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Orientation issue on iOS 11 #11628

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alexzheng opened this issue Sep 27, 2017 · 5 comments
Closed

Orientation issue on iOS 11 #11628

alexzheng opened this issue Sep 27, 2017 · 5 comments

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@alexzheng
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
godot 2.1
iOS 11.0.1
img_3047
img_3048
img_3049

Issue description:

When rotate the device, the content can not displayed correctly.
It's OK for device before iOS 11.

Steps to reproduce:

Link to minimal example project:

@alexzheng
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this issue is not exactly the same issue as #11547

@alexzheng
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if only landscapeleft and right are enabled,the content will not rotate to the device orientation,all these issues won’t happen before iOS 11

@alexzheng
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img_3189
What may cause the image like this?
On device before iOS 11 it can rotate correctly.

@akien-mga
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Is this still reproducible in the current master branch?

@akien-mga akien-mga removed this from the 2.1 milestone Sep 17, 2018
@KoBeWi
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KoBeWi commented Jun 13, 2020

Closing, because the author doesn't seem to respond anymore and no one else commented/reacted.

The issue can be reopened if someone can still reproduce it in 3.2.1 or newer.

@KoBeWi KoBeWi closed this as completed Jun 13, 2020
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