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BakedLightmap in VoxelTrace mode does not create proper emission. #14685
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kakoeimon
changed the title
BakedLightmap in VoxelTrace mode does not create proper emmision.
BakedLightmap in VoxelCone mode does not create proper emmision.
Dec 15, 2017
kakoeimon
changed the title
BakedLightmap in VoxelCone mode does not create proper emmision.
BakedLightmap in VoxelTrace mode does not create proper emmision.
Dec 15, 2017
ghost
added this to the 3.0 milestone
Dec 15, 2017
kakoeimon
changed the title
BakedLightmap in VoxelTrace mode does not create proper emmision.
BakedLightmap in VoxelTrace mode does not create proper emission.
Dec 16, 2017
This was the bias issue, which should now be closed. |
I just cant figure out whats going on and cant spend more time on this. For 3.1 will use a different algorithm for baking anyway. |
Kicking this to 3.2, as a different baking algorithm will be used. |
#40035 will also likely fix this in 3.2.x once it's merged 🙂 |
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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Manjaro 64bit, Godot - Master build, NVidia GT540M
Issue description:
BakedLightmap in VoxelTrace mode does not create proper emission.
^^ The left part gets more light.
Steps to reproduce:
Bake with only emission lights.
Link to minimal example project:
Bake_GI_Probe_Problems.zip
Test tscn is test_Bake_voxel_cone_emmision.tscn
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