diff --git a/main/main.cpp b/main/main.cpp index 1cbd732747bf..9743a8086f6d 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -2552,7 +2552,7 @@ Error _parse_resource_dummy(void *p_data, VariantParser::Stream *p_stream, Refwindow_set_flag(DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, true); } - MAIN_PRINT("Main: Load Boot Image"); - Color clear = GLOBAL_DEF_BASIC("rendering/environment/defaults/default_clear_color", Color(0.3, 0.3, 0.3)); RenderingServer::get_singleton()->set_default_clear_color(clear); - if (show_logo) { //boot logo! - const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true); - const String boot_logo_path = String(GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"), String())).strip_edges(); - const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true); - const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true); - - Ref boot_logo; - - if (boot_logo_image) { - if (!boot_logo_path.is_empty()) { - boot_logo.instantiate(); - Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo); - if (load_err) { - ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash."); - } - } - } else { - // Create a 1×1 transparent image. This will effectively hide the splash image. - boot_logo.instantiate(); - boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8); - boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0)); - } - - Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color"); - -#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) - boot_bg_color = - GLOBAL_DEF_BASIC("application/boot_splash/bg_color", - (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color); -#endif - if (boot_logo.is_valid()) { - RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, - boot_logo_filter); - - } else { -#ifndef NO_DEFAULT_BOOT_LOGO - MAIN_PRINT("Main: Create bootsplash"); -#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) - Ref splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png)); -#else - Ref splash = memnew(Image(boot_splash_png)); -#endif - - MAIN_PRINT("Main: ClearColor"); - RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color); - MAIN_PRINT("Main: Image"); - RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false); -#endif - } - -#if defined(TOOLS_ENABLED) && defined(MACOS_ENABLED) - if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_ICON) && OS::get_singleton()->get_bundle_icon_path().is_empty()) { - Ref icon = memnew(Image(app_icon_png)); - DisplayServer::get_singleton()->set_icon(icon); - } -#endif + if (p_show_boot_logo) { + setup_boot_logo(); } MAIN_PRINT("Main: Clear Color"); @@ -3216,6 +3154,71 @@ Error Main::setup2() { return OK; } +void Main::setup_boot_logo() { + MAIN_PRINT("Main: Load Boot Image"); + +#if !defined(TOOLS_ENABLED) && defined(WEB_ENABLED) + bool show_logo = false; +#else + bool show_logo = true; +#endif + + if (show_logo) { //boot logo! + const bool boot_logo_image = GLOBAL_DEF_BASIC("application/boot_splash/show_image", true); + const String boot_logo_path = String(GLOBAL_DEF_BASIC(PropertyInfo(Variant::STRING, "application/boot_splash/image", PROPERTY_HINT_FILE, "*.png"), String())).strip_edges(); + const bool boot_logo_scale = GLOBAL_DEF_BASIC("application/boot_splash/fullsize", true); + const bool boot_logo_filter = GLOBAL_DEF_BASIC("application/boot_splash/use_filter", true); + + Ref boot_logo; + + if (boot_logo_image) { + if (!boot_logo_path.is_empty()) { + boot_logo.instantiate(); + Error load_err = ImageLoader::load_image(boot_logo_path, boot_logo); + if (load_err) { + ERR_PRINT("Non-existing or invalid boot splash at '" + boot_logo_path + "'. Loading default splash."); + } + } + } else { + // Create a 1×1 transparent image. This will effectively hide the splash image. + boot_logo.instantiate(); + boot_logo->initialize_data(1, 1, false, Image::FORMAT_RGBA8); + boot_logo->set_pixel(0, 0, Color(0, 0, 0, 0)); + } + + Color boot_bg_color = GLOBAL_GET("application/boot_splash/bg_color"); + +#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) + boot_bg_color = GLOBAL_DEF_BASIC("application/boot_splash/bg_color", (editor || project_manager) ? boot_splash_editor_bg_color : boot_splash_bg_color); +#endif + if (boot_logo.is_valid()) { + RenderingServer::get_singleton()->set_boot_image(boot_logo, boot_bg_color, boot_logo_scale, boot_logo_filter); + + } else { +#ifndef NO_DEFAULT_BOOT_LOGO + MAIN_PRINT("Main: Create bootsplash"); +#if defined(TOOLS_ENABLED) && !defined(NO_EDITOR_SPLASH) + Ref splash = (editor || project_manager) ? memnew(Image(boot_splash_editor_png)) : memnew(Image(boot_splash_png)); +#else + Ref splash = memnew(Image(boot_splash_png)); +#endif + + MAIN_PRINT("Main: ClearColor"); + RenderingServer::get_singleton()->set_default_clear_color(boot_bg_color); + MAIN_PRINT("Main: Image"); + RenderingServer::get_singleton()->set_boot_image(splash, boot_bg_color, false); +#endif + } + +#if