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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10 Godot 2.1.3
Issue description:
When inheriting a scene with a CollisionShape2D node, the inherited scene doesn't overwrite the parent's shape. It should since it is an inherited scene and that's what inheritance is aimed for :P
Steps to reproduce:
Create a test scene with a StaticBody2D as ground for testing purposes
Create any physics character (RigidBody2D or Kinematicbody2D)
Add a CollisionShape2D to it, do not create a Shape2D yet
Create an inherited scene using the above scene as parent
Now Add a Shape2D to this scene
Instantiate it in the test scene with the ground
Apply a movement so it can collide with the ground
Watch it passing by the ground.
Now repeat the same process starting in the 3rd step, but now add a Shape2D to the parent scene
Test it again and now it collides.
I couldn't fix this even when I try to manually add the Shape2D using GDScript.
The text was updated successfully, but these errors were encountered:
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10 Godot 2.1.3
Issue description:
When inheriting a scene with a CollisionShape2D node, the inherited scene doesn't overwrite the parent's shape. It should since it is an inherited scene and that's what inheritance is aimed for :P
Steps to reproduce:
Watch it passing by the ground.
Now repeat the same process starting in the 3rd step, but now add a Shape2D to the parent scene
Test it again and now it collides.
I couldn't fix this even when I try to manually add the Shape2D using GDScript.
The text was updated successfully, but these errors were encountered: