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Godot freezes with "Interface -> Custom Font" set #10710
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This would probably need bisecting to find when and why it broke |
this might be fixed by #12794 |
Was this solved? |
I can no longer reproduce this as of most recent master, but there is something weird. I set the font, save, reload the editor. The project manager then shows up correctly using the custom font, as does the editor after loading a project. However, after a few seconds the editor switches back to using the default font everywhere. |
Seems something after Godot 3 beta2 caused the issue above. With beta2, custom fonts work correctly. No hangs. With current master, there are no hangs either, but custom fonts switch back to default after a few seconds. |
Should now be fully fixed with #15073. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10, Godot 3.
Issue description:
A daily build of Godot from around a week ago broke the custom fonts (the global UI font - NOT the text editor font).
This seems to be related to the script editor, because the Godot window freezes (not responding) as soon as I open any script - while having a custom font for the UI.
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