defined(TOOLS_ENABLED) && defined(MACOS_ENABLED) + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_ICON) && OS::get_singleton()->get_bundle_icon_path().is_empty()) { + Ref icon = memnew(Image(app_icon_png)); + DisplayServer::get_singleton()->set_icon(icon); + } +#endif + } +} + String Main::get_rendering_driver_name() { return rendering_driver; } diff --git a/main/main.h b/main/main.h index ff0fba6b519c..b1cfcd3c2d3b 100644 --- a/main/main.h +++ b/main/main.h @@ -72,8 +72,9 @@ class Main { static int test_entrypoint(int argc, char *argv[], bool &tests_need_run); static Error setup(const char *execpath, int argc, char *argv[], bool p_second_phase = true); - static Error setup2(); // The thread calling setup2() will effectively become the main thread. + static Error setup2(bool p_show_boot_logo = true); // The thread calling setup2() will effectively become the main thread. static String get_rendering_driver_name(); + static void setup_boot_logo(); #ifdef TESTS_ENABLED static Error test_setup(); static void test_cleanup(); diff --git a/platform/android/java_godot_lib_jni.cpp b/platform/android/java_godot_lib_jni.cpp index 40068745d63e..8493a8e9326d 100644 --- a/platform/android/java_godot_lib_jni.cpp +++ b/platform/android/java_godot_lib_jni.cpp @@ -67,6 +67,13 @@ static AndroidInputHandler *input_handler = nullptr; static GodotJavaWrapper *godot_java = nullptr; static GodotIOJavaWrapper *godot_io_java = nullptr; +enum StartupStep { + STEP_TERMINATED = -1, + STEP_SETUP, + STEP_SHOW_LOGO, + STEP_STARTED +}; + static SafeNumeric step; // Shared between UI and render threads static Size2 new_size; @@ -76,7 +83,7 @@ static Vector3 magnetometer; static Vector3 gyroscope; static void _terminate(JNIEnv *env, bool p_restart = false) { - step.set(-1); // Ensure no further steps are attempted and no further events are sent + step.set(STEP_TERMINATED); // Ensure no further steps are attempted and no further events are sent // lets cleanup // Unregister android plugins @@ -203,7 +210,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j os_android->set_display_size(Size2i(p_width, p_height)); // No need to reset the surface during startup - if (step.get() > 0) { + if (step.get() > STEP_SETUP) { if (p_surface) { ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface); os_android->set_native_window(native_window); @@ -216,7 +223,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) { if (os_android) { - if (step.get() == 0) { + if (step.get() == STEP_SETUP) { // During startup if (p_surface) { ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface); @@ -230,7 +237,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *en } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) { - if (step.get() == 0) { + if (step.get() <= STEP_SETUP) { return; } @@ -244,20 +251,26 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *e } JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) { - if (step.get() == -1) { + if (step.get() == STEP_TERMINATED) { return true; } - if (step.get() == 0) { + if (step.get() == STEP_SETUP) { // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id, // but for Godot purposes, the main thread is the one running the game loop - Main::setup2(); + Main::setup2(false); // The logo is shown in the next frame otherwise we run into rendering issues input_handler = new AndroidInputHandler(); step.increment(); return true; } - if (step.get() == 1) { + if (step.get() == STEP_SHOW_LOGO) { + Main::setup_boot_logo(); + step.increment(); + return true; + } + + if (step.get() == STEP_STARTED) { if (Main::start() != EXIT_SUCCESS) { return true; // should exit instead and print the error } @@ -283,7 +296,7 @@ JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } @@ -292,7 +305,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JN // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } @@ -313,7 +326,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JN // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } input_handler->process_magnify(Point2(p_x, p_y), p_factor); @@ -321,7 +334,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y)); @@ -329,7 +342,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jcla // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } @@ -344,7 +357,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } @@ -359,7 +372,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } @@ -396,7 +409,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged( // Called on the UI thread JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo); @@ -419,7 +432,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } @@ -427,7 +440,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } @@ -516,7 +529,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResu } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; } @@ -528,7 +541,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI } JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) { - if (step.get() <= 0) { + if (step.get() <= STEP_SETUP) { return; }