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Easier ways to create a new inherited scene #13013
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related issue: #4585 |
Isn't this fixed in master with the ability to instance a node as the root of a scene, making it an inherited scene? |
No. There could still be more ways of creating inherited scenes. Honestly I don't think that using the |
Another potential method I saw brought up but forgot where, was just dragging a scene from Filesystem right into an empty Scene dock. I thought it was interesting, just something to consider I guess. |
Any updates? |
In 3.2 it's now possible to right click on a scene in the FileSystem panel and create a new inherited scene from that menu, which is very useful. |
Let's close as fixed then. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Godot 3.0
Issue description:
Currently the only way to create a new inherited scene is by going to the "Scene" menu, selecting "New inherited scene", and then navigating to the scene you want to inherit.
Two ways that would make this easier, I think, is the ability to right click on an open scene tab, which will show an option to create a new inherited scene from that open scene. And right clicking on a scene in the file system panel, then selecting to create a new inherited scene from that scene.
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