPlugin : public Resource { public: void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false); void create_icon_material(const String &p_name, const Ref &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1)); - void create_handle_material(const String &p_name, bool p_billboard = false); + void create_handle_material(const String &p_name, bool p_billboard = false, const Ref &p_texture = nullptr); void add_material(const String &p_name, Ref p_material); Ref get_material(const String &p_name, const Ref &p_gizmo = Ref()); diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp index f53130c24d5e..280f6fafd8ab 100644 --- a/editor/plugins/path_3d_editor_plugin.cpp +++ b/editor/plugins/path_3d_editor_plugin.cpp @@ -224,6 +224,7 @@ void Path3DGizmo::redraw() { Ref path_material = gizmo_plugin->get_material("path_material", this); Ref path_thin_material = gizmo_plugin->get_material("path_thin_material", this); Ref handles_material = gizmo_plugin->get_material("handles"); + Ref sec_handles_material = gizmo_plugin->get_material("sec_handles"); Ref c = path->get_curve(); if (c.is_null()) { @@ -281,7 +282,7 @@ void Path3DGizmo::redraw() { add_handles(handles, handles_material); } if (sec_handles.size()) { - add_handles(sec_handles, handles_material, false, true); + add_handles(sec_handles, sec_handles_material, false, true); } } } @@ -641,5 +642,6 @@ Path3DGizmoPlugin::Path3DGizmoPlugin() { Color path_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.8)); create_material("path_material", path_color); create_material("path_thin_material", Color(0.5, 0.5, 0.5)); - create_handle_material("handles"); + create_handle_material("handles", false, Node3DEditor::get_singleton()->get_theme_icon("EditorPathSmoothHandle", "EditorIcons")); + create_handle_material("sec_handles", false, Node3DEditor::get_singleton()->get_theme_icon("EditorCurveHandle", "EditorIcons")); }