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Godot freezes with "Interface -> Custom Font" set #10710

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TX256 opened this issue Aug 28, 2017 · 6 comments
Closed

Godot freezes with "Interface -> Custom Font" set #10710

TX256 opened this issue Aug 28, 2017 · 6 comments

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@TX256
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TX256 commented Aug 28, 2017

Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10, Godot 3.

Issue description:
A daily build of Godot from around a week ago broke the custom fonts (the global UI font - NOT the text editor font).

This seems to be related to the script editor, because the Godot window freezes (not responding) as soon as I open any script - while having a custom font for the UI.

@akien-mga akien-mga added this to the 3.0 milestone Aug 31, 2017
@reduz
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reduz commented Nov 6, 2017

This would probably need bisecting to find when and why it broke

@djrm
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djrm commented Nov 10, 2017

this might be fixed by #12794

@vnen
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vnen commented Nov 17, 2017

Was this solved?

@mhilbrunner
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I can no longer reproduce this as of most recent master, but there is something weird.

I set the font, save, reload the editor. The project manager then shows up correctly using the custom font, as does the editor after loading a project.

However, after a few seconds the editor switches back to using the default font everywhere.

@mhilbrunner
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mhilbrunner commented Dec 30, 2017

Seems something after Godot 3 beta2 caused the issue above. With beta2, custom fonts work correctly. No hangs. With current master, there are no hangs either, but custom fonts switch back to default after a few seconds.

@akien-mga
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Should now be fully fixed with #15073.

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