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More one-way collision issues #11357
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Is that 2d or 3d. |
@toger5 there is no one way collision in 3D... (and probably won't ever be) |
Okay than its unrelated... |
We have now entered release freeze for Godot 3.0 and want to focus only on release critical issues for that milestone. Therefore, we're moving this issue to the 3.1 milestone, though a fix may be made available for a 3.0.x maintenance release after it has been tested in the master branch during 3.1 development. If you consider that this issue is critical enough to warrant blocking the 3.0 release until fixed, please comment so that we can assess it more in-depth. |
Hi @akien-mga - this is a block for me now. I'm using one way platforms with a character that has a capsule collider. I think it's related to this issue #10971. Seems like a fix was made for rectangular collisions shapes but not circular or capsule. |
Operating system or device, Godot version
Linux Mint 18.2 Cinnamon x64, Godot master d22ceee
Issue description:
@reduz on IRC asked that I create this issue for him to keep track with. It covers two problems:
is_on_floor()
seems to returntrue
prematurely when jumping through a one-way collision under certain conditionsSteps to reproduce:
You should be able to reproduce these problems with this sample project I created
For the "falling through floor" bug:
For the
is_on_floor()
issue:The text was updated successfully, but these errors were encountered